Added damage code
This commit is contained in:
parent
d2092ecd7b
commit
8fdd7204cc
479
Nasal/damage.nas
Normal file
479
Nasal/damage.nas
Normal file
@ -0,0 +1,479 @@
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var clamp = func(v, min, max) { v < min ? min : v > max ? max : v }
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var TRUE = 1;
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var FALSE = 0;
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var warhead_lbs = {
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"aim-120": 44.00,
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"AIM120": 44.00,
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"RB-99": 44.00,
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"aim-7": 88.00,
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"RB-71": 88.00,
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"aim-9": 20.80,
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"AIM-9": 20.80,
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"RB-24": 20.80,
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"RB-24J": 20.80,
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"RB-74": 20.80,
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"R74": 16.00,
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"MATRA-R530": 55.00,
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"Meteor": 55.00,
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"AIM-54": 135.00,
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"Matra R550 Magic 2": 27.00,
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"Matra MICA": 30.00,
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"RB-15F": 440.92,
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"SCALP": 992.00,
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"KN-06": 315.00,
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"GBU12": 190.00,
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"GBU16": 450.00,
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"Sea Eagle": 505.00,
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"AGM65": 200.00,
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"RB-04E": 661.00,
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"RB-05A": 353.00,
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"RB-75": 126.00,
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"M90": 500.00,
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"M71": 200.00,
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"MK-82": 192.00,
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"LAU-68": 10.00,
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};
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var incoming_listener = func {
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var history = getprop("/sim/multiplay/chat-history");
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var hist_vector = split("\n", history);
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if (size(hist_vector) > 0) {
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var last = hist_vector[size(hist_vector)-1];
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var last_vector = split(":", last);
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var author = last_vector[0];
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var callsign = getprop("sim/multiplay/callsign");
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if (size(last_vector) > 1 and author != callsign) {
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# not myself
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#print("not me");
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var m2000 = FALSE;
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if (find(" at " ~ callsign ~ ". Release ", last_vector[1]) != -1) {
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# a m2000 is firing at us
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m2000 = TRUE;
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}
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if (last_vector[1] == " FOX2 at" or last_vector[1] == " aim7 at" or last_vector[1] == " aim9 at"
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or last_vector[1] == " aim120 at" or last_vector[1] == " RB-24J fired at" or last_vector[1] == " RB-74 fired at"
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or last_vector[1] == " RB-71 fired at" or last_vector[1] == " RB-15F fired at"
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or last_vector[1] == " RB-99 fired at" or last_vector[1] == " KN-06 fired at" or m2000 == TRUE) {
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# air2air being fired
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if (size(last_vector) > 2 or m2000 == TRUE) {
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#print("Missile launch detected at"~last_vector[2]~" from "~author);
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if (m2000 == TRUE or last_vector[2] == " "~callsign) {
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# its being fired at me
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#print("Incoming!");
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var enemy = getCallsign(author);
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if (enemy != nil) {
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#print("enemy identified");
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var bearingNode = enemy.getNode("radar/bearing-deg");
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if (bearingNode != nil) {
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#print("bearing to enemy found");
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var bearing = bearingNode.getValue();
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var heading = getprop("orientation/heading-deg");
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var clock = bearing - heading;
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while(clock < 0) {
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clock = clock + 360;
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}
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while(clock > 360) {
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clock = clock - 360;
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}
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#print("incoming from "~clock);
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if (clock >= 345 or clock < 15) {
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playIncomingSound("12");
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} elsif (clock >= 15 and clock < 45) {
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playIncomingSound("1");
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} elsif (clock >= 45 and clock < 75) {
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playIncomingSound("2");
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} elsif (clock >= 75 and clock < 105) {
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playIncomingSound("3");
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} elsif (clock >= 105 and clock < 135) {
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playIncomingSound("4");
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} elsif (clock >= 135 and clock < 165) {
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playIncomingSound("5");
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} elsif (clock >= 165 and clock < 195) {
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playIncomingSound("6");
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} elsif (clock >= 195 and clock < 225) {
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playIncomingSound("7");
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} elsif (clock >= 225 and clock < 255) {
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playIncomingSound("8");
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} elsif (clock >= 255 and clock < 285) {
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playIncomingSound("9");
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} elsif (clock >= 285 and clock < 315) {
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playIncomingSound("10");
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} elsif (clock >= 315 and clock < 345) {
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playIncomingSound("11");
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} else {
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playIncomingSound("");
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}
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return;
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}
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}
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}
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}
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} elsif ( 1 == 1) { #
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# latest version of failure manager and taking damage enabled
