OpenSceneGraph/include/osg/NodeCallback

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_NODECALLBACK
#define OSG_NODECALLBACK 1
#include <osg/Referenced>
namespace osg {
class Node;
class NodeVisitor;
class SG_EXPORT NodeCallback : public Referenced {
public :
NodeCallback(){}
virtual ~NodeCallback() {}
/** Callback method call by the NodeVisitor when visiting a node.*/
virtual void operator()(Node*, NodeVisitor*) {}
/** Call any nested callbacks and then traverse the scene graph. */
void traverse(Node* node,NodeVisitor* nv);
void setNestedCallback(NodeCallback* nc) { _nestedCallback = nc; }
NodeCallback* getNestedCallback() { return _nestedCallback.get(); }
inline void addNestedCallback(NodeCallback* nc)
{
if (nc)
{
if (_nestedCallback.valid())
{
nc->addNestedCallback(_nestedCallback.get());
_nestedCallback = nc;
}
else
{
_nestedCallback = nc;
}
}
}
inline void removeNestedCallback(NodeCallback* nc)
{
if (nc)
{
if (_nestedCallback==nc)
{
NodeCallback* nested_nc = _nestedCallback->getNestedCallback();
if (nested_nc) _nestedCallback = nc;
else _nestedCallback = 0;
}
else
{
_nestedCallback->removeNestedCallback(nc);
}
}
}
public:
ref_ptr<NodeCallback> _nestedCallback;
};
} // namespace
#endif