276 lines
9.7 KiB
Plaintext
276 lines
9.7 KiB
Plaintext
#
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# Install: Include this code into an aircraft to make it damagable. (remember to add it to the -set file)
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#
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# Author: Nikolai V. Chr. (with some improvement by Onox and Pinto)
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#
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#
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var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
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var TRUE = 1;
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var FALSE = 0;
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var warhead_lbs = {
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"aim-120": 44.00,
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"AIM120": 44.00,
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"RB-99": 44.00,
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"aim-7": 88.00,
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"RB-71": 88.00,
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"aim-9": 20.80,
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"AIM-9": 20.80,
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"RB-24": 20.80,
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"RB-24J": 20.80,
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"RB-74": 20.80,
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"R74": 16.00,
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"MATRA-R530": 55.00,
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"Meteor": 55.00,
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"AIM-54": 135.00,
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"Matra R550 Magic 2": 27.00,
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"Matra MICA": 30.00,
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"RB-15F": 440.92,
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"SCALP": 992.00,
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"KN-06": 315.00,
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"GBU12": 190.00,
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"GBU16": 450.00,
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"Sea Eagle": 505.00,
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"AGM65": 200.00,
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"RB-04E": 661.00,
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"RB-05A": 353.00,
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"RB-75": 126.00,
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"M90": 500.00,
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"M71": 200.00,
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"MK-82": 192.00,
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"LAU-68": 10.00,
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"M317": 145.00,
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"GBU-31": 945.00,
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};
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var incoming_listener = func {
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var history = getprop("/sim/multiplay/chat-history");
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var hist_vector = split("\n", history);
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if (size(hist_vector) > 0) {
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var last = hist_vector[size(hist_vector)-1];
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var last_vector = split(":", last);
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var author = last_vector[0];
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var callsign = getprop("sim/multiplay/callsign");
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if (size(last_vector) > 1 and author != callsign) {
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# not myself
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#print("not me");
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var m2000 = FALSE;
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if (find(" at " ~ callsign ~ ". Release ", last_vector[1]) != -1) {
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# a m2000 is firing at us
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m2000 = TRUE;
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}
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if (last_vector[1] == " FOX2 at" or last_vector[1] == " Fox 1 at" or last_vector[1] == " Fox 2 at" or last_vector[1] == " Fox 3 at"
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or last_vector[1] == " Greyhound at" or last_vector[1] == " Bombs away at" or last_vector[1] == " Bruiser at" or last_vector[1] == " Rifle at" or last_vector[1] == " Bird away at"
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or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
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or last_vector[1] == " aim120 at"
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or m2000 == TRUE) {
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# air2air being fired
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if (size(last_vector) > 2 or m2000 == TRUE) {
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#print("Missile launch detected at"~last_vector[2]~" from "~author);
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if (m2000 == TRUE or last_vector[2] == " "~callsign) {
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# its being fired at me
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#print("Incoming!");
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var enemy = getCallsign(author);
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if (enemy != nil) {
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#print("enemy identified");
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var bearingNode = enemy.getNode("radar/bearing-deg");
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if (bearingNode != nil) {
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#print("bearing to enemy found");
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var bearing = bearingNode.getValue();
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var heading = getprop("orientation/heading-deg");
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var clock = bearing - heading;
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while(clock < 0) {
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clock = clock + 360;
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}
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while(clock > 360) {
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clock = clock - 360;
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}
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#print("incoming from "~clock);
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if (clock >= 345 or clock < 15) {
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playIncomingSound("12");
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} elsif (clock >= 15 and clock < 45) {
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playIncomingSound("1");
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} elsif (clock >= 45 and clock < 75) {
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playIncomingSound("2");
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} elsif (clock >= 75 and clock < 105) {
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playIncomingSound("3");
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} elsif (clock >= 105 and clock < 135) {
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playIncomingSound("4");
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} elsif (clock >= 135 and clock < 165) {
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playIncomingSound("5");
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} elsif (clock >= 165 and clock < 195) {
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playIncomingSound("6");
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} elsif (clock >= 195 and clock < 225) {
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playIncomingSound("7");
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} elsif (clock >= 225 and clock < 255) {
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playIncomingSound("8");
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} elsif (clock >= 255 and clock < 285) {
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playIncomingSound("9");
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} elsif (clock >= 285 and clock < 315) {
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playIncomingSound("10");
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} elsif (clock >= 315 and clock < 345) {
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playIncomingSound("11");
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} else {
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playIncomingSound("");
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}
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return;
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}
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}
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}
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}
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} elsif (1==1) { # mirage: getprop("/controls/armament/mp-messaging")
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# latest version of failure manager and taking damage enabled
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#print("damage enabled");
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var last1 = split(" ", last_vector[1]);
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if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
