OpenSceneGraph/CMakeModules/FindCOLLADA.cmake

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# Locate Collada
# This module defines:
# COLLADA_INCLUDE_DIR, where to find the headers
#
# COLLADA_LIBRARY, COLLADA_LIBRARY_DEBUG
# COLLADA_FOUND, if false, do not try to link to Collada dynamically
#
# COLLADA_LIBRARY_STATIC, COLLADA_LIBRARY_STATIC_DEBUG
# COLLADA_STATIC_FOUND, if false, do not try to link to Collada statically
#
# $COLLADA_DIR is an environment variable that would
# correspond to the ./configure --prefix=$COLLADA_DIR
#
# Created by Robert Osfield.
# Check if COLLADA_DIR is set, otherwise use ACTUAL_3DPARTY_DIR:
SET( COLLADA_ENV_VAR_AVAILABLE $ENV{COLLADA_DIR} )
IF ( COLLADA_ENV_VAR_AVAILABLE )
SET(COLLADA_DOM_ROOT "$ENV{COLLADA_DIR}/dom" CACHE PATH "Location of Collada DOM directory" FORCE)
ELSE ( COLLADA_ENV_VAR_AVAILABLE )
SET(COLLADA_DOM_ROOT "${ACTUAL_3DPARTY_DIR}/include/1.4/dom" CACHE PATH "Location of Collada DOM directory" FORCE)
ENDIF( COLLADA_ENV_VAR_AVAILABLE )
IF(APPLE)
SET(COLLADA_BUILDNAME "mac")
ELSEIF(MINGW)
SET(COLLADA_BUILDNAME "mingw")
ELSEIF(MSVC10)
SET(COLLADA_BUILDNAME "vc10")
ELSEIF(MSVC90)
SET(COLLADA_BUILDNAME "vc9")
ELSEIF(MSVC80)
SET(COLLADA_BUILDNAME "vc8")
ELSE(APPLE)
SET(COLLADA_BUILDNAME "linux")
ENDIF(APPLE)
FIND_PATH(COLLADA_INCLUDE_DIR dae.h
${COLLADA_DOM_ROOT}/include
$ENV{COLLADA_DIR}/include
$ENV{COLLADA_DIR}
~/Library/Frameworks
/Library/Frameworks
/opt/local/Library/Frameworks #macports
/usr/local/include
/usr/local/include/colladadom
/usr/local/include/collada-dom
/usr/include/
/usr/include/colladadom
/usr/include/collada-dom
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
${ACTUAL_3DPARTY_DIR}/include
)
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY
NAMES collada_dom collada14dom Collada14Dom libcollada14dom21 libcollada14dom22
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4
$ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR}
~/Library/Frameworks
/Library/Frameworks
/opt/local/Library/Frameworks #macports
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_DYNAMIC_LIBRARY_DEBUG
NAMES collada_dom-d collada14dom-d Collada14Dom-d libcollada14dom21-d libcollada14dom22-d
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d
$ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR}
~/Library/Frameworks
/Library/Frameworks
/opt/local/Library/Frameworks #macports
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_STATIC_LIBRARY
NAMES libcollada14dom21-s libcollada14dom22-s libcollada14dom.a
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4
$ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR}
~/Library/Frameworks
/Library/Frameworks
/opt/local/Library/Frameworks #macports
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_STATIC_LIBRARY_DEBUG
NAMES collada_dom-sd collada14dom-sd libcollada14dom21-sd libcollada14dom22-sd libcollada14dom-d.a
PATHS
${COLLADA_DOM_ROOT}/build/${COLLADA_BUILDNAME}-1.4-d
$ENV{COLLADA_DIR}/build/${COLLADA_BUILDNAME}-1.4-d
$ENV{COLLADA_DIR}/lib
$ENV{COLLADA_DIR}/lib-dbg
$ENV{COLLADA_DIR}
~/Library/Frameworks
/Library/Frameworks
/opt/local/Library/Frameworks #macports
/usr/local/lib
/usr/local/lib64
/usr/lib
/usr/lib64
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
${ACTUAL_3DPARTY_DIR}/lib
)
# find extra libraries that the static linking requires
FIND_PACKAGE(LibXml2)
IF (LIBXML2_FOUND)
SET(COLLADA_LIBXML_LIBRARY "${LIBXML2_LIBRARIES}" CACHE FILEPATH "" FORCE)
ELSE(LIBXML2_FOUND)
IF(WIN32)
FIND_LIBRARY(COLLADA_LIBXML_LIBRARY
NAMES libxml2
PATHS
${COLLADA_DOM_ROOT}/external-libs/libxml2/win32/lib
${COLLADA_DOM_ROOT}/external-libs/libxml2/mingw/lib
${ACTUAL_3DPARTY_DIR}/lib
)
ENDIF(WIN32)
ENDIF(LIBXML2_FOUND)
FIND_PACKAGE(ZLIB)
IF (ZLIB_FOUND)
SET(COLLADA_ZLIB_LIBRARY "${ZLIB_LIBRARY}" CACHE FILEPATH "" FORCE)
ELSE(ZLIB_FOUND)
IF(WIN32)
FIND_LIBRARY(COLLADA_ZLIB_LIBRARY
NAMES zlib
PATHS
${COLLADA_DOM_ROOT}/external-libs/libxml2/win32/lib
${COLLADA_DOM_ROOT}/external-libs/libxml2/mingw/lib
${ACTUAL_3DPARTY_DIR}/lib
)
ENDIF(WIN32)
ENDIF(ZLIB_FOUND)
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY
NAMES pcrecpp
PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_PCRECPP_LIBRARY_DEBUG
NAMES pcrecpp-d pcrecppd
PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_PCRE_LIBRARY
NAMES pcre
PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_PCRE_LIBRARY_DEBUG
NAMES pcre-d pcred
PATHS
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mac
${COLLADA_DOM_ROOT}/external-libs/pcre/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY
NAMES minizip
PATHS
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_MINIZIP_LIBRARY_DEBUG
NAMES minizip-d minizipD
PATHS
${COLLADA_DOM_ROOT}/external-libs/minizip/win32/lib
${COLLADA_DOM_ROOT}/external-libs/minizip/mac
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY
NAMES libboost_filesystem boost_filesystem libboost_filesystem-vc90-mt libboost_filesystem-vc100-mt
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_BOOST_FILESYSTEM_LIBRARY_DEBUG
NAMES libboost_filesystem-d boost_filesystem-d libboost_filesystem-vc90-mt-gd libboost_filesystem-vc100-mt-gd
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY
NAMES libboost_system boost_system libboost_system-vc90-mt libboost_system-vc100-mt
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
FIND_LIBRARY(COLLADA_BOOST_SYSTEM_LIBRARY_DEBUG
NAMES libboost_system-d boost_system-d libboost_system-vc90-mt-gd libboost_system-vc100-mt-gd
PATHS
${COLLADA_DOM_ROOT}/external-libs/boost/lib/${COLLADA_BUILDNAME}
${COLLADA_DOM_ROOT}/external-libs/boost/lib/mingw
${ACTUAL_3DPARTY_DIR}/lib
)
SET(COLLADA_FOUND "NO")
IF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)
IF (COLLADA_INCLUDE_DIR)
SET(COLLADA_FOUND "YES")
ENDIF(COLLADA_INCLUDE_DIR)
ENDIF(COLLADA_DYNAMIC_LIBRARY OR COLLADA_STATIC_LIBRARY)