Updated README.txt

git-svn-id: https://svn.pjsip.org/repos/pjproject/trunk@787 74dad513-b988-da41-8d7b-12977e46ad98
remotes/origin/pjproject-0.5-stable
Benny Prijono 18 years ago
parent 9a44fe2428
commit 646b7b7456

@ -1,8 +1,8 @@
Getting Started: Building and Using PJSIP and PJMEDIA
[Last Update: Sept 13, 2006]
[Last Update: $Date: 2006-10-21 19:14:22 +0100 (Sat, 21 Oct 2006) $]
_________________________________________________________________
This article describes how to download, customize, build, and use the open
@ -11,13 +11,14 @@ Getting Started: Building and Using PJSIP and PJMEDIA
Quick Info
_________________________________________________________________
Building with GNU tools
Building with GNU tools (Linux, *BSD, MacOS X, mingw, etc.)
Generally these should be all that are needed to build the libraries,
applications, and samples:
$ ./configure
$ make dep && make clean && make
$ ./configure
$ make dep && make clean && make
Building Win32 Target with Microsoft Visual Studio
Generally we can just do these steps:
@ -33,9 +34,14 @@ Quick Info
2. Create an empty pjlib/include/pj/config_site.h, and
3. build the pjsua_wince application.
With Visual Studio for Win32 target and the GNU build systems, the output
libraries will be put in lib directory under each projects, and the output
binaries will be put in bin directory under each projects.
Locating Output Binaries/Libraries
Libraries will be put in lib directory, and binaries will be put in
bin directory, under each projects.
Running the Applications
After successful build, you can try running pjsua application on
pjsip-apps/bin directory. PJSUA manual is in
http://www.pjsip.org/pjsua.htm.
Table of Contents:
@ -55,7 +61,8 @@ Table of Contents:
2.2 Disk Space Requirements
3. Building Linux, *nix, *BSD, and MacOS X Targets with GNU Build Systems
3. Building Linux, *nix, *BSD, and MacOS X Targets with GNU Build
Systems
3.1 Supported Targets
@ -67,6 +74,8 @@ Table of Contents:
3.5 Cross Compilation
3.6 Build Customizations
4. Building for Windows Targets with Microsoft Visual Studio
4.1 Requirements
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2. Build Preparation
_________________________________________________________________
2.1 config_site.h file
2.1 Create config_site.h file
_________________________________________________________________
Before source files can be built, the pjlib/include/pj/config_site.h file
must be created (it can just be an empty file).
Note:
When the Makefile based build system is used, this process is taken
care by the Makefiles. But when non-Makefile based build system (such
as Visual Studio) is used, the config_site.h file must be created
manually.
What is config_site.h File
The pjlib/include/pj/config_site.h contains local customizations to the
libraries.
@ -293,9 +314,10 @@ Individual Directory Inside Each Project
Please find list of configuration macros that can be overriden from these
files:
* pjlib/config.h file
* pjmedia/config.h file
* pjsip/sip_config.h file
* PJLIB Configuration (the pjlib/config.h file)
* PJLIB-UTIL Configuration (the pjlib-util/config.h file)
* PJMEDIA Configuration (the pjmedia/config.h file)
* PJSIP Configuration (the pjsip/sip_config.h file)
A sample config_site.h file is also available in
pjlib/include/config_site_sample.h.
@ -322,7 +344,7 @@ Creating config_site.h file
_________________________________________________________________
The building process needs:
* about 50-60 MB of disk space to store the uncompressed source files, and
about 50-60 MB of disk space to store the uncompressed source files, and
* about 30-50 MB of additional space for building each target
(Visual Studio Debug and Release are considered as separate targets)
@ -415,24 +437,31 @@ Using Default Settings
The configure script accepts standard customization, which details can be
obtained by executing ./configure --help.
For example, to build the libraries/application in debug mode:
Below is an example of specifying CFLAGS in configure:
$ ./configure CFLAGS="-g"
$ ./configure CFLAGS="-O3 -DNDEBUG -msoft-float -fno-builtin"
...
3.4 Cross Compilation
_________________________________________________________________
(.. to be completed)
Cross compilation should be supported, using the usual autoconf syntax:
$ ./configure --target=powerpc-linux-unknown
$ ./configure --host=arm-elf-linux
...
Since cross-compilation is not tested as often as the "normal" build, please
watch for the ./configure output for incorrect settings (well ideally this
should be done for normal build too).
Please refer to Porting Guide for further information about porting PJ
software.
3.5 Running make
_________________________________________________________________
@ -473,6 +502,22 @@ Using Default Settings
directory under each project to build only the particular project.
3.6 Build Customizations
_________________________________________________________________
Build features can be customized by specifying the options when running
./configure as described in Running Configure above.
In addition, additional CFLAGS and LDFLAGS options can be put in user.mak
file in PJ root directory (this file may need to be created if it doesn't
exist). Below is a sample of user.mak file contents:
export CFLAGS += -msoft-float -fno-builtin
export LDFLAGS +=
4. Building for Windows Targets with Microsoft Visual Studio
_________________________________________________________________
@ -485,7 +530,10 @@ Using Default Settings
* Microsoft Visual Studio 6,
* Microsoft Visual Studio .NET 2002,
* Microsoft Visual Studio .NET 2003,
* Microsoft Visual C++ Express 2005 with Platform SDK and DirectX SDK,
* Microsoft Visual C++ Express 2005 with Platform SDK,
* DirectX SDK is needed if PJMEDIA DirectSound sound backend is explicitly
choosen (default is using PortAudio, which uses DirectSound via run-time
bindings, so DirectX SDK is not needed)
For the host, the following are required:
* Windows NT, 2000, XP, 2003, or later ,
@ -698,6 +746,19 @@ Using Default Settings
LDFLAGS: "-lpj-$(TARGET_NAME) -lpjmedia-$(TARGET_NAME)"
6. Link with system spesific libraries:
Windows
Add (among other things): wsock32.lib, ws2_32.lib, ole32.lib,
dsound.lib
Linux, *nix, *BSD
Add (among other things): '-lpthread -lm' (at least).
MacOS X
Add (among other things): '-framework CoreAudio -lpthread -lm'.
Appendix I: Common Problems/Frequently Asked Question (FAQ)
_________________________________________________________________
@ -712,8 +773,12 @@ Appendix I: Common Problems/Frequently Asked Question (FAQ)
Thanks for using PJ libraries and for reading this document. Please
send feedbacks or general comments to <bennylp at pjsip dot org>.
Benny Prijono
_________________________________________________________________
Feedback:
Thanks for using PJ libraries and for reading this document. Please
send feedbacks or general comments to <bennylp at pjsip dot org>.

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