213 lines
8.0 KiB
C++
213 lines
8.0 KiB
C++
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#include <osgManipulator/Translate1DDragger>
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#include <osgManipulator/Command>
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#include <osgManipulator/CommandManager>
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#include <osg/ShapeDrawable>
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#include <osg/Geometry>
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#include <osg/LineWidth>
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#include <osg/Material>
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using namespace osgManipulator;
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Translate1DDragger::Translate1DDragger() : Dragger(), _checkForNodeInNodePath(true)
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{
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_projector = new LineProjector;
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setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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Translate1DDragger::Translate1DDragger(const osg::Vec3& s, const osg::Vec3& e) : Dragger(), _checkForNodeInNodePath(true)
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{
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_projector = new LineProjector(s,e);
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setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
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}
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Translate1DDragger::~Translate1DDragger()
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{
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}
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bool Translate1DDragger::handle(int pixel_x, int pixel_y, const osgUtil::SceneView& sv,
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const osgUtil::IntersectVisitor::HitList&, const osgUtil::IntersectVisitor::HitList::iterator& hitIter,
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const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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// Check if the dragger node is in the nodepath.
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if (_checkForNodeInNodePath)
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{
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if (std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), this) == (*hitIter)._nodePath.end())
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return false;
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}
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switch (ea.getEventType())
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{
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// Pick start.
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case (osgGA::GUIEventAdapter::PUSH):
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{
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// Get the LocalToWorld matrix for this node and set it for the projector.
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osg::NodePath nodePathToRoot;
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computeNodePathToRoot(*this,nodePathToRoot);
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osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
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_projector->setLocalToWorld(localToWorld);
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, _startProjectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
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_projector->getLineEnd());
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cmd->setStage(MotionCommand::START);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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// Dispatch command.
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if (_commandManager)
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{
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_commandManager->addSelectionsToCommand(*cmd, *getParentDragger());
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_commandManager->dispatch(*cmd);
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}
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// Set color to pick color.
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setMaterialColor(_pickColor,*this);
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aa.requestRedraw();
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}
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return true;
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}
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// Pick move.
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case (osgGA::GUIEventAdapter::DRAG):
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{
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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{
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// Generate the motion command.
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osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
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_projector->getLineEnd());
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cmd->setStage(MotionCommand::MOVE);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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cmd->setTranslation(projectedPoint - _startProjectedPoint);
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// Dispatch command.
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if (_commandManager)
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{
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_commandManager->addSelectionsToCommand(*cmd, *getParentDragger());
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_commandManager->dispatch(*cmd);
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}
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aa.requestRedraw();
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}
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return true;
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}
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// Pick finish.
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case (osgGA::GUIEventAdapter::RELEASE):
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{
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osg::Vec3 projectedPoint;
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if (_projector->project(osg::Vec2(pixel_x, pixel_y), sv, projectedPoint))
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{
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osg::ref_ptr<TranslateInLineCommand> cmd = new TranslateInLineCommand(_projector->getLineStart(),
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_projector->getLineEnd());
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cmd->setStage(MotionCommand::FINISH);
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cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
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// Dispatch command.
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if (_commandManager)
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{
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_commandManager->addSelectionsToCommand(*cmd, *getParentDragger());
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_commandManager->dispatch(*cmd);
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}
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// Reset color.
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setMaterialColor(_color,*this);
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aa.requestRedraw();
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}
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return true;
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}
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default:
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return false;
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}
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return false;
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}
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void Translate1DDragger::setupDefaultGeometry()
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{
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// Get the line length and direction.
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osg::Vec3 lineDir = _projector->getLineEnd()-_projector->getLineStart();
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float lineLength = lineDir.length();
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lineDir.normalize();
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osg::Geode* geode = new osg::Geode;
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// Create a left cone.
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{
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osg::Cone* cone = new osg::Cone (_projector->getLineStart(), 0.025f * lineLength, 0.10f * lineLength);
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osg::Quat rotation;
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rotation.makeRotate(lineDir, osg::Vec3(0.0f, 0.0f, 1.0f));
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cone->setRotation(rotation);
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geode->addDrawable(new osg::ShapeDrawable(cone));
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}
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// Create a right cone.
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{
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osg::Cone* cone = new osg::Cone (_projector->getLineEnd(), 0.025f * lineLength, 0.10f * lineLength);
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osg::Quat rotation;
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rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), lineDir);
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cone->setRotation(rotation);
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geode->addDrawable(new osg::ShapeDrawable(cone));
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}
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// Create an invisible cylinder for picking the line.
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{
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osg::Cylinder* cylinder = new osg::Cylinder ((_projector->getLineStart()+_projector->getLineEnd())/2, 0.015f * lineLength, lineLength);
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osg::Quat rotation;
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rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), lineDir);
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cylinder->setRotation(rotation);
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osg::Drawable* cylinderGeom = new osg::ShapeDrawable(cylinder);
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setDrawableToAlwaysCull(*cylinderGeom);
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geode->addDrawable(cylinderGeom);
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}
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osg::Geode* lineGeode = new osg::Geode;
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// Create a line.
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{
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osg::Geometry* geometry = new osg::Geometry();
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osg::Vec3Array* vertices = new osg::Vec3Array(2);
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(*vertices)[0] = _projector->getLineStart();
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(*vertices)[1] = _projector->getLineEnd();
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geometry->setVertexArray(vertices);
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geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
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lineGeode->addDrawable(geometry);
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}
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// Turn of lighting for line and set line width.
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lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::LineWidth* linewidth = new osg::LineWidth();
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linewidth->setWidth(2.0f);
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lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
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// Add line and cones to the scene.
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addChild(lineGeode);
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addChild(geode);
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}
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