aca479888a
In order to write an equivalent tutorial for Xamarin, I am first following the UWP tutorial. Fixed many little spelling mistakes and rephrased some sentences. Fixed a crash when video is requested but the device has no camera. Fixed a crash when opening an audio recording. (Linphone.Content.FilePath returns a path with mixed '/' and '\'. I don't know why and I'm not sure I understand why the file was auto-downloaded either)
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of Linphone TutorialCS.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Linphone;
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using System;
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using System.IO;
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using Windows.Storage;
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using Windows.System;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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namespace _06_GroupChat.Controls
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{
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public sealed partial class ContentDisplay : UserControl
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{
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private readonly ChatMessage ChatMessage;
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private readonly Content DisplayedContent;
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public ContentDisplay(Content content, ChatMessage chatMessage)
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{
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this.InitializeComponent();
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DisplayedContent = content;
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ChatMessage = chatMessage;
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UpdateLayoutFromContent();
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}
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private void UpdateLayoutFromContent()
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{
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// We kept the code from the old MessageDisplay class. Working
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// with a single object instead of a List of content makes it
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// cleaner.
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if (DisplayedContent.IsFile || DisplayedContent.IsFileTransfer)
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{
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TextStack.Visibility = Visibility.Collapsed;
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FileStack.Visibility = Visibility.Visible;
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FileName.Text = DisplayedContent.Name;
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FileSize.Text = DisplayedContent.FileSize + " bits";
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if (DisplayedContent.IsFile || (DisplayedContent.IsFileTransfer && ChatMessage.IsOutgoing))
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{
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OpenFolder.Visibility = Visibility.Visible;
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Download.Visibility = Visibility.Collapsed;
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}
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else
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{
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Download.Visibility = Visibility.Visible;
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OpenFolder.Visibility = Visibility.Collapsed;
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}
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}
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else if (DisplayedContent.IsText)
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{
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TextStack.Visibility = Visibility.Visible;
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FileStack.Visibility = Visibility.Collapsed;
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TextMessage.Text = DisplayedContent.Utf8Text;
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}
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}
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// The download and open file click method are the same as before
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private void Download_Click(object sender, RoutedEventArgs e)
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{
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Download.Visibility = Visibility.Collapsed;
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FileSize.Text = "Download in progress ...";
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string downloadPathFolder = ApplicationData.Current.LocalFolder.Path + @"\Downloads\";
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Directory.CreateDirectory(downloadPathFolder);
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DisplayedContent.FilePath = downloadPathFolder + DisplayedContent.Name;
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ChatMessage.DownloadContent(DisplayedContent);
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}
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private async void OpenFolder_Click(object sender, RoutedEventArgs e)
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{
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var folderPath = Path.GetDirectoryName(DisplayedContent.FilePath);
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var folder = await StorageFolder.GetFolderFromPathAsync(folderPath);
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_ = await Launcher.LaunchFolderAsync(folder);
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}
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}
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} |