MQ-9/Nasal/damage.nas
2016-07-05 09:45:46 +02:00

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#
# Install: Include this code into an aircraft to make it damagable. (remember to add it to the -set file)
#
# Author: Nikolai V. Chr. (with some improvement by Onox and Pinto)
#
#
var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
var TRUE = 1;
var FALSE = 0;
var warhead_lbs = {
"aim-120": 44.00,
"AIM120": 44.00,
"RB-99": 44.00,
"aim-7": 88.00,
"RB-71": 88.00,
"aim-9": 20.80,
"AIM-9": 20.80,
"RB-24": 20.80,
"RB-24J": 20.80,
"RB-74": 20.80,
"R74": 16.00,
"MATRA-R530": 55.00,
"Meteor": 55.00,
"AIM-54": 135.00,
"Matra R550 Magic 2": 27.00,
"Matra MICA": 30.00,
"RB-15F": 440.92,
"SCALP": 992.00,
"KN-06": 315.00,
"GBU12": 190.00,
"GBU16": 450.00,
"Sea Eagle": 505.00,
"AGM65": 200.00,
"RB-04E": 661.00,
"RB-05A": 353.00,
"RB-75": 126.00,
"M90": 500.00,
"M71": 200.00,
"MK-82": 192.00,
"LAU-68": 10.00,
"M317": 145.00,
"GBU-31": 945.00,
};
var incoming_listener = func {
var history = getprop("/sim/multiplay/chat-history");
var hist_vector = split("\n", history);
if (size(hist_vector) > 0) {
var last = hist_vector[size(hist_vector)-1];
var last_vector = split(":", last);
var author = last_vector[0];
var callsign = getprop("sim/multiplay/callsign");
if (size(last_vector) > 1 and author != callsign) {
# not myself
#print("not me");
var m2000 = FALSE;
if (find(" at " ~ callsign ~ ". Release ", last_vector[1]) != -1) {
# a m2000 is firing at us
m2000 = TRUE;
}
if (last_vector[1] == " FOX2 at" or last_vector[1] == " Fox 1 at" or last_vector[1] == " Fox 2 at" or last_vector[1] == " Fox 3 at"
or last_vector[1] == " Greyhound at" or last_vector[1] == " Bombs away at" or last_vector[1] == " Bruiser at" or last_vector[1] == " Rifle at" or last_vector[1] == " Bird away at"
or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
or last_vector[1] == " aim120 at"
or m2000 == TRUE) {
# air2air being fired
if (size(last_vector) > 2 or m2000 == TRUE) {
#print("Missile launch detected at"~last_vector[2]~" from "~author);
if (m2000 == TRUE or last_vector[2] == " "~callsign) {
# its being fired at me
#print("Incoming!");
var enemy = getCallsign(author);
if (enemy != nil) {
#print("enemy identified");
var bearingNode = enemy.getNode("radar/bearing-deg");
if (bearingNode != nil) {
#print("bearing to enemy found");
var bearing = bearingNode.getValue();
var heading = getprop("orientation/heading-deg");
var clock = bearing - heading;
while(clock < 0) {
clock = clock + 360;
}
while(clock > 360) {
clock = clock - 360;
}
#print("incoming from "~clock);
if (clock >= 345 or clock < 15) {
playIncomingSound("12");
} elsif (clock >= 15 and clock < 45) {
playIncomingSound("1");
} elsif (clock >= 45 and clock < 75) {
playIncomingSound("2");
} elsif (clock >= 75 and clock < 105) {
playIncomingSound("3");
} elsif (clock >= 105 and clock < 135) {
playIncomingSound("4");
} elsif (clock >= 135 and clock < 165) {
playIncomingSound("5");
} elsif (clock >= 165 and clock < 195) {
playIncomingSound("6");
} elsif (clock >= 195 and clock < 225) {
playIncomingSound("7");
} elsif (clock >= 225 and clock < 255) {
playIncomingSound("8");
} elsif (clock >= 255 and clock < 285) {
playIncomingSound("9");
} elsif (clock >= 285 and clock < 315) {
playIncomingSound("10");
} elsif (clock >= 315 and clock < 345) {
playIncomingSound("11");
} else {
playIncomingSound("");
}
return;
}
}
}
}
} elsif (1==1) { # mirage: getprop("/controls/armament/mp-messaging")
# latest version of failure manager and taking damage enabled
#print("damage enabled");
var last1 = split(" ", last_vector[1]);