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#print("damage enabled");
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var last1 = split(" ", last_vector[1]);
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if(size(last1) > 2 and last1[size(last1)-1] == "exploded" ) {
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#print("missile hitting someone");
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if (size(last_vector) > 3 and last_vector[3] == " "~callsign) {
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#print("that someone is me!");
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var type = last1[1];
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if (type == "Matra" or type == "Sea") {
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for (var i = 2; i < size(last1)-1; i += 1) {
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type = type~" "~last1[i];
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}
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}
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var number = split(" ", last_vector[2]);
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var distance = num(number[1]);
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#print(type~"|");
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if(distance != nil) {
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var dist = distance;
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distance = clamp(distance-3, 0, 1000000);
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var maxDist = 0;
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if (contains(warhead_lbs, type)) {
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maxDist = maxDamageDistFromWarhead(warhead_lbs[type]);
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} else {
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return;
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}
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var diff = maxDist-distance;
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if (diff < 0) {
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diff = 0;
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}
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diff = diff * diff;
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var probability = diff / (maxDist*maxDist);
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var failed = fail_systems(probability);
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var percent = 100 * probability;
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printf("Took %.1f%% damage from %s missile at %0.1f meters. %s systems was hit", percent,type,dist,failed);
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nearby_explosion();
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}
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}
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} elsif (last_vector[1] == " M70 rocket hit" or last_vector[1] == " KCA cannon shell hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " M61A1 shell hit" or last_vector[1] == " GAU-8/A hit") {
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# cannon hitting someone
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#print("cannon");
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if (size(last_vector) > 2 and last_vector[2] == " "~callsign) {
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# that someone is me!
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#print("hitting me");
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var probability = 0.20; # take 20% damage from each hit
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if (last_vector[1] == " M70 rocket hit" or last_vector[1] == " Gun Splash On " or last_vector[1] == " GAU-8/A hit") {
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probability = 0.30;
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}
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var failed = fail_systems(probability);
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printf("Took %.1f%% damage from cannon! %s systems was hit.", probability*100, failed);
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nearby_explosion();
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}
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}
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}
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}
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}
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}
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var maxDamageDistFromWarhead = func (lbs) {
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# very simple
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var dist = 6*math.sqrt(lbs);
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return dist;
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}
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var fail_systems = func (probability) {
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var failure_modes = FailureMgr._failmgr.failure_modes;
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var mode_list = keys(failure_modes);
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var failed = 0;
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foreach(var failure_mode_id; mode_list) {
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if (rand() < probability) {
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FailureMgr.set_failure_level(failure_mode_id, 1);
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failed += 1;
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}
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}
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return failed;
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};
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var playIncomingSound = func (clock) {
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setprop("sound/incoming"~clock, 1);
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settimer(func {stopIncomingSound(clock);},3);
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}
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var stopIncomingSound = func (clock) {
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setprop("sound/incoming"~clock, 0);
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}
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var nearby_explosion = func {
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setprop("damage/sounds/nearby-explode-on", 0);
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settimer(nearby_explosion_a, 0);
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}
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var nearby_explosion_a = func {
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setprop("damage/sounds/nearby-explode-on", 1);
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settimer(nearby_explosion_b, 0.5);
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}
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var nearby_explosion_b = func {
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setprop("damage/sounds/nearby-explode-on", 0);
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}
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var callsign_struct = {};
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var getCallsign = func (callsign) {
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var node = callsign_struct[callsign];
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return node;
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}
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var processCallsigns = func () {
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callsign_struct = {};
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var players = props.globals.getNode("ai/models").getChildren();
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foreach (var player; players) {
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if(player.getChild("valid") != nil and player.getChild("valid").getValue() == TRUE and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
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var callsign = player.getChild("callsign").getValue();
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callsign_struct[callsign] = player;
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}
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}
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settimer(processCallsigns, 1.5);
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}
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processCallsigns();
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var logTime = func{
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#log time and date for outputing ucsv files for converting into KML files for google earth.
