OpenSceneGraph/CMakeModules/FindFBX.cmake

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# Locate FBX
# This module defines:
# FBX_INCLUDE_DIR, where to find the headers
#
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
# FBX_FOUND
#
# $FBX_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FBX_DIR
IF(APPLE)
SET(FBX_LIBDIR "gcc4/ub")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBDIR "gcc4")
ELSEIF(MSVC80)
SET(FBX_LIBDIR "vs2005")
ELSEIF(MSVC90)
SET(FBX_LIBDIR "vs2008")
ELSEIF(MSVC10 OR MSVC_VERSION>1600)
SET(FBX_LIBDIR "vs2010")
ENDIF()
IF(APPLE)
# do nothing
ELSEIF(CMAKE_CL_64)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSEIF(CMAKE_COMPILER_IS_GNUCXX AND CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSE()
SET(FBX_LIBDIR ${FBX_LIBDIR}/x86)
ENDIF()
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk-2012.1-static")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk-2012.1-static")
ELSE()
SET(FBX_LIBNAME "fbxsdk-2012.1-md")
ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
$ENV{ProgramW6432}/Autodesk/FBX/FbxSdk/2012.1
$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2012.1
/Applications/Autodesk/FBXSDK20121
)
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "include")
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
SET(FBX_FOUND "NO")
ENDIF()