if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
#print("missile hitting someone");
if (size(last_vector) > 3 and last_vector[3] == " "~callsign) {
#print("that someone is me!");
var type = last1[1];
if (type == "Matra" or type == "Sea") {
for (var i = 2; i < size(last1)-1; i += 1) {
type = type~" "~last1[i];
}
}
var number = split(" ", last_vector[2]);
var distance = num(number[1]);
#print(type~"|");
if(distance != nil) {
var dist = distance;
if (type == "M90") {
var prob = rand()*0.5;
var failed = fail_systems(prob);
var percent = 100 * prob;
printf("Took %.1f%% damage from %s clusterbombs at %0.1f meters. %s systems was hit", percent,type,dist,failed);
nearby_explosion();
return;
}
distance = clamp(distance-3, 0, 1000000);
var maxDist = 0;
if (contains(warhead_lbs, type)) {
maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
} else {
return;
}
var diff = maxDist-distance;
if (diff < 0) {
diff = 0;
}
diff = diff * diff;
var probability = diff / (maxDist*maxDist);
var failed = fail_systems(probability);
var percent = 100 * probability;
printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
nearby_explosion();
}
}
} elsif (last_vector[1] == " M70 rocket hit" or last_vector[1] == " M55 cannon shell hit" or last_vector[1] == " KCA cannon shell hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " M61A1 shell hit" or last_vector[1] == " GAU-8/A hit") {
# cannon hitting someone
#print("cannon");
if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
# that someone is me!
#print("hitting me");
var probability = 0.20; # take 20% damage from each hit
if (last_vector[1] == " M70 rocket hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " GAU-8/A hit") {
probability = 0.30;
}
var failed = fail_systems(probability);
printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*100, failed);
nearby_explosion();
}
}
}
}
}
}
var maxDamageDistFromWarhead = func (lbs) {
# very simple
var dist = 3*math.sqrt(lbs);
return dist;
}
var fail_systems = func (probability) {
var failure_modes = FailureMgr._failmgr.failure_modes;
var mode_list = keys(failure_modes);
var failed = 0;
foreach(var failure_mode_id; mode_list) {
if (rand() < probability) {
FailureMgr.set_failure_level(failure_mode_id, 1);
failed += 1;
}
}
return failed;
};
var playIncomingSound = func (clock) {
setprop("sound/incoming"~clock, 1);
settimer(func {stopIncomingSound(clock);},3);
}
var stopIncomingSound = func (clock) {
setprop("sound/incoming"~clock, 0);
}
var callsign_struct = {};
var getCallsign = func (callsign) {
var node = callsign_struct[callsign];
return node;
}
var nearby_explosion = func {
setprop("damage/sounds/nearby-explode-on", 0);
settimer(nearby_explosion_a, 0);
}
var nearby_explosion_a = func {
setprop("damage/sounds/nearby-explode-on", 1);
settimer(nearby_explosion_b, 0.5);
}
var nearby_explosion_b = func {
setprop("damage/sounds/nearby-explode-on", 0);
}
var processCallsigns = func () {
callsign_struct = {};
var players = props.globals.getNode("ai/models").getChildren();
foreach (var player; players) {
if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
var callsign = player.getChild("callsign").getValue();
callsign_struct[callsign] = player;
}
}
settimer(processCallsigns, 1.5);
}
processCallsigns();
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
#setprop("/sim/failure-manager/display-on-screen", FALSE);
var re_init = func {
# repair the aircraft
var failure_modes = FailureMgr._failmgr.failure_modes;
var mode_list = keys(failure_modes);
foreach(var failure_mode_id; mode_list) {
FailureMgr.set_failure_level(failure_mode_id, 0);
}
}
setlistener("/sim/signals/reinit", re_init, 0, 0);