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if (getprop("logging/log[0]/enabled") == TRUE and getprop("sim/time/utc/year") != nil) {
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var date = getprop("sim/time/utc/year")~"/"~getprop("sim/time/utc/month")~"/"~getprop("sim/time/utc/day");
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var time = getprop("sim/time/utc/hour")~":"~getprop("sim/time/utc/minute")~":"~getprop("sim/time/utc/second");
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setprop("logging/date-log", date);
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setprop("logging/time-log", time);
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}
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}
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var ct = func (type) {
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if (type == "c-u") {
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setprop("sim/ct/c-u", 1);
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}
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if (type == "rl" and getprop("gear/gear[0]/wow") != TRUE) {
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setprop("sim/ct/rl", 1);
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}
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if (type == "rp" and getprop("gear/gear[0]/wow") != TRUE) {
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setprop("sim/ct/rp", 1);
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}
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if (type == "a") {
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setprop("sim/ct/a", 1);
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}
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if (type == "lst") {
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setprop("sim/ct/list", 1);
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}
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if (type == "ifa" and getprop("gear/gear[0]/wow") != TRUE) {
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setprop("sim/ct/ifa", 1);
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}
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if (type == "sf" and getprop("gear/gear[0]/wow") != TRUE) {
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setprop("sim/ct/sf", 1);
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}
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}
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var lf = -1;
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var ll = 0;
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var code_ct = func () {
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var cu = getprop("sim/ct/c-u");
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if (cu == nil or cu != 1) {
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cu = 0;
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}
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var a = getprop("sim/ct/a");
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if (a == nil or a != 1) {
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a = 0;
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}
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var ff = getprop("sim/freeze/fuel");
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if (ff == nil) {
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ff = 0;
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} elsif (ff == 1) {
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setprop("sim/ct/ff", 1);
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}
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ff = getprop("sim/ct/ff");
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if (ff == nil or ff != 1) {
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ff = 0;
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}
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var cl = 0;
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if (cl > (ll*1.05) and getprop("gear/gear[0]/wow") != TRUE) {
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setprop("sim/ct/rl", 1);
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}
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ll = cl;
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var rl = getprop("sim/ct/rl");
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if (rl == nil or rl != 1) {
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rl = 0;
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}
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var rp = getprop("sim/ct/rp");
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if (rp == nil or rp != 1) {
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rp = 0;
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}
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var cf = getprop("/consumables/fuel/tank[0]/level-gal_us")
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+getprop("/consumables/fuel/tank[1]/level-gal_us")
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+getprop("/consumables/fuel/tank[2]/level-gal_us")
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+getprop("/consumables/fuel/tank[3]/level-gal_us")
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+getprop("/consumables/fuel/tank[4]/level-gal_us");
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if (cf != nil and lf != -1 and cf > (lf*1.1) and getprop("gear/gear[0]/wow") != TRUE and getprop("/systems/refuel/contact") == FALSE) {
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setprop("sim/ct/rf", 1);
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}
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var rf = getprop("sim/ct/rf");
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if (rf == nil or rf != 1) {
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rf = 0;
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}
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lf = cf == nil?0:cf;
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var dm = !getprop("/controls/armament/mp-messaging");
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if (dm == nil or dm != 1) {
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dm = 0;
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}
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var tm = 0;#getprop("sim/ja37/radar/look-through-terrain");
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if (tm == nil or tm != 1) {
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tm = 0;
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}
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var rd = 0;#!getprop("sim/ja37/radar/doppler-enabled");
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if (rd == nil or rd != 1) {
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rd = 0;
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}
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var ml = getprop("sim/ct/list");
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if (ml == nil or ml != 1) {
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ml = 0;
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}
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var sf = getprop("sim/ct/sf");
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if (sf == nil or sf != 1) {
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sf = 0;
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}
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var ifa = getprop("sim/ct/ifa");
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if (ifa == nil or ifa != 1) {
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ifa = 0;
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}
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var final = "ct"~cu~ff~rl~rf~rp~a~dm~tm~rd~ml~sf~ifa;
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setprop("sim/multiplay/generic/string[15]", final);
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settimer(code_ct, 2);
