OpenSceneGraph/src/osg/TexMat.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GL>
#include <osg/TexMat>
#include <osg/Notify>
#include <osg/TextureRectangle>
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using namespace osg;
TexMat::TexMat():
_scaleByTextureRectangleSize(false)
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{
}
TexMat::~TexMat()
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{
}
void TexMat::apply(State& state) const
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{
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glMatrixMode( GL_TEXTURE );
glLoadMatrix(_matrix.ptr());
if (_scaleByTextureRectangleSize)
{
const osg::TextureRectangle* tex = dynamic_cast<const osg::TextureRectangle*>(state.getLastAppliedTextureAttribute(state.getActiveTextureUnit(), osg::StateAttribute::TEXTURE));
if (tex)
{
glScalef(tex->getTextureWidth(),tex->getTextureHeight(),1.0f);
}
}
glMatrixMode( GL_MODELVIEW );
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}