OpenSceneGraph/src/osgGA/StateSetManipulator.cpp

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#include <osgGA/StateSetManipulator>
#include <osg/PolygonMode>
using namespace osg;
using namespace osgGA;
StateSetManipulator::StateSetManipulator(): _drawState(NULL)
{
}
StateSetManipulator::~StateSetManipulator()
{
}
void StateSetManipulator::setStateSet(StateSet *drawState)
{
_drawState=drawState;
if(!_drawState.valid()) return;
_backface = (_drawState->getMode(GL_CULL_FACE)&osg::StateAttribute::ON);
_lighting =(_drawState->getMode(GL_LIGHTING)&osg::StateAttribute::ON);
_texture =(_drawState->getTextureMode(0,GL_TEXTURE_2D)&osg::StateAttribute::ON);
}
StateSet *StateSetManipulator::getStateSet()
{
return _drawState.get();
}
const StateSet *StateSetManipulator::getStateSet() const
{
return _drawState.get();
}
bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
{
if(!_drawState.valid()) return false;
if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
{
switch( ea.getKey() )
{
case 'b' :
_backface = !_backface;
if( _backface ) _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
else _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
aa.requestRedraw();
return true;
break;
case 'l' :
_lighting = !_lighting ;
if( _lighting ) _drawState->setMode(GL_LIGHTING,osg::StateAttribute::ON);
else _drawState->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
aa.requestRedraw();
return true;
break;
case 't' :
_texture = !_texture;
if (_texture) _drawState->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::INHERIT);
else _drawState->setTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
aa.requestRedraw();
return true;
break;
case 'w' :
{
osg::PolygonMode* polyModeObj = dynamic_cast<osg::PolygonMode*>(_drawState->getAttribute(osg::StateAttribute::POLYGONMODE));
if (!polyModeObj)
{
polyModeObj = new osg::PolygonMode;
_drawState->setAttribute(polyModeObj);
}
// cycle through the available modes.
switch(polyModeObj->getMode(osg::PolygonMode::FRONT_AND_BACK))
{
case osg::PolygonMode::FILL : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); break;
case osg::PolygonMode::LINE : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::POINT); break;
case osg::PolygonMode::POINT : polyModeObj->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::FILL); break;
}
}
break;
}
}
return false;
}
void StateSetManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("b","Toggle backface culling");
usage.addKeyboardMouseBinding("l","Toggle lighting");
usage.addKeyboardMouseBinding("t","Toggle texturing");
usage.addKeyboardMouseBinding("w","Toggle polygon fill mode between fill, line (wire frame) and points");
}
void StateSetManipulator::accept(GUIEventHandlerVisitor& gehv)
{
gehv.visit(*this);
}