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}
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var not = func {
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if (getprop("/controls/armament/mp-messaging") == TRUE and getprop("gear/gear[0]/wow") != TRUE) {
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var ct = getprop("sim/multiplay/generic/string[15]") ;
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var msg = "I might be chea"~"ting..";
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if (ct != nil) {
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msg = "I might be chea"~"ting.."~ct;
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var spl = split("ct", ct);
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if (size(spl) > 1) {
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var bits = spl[1];
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msg = "I ";
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if (bits == "000000000000") {
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settimer(not, 60);
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return;
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}
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if (substr(bits,0,1) == "1") {
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msg = msg~"Used CT"~"RL-U..";
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}
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if (substr(bits,1,1) == "1") {
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msg = msg~"Use fuelf"~"reeze..";
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}
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if (substr(bits,2,1) == "1") {
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msg = msg~"Relo"~"aded in air..";
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}
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if (substr(bits,3,1) == "1") {
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msg = msg~"Refue"~"led in air..";
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}
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if (substr(bits,4,1) == "1") {
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msg = msg~"Repa"~"ired not on ground..";
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}
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if (substr(bits,5,1) == "1") {
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msg = msg~"Used time"~"warp..";
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}
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if (substr(bits,6,1) == "1") {
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msg = msg~"Have dam"~"age off..";
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}
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if (substr(bits,7,1) == "1") {
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msg = msg~"Have Ter"~"rain mask. off..";
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}
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if (substr(bits,8,1) == "1") {
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msg = msg~"Have Dop"~"pler off..";
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}
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if (substr(bits,9,1) == "1") {
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msg = msg~"Had mp-l"~"ist on..";
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}
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if (substr(bits,10,1) == "1") {
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msg = msg~"Had s-fai"~"lures open..";
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}
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if (substr(bits,11,1) == "1") {
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msg = msg~"Had i-fa"~"ilures open..";
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}
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}
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}
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setprop("/sim/multiplay/chat", msg);
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}
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settimer(not, 60);
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}
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var changeGuiLoad = func()
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{#return;
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var searchname1 = "mp-list";
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var searchname2 = "instrument-failures";
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var searchname3 = "system-failures";
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var state = 0;
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foreach(var menu ; props.globals.getNode("/sim/menubar/default").getChildren("menu")) {
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foreach(var item ; menu.getChildren("item")) {
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foreach(var name ; item.getChildren("name")) {
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if(name.getValue() == searchname1) {
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#var e = item.getNode("enabled").getValue();
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#var path = item.getPath();
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#item.remove();
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#item = props.globals.getNode(path,1);
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#item.getNode("enabled",1).setBoolValue(FALSE);
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#item.getNode("binding").remove();
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#item.getNode("name",1).setValue(searchname1);
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item.getNode("binding/command").setValue("nasal");
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item.getNode("binding/script").setValue("missile.loadMPList()");
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#item.getNode("enabled",1).setBoolValue(TRUE);
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}
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if(name.getValue() == searchname2) {
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item.getNode("binding/command").setValue("nasal");
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item.getNode("binding/dialog-name").remove();
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item.getNode("binding/script",1).setValue("missile.loadIFail()");
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}
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if(name.getValue() == searchname3) {
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item.getNode("binding/command").setValue("nasal");
|
||||
item.getNode("binding/dialog-name").remove();
|
||||
item.getNode("binding/script",1).setValue("missile.loadSysFail()");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fgcommand("reinit", props.Node.new({"subsystem":"gui"}));
|
||||
}
|
||||
|
||||
var loadMPList = func () {
|
||||
ct("lst");multiplayer.dialog.show();
|
||||
}
|
||||
|
||||
var loadSysFail = func () {
|
||||
ct("sf");fgcommand("dialog-show", props.Node.new({"dialog-name":"system-failures"}));
|
||||
}
|
||||
|
||||
var loadIFail = func () {
|
||||
ct("ifa");fgcommand("dialog-show", props.Node.new({"dialog-name":"instrument-failures"}));
|
||||
}
|
||||
|
||||
changeGuiLoad();
|
||||
settimer(code_ct, 5);
|
||||
settimer(not, 11);
|
||||
|
||||
setlistener("/sim/multiplay/chat-history", incoming_listener, 0, 0);
|
||||
|
||||
setprop("/sim/failure-manager/display-on-screen", FALSE);
|
||||
|
||||
var re_init = func {
|
||||
# repair the aircraft
|
||||
|
||||
var failure_modes = FailureMgr._failmgr.failure_modes;
|
||||
var mode_list = keys(failure_modes);
|
||||
|
||||
foreach(var failure_mode_id; mode_list) {
|
||||
FailureMgr.set_failure_level(failure_mode_id, 0);
|
||||
}
|
||||
}
|
||||
|
||||
setlistener("/sim/signals/reinit", re_init, 0, 0);
|
Loading…
Reference in New Issue
Block a user