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#print("missile hitting someone");
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if (size(last_vector) > 3 and last_vector[3] == " "~callsign) {
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#print("that someone is me!");
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var type = last1[1];
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if (type == "Matra" or type == "Sea") {
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for (var i = 2; i < size(last1)-1; i += 1) {
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type = type~" "~last1[i];
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}
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}
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var number = split(" ", last_vector[2]);
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var distance = num(number[1]);
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#print(type~"|");
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if(distance != nil) {
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var dist = distance;
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if (type == "M90") {
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var prob = rand()*0.5;
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var failed = fail_systems(prob);
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var percent = 100 * prob;
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printf("Took %.1f%% damage from %s clusterbombs at %0.1f meters. %s systems was hit", percent,type,dist,failed);
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nearby_explosion();
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return;
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}
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distance = clamp(distance-3, 0, 1000000);
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var maxDist = 0;
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if (contains(warhead_lbs, type)) {
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maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
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} else {
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return;
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}
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var diff = maxDist-distance;
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if (diff < 0) {
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diff = 0;
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}
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diff = diff * diff;
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var probability = diff / (maxDist*maxDist);
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var failed = fail_systems(probability);
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var percent = 100 * probability;
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printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
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nearby_explosion();
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}
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}
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} elsif (last_vector[1] == " M70 rocket hit" or last_vector[1] == " M55 cannon shell hit" or last_vector[1] == " KCA cannon shell hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " M61A1 shell hit" or last_vector[1] == " GAU-8/A hit") {
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# cannon hitting someone
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#print("cannon");
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if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
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# that someone is me!
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#print("hitting me");
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var probability = 0.20; # take 20% damage from each hit
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if (last_vector[1] == " M70 rocket hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " GAU-8/A hit") {
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probability = 0.30;
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}
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var failed = fail_systems(probability);
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printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*100, failed);
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nearby_explosion();
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}
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}
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}
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}
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}
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}
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var maxDamageDistFromWarhead = func (lbs) {
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# very simple
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var dist = 3*math.sqrt(lbs);
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return dist;
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}
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var fail_systems = func (probability) {
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var failure_modes = FailureMgr._failmgr.failure_modes;
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var mode_list = keys(failure_modes);
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var failed = 0;
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foreach(var failure_mode_id; mode_list) {
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if (rand() < probability) {
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FailureMgr.set_failure_level(failure_mode_id, 1);
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failed += 1;
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}
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}
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return failed;
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};
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var playIncomingSound = func (clock) {
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setprop("sound/incoming"~clock, 1);
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settimer(func {stopIncomingSound(clock);},3);
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}
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var stopIncomingSound = func (clock) {
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setprop("sound/incoming"~clock, 0);
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}
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var callsign_struct = {};
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var getCallsign = func (callsign) {
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var node = callsign_struct[callsign];
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return node;
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}
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var nearby_explosion = func {
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setprop("damage/sounds/nearby-explode-on", 0);
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settimer(nearby_explosion_a, 0);
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}
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var nearby_explosion_a = func {
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setprop("damage/sounds/nearby-explode-on", 1);
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settimer(nearby_explosion_b, 0.5);
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}
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var nearby_explosion_b = func {
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setprop("damage/sounds/nearby-explode-on", 0);
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}
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var processCallsigns = func () {
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callsign_struct = {};
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var players = props.globals.getNode("ai/models").getChildren();
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foreach (var player; players) {
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if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
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var callsign = player.getChild("callsign").getValue();
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callsign_struct[callsign] = player;
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}
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}
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settimer(processCallsigns, 1.5);
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}
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processCallsigns();
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setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
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#setprop("/sim/failure-manager/display-on-screen", FALSE);
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var re_init = func {
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# repair the aircraft
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var failure_modes = FailureMgr._failmgr.failure_modes;
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var mode_list = keys(failure_modes);
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foreach(var failure_mode_id; mode_list) {
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FailureMgr.set_failure_level(failure_mode_id, 0);
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}
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}
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setlistener("/sim/signals/reinit", re_init, 0, 0); |