linphone-tutorials/uwp/cs/06_GroupChat/Controls/ContentDisplay.xaml.cs
Thibault Lemaire aca479888a Give the UWP Tutorial a little refresher
In order to write an equivalent tutorial for Xamarin, I am first
following the UWP tutorial.

Fixed many little spelling mistakes and rephrased some sentences.

Fixed a crash when video is requested but the device has no camera.

Fixed a crash when opening an audio recording. (Linphone.Content.FilePath
returns a path with mixed '/' and '\'. I don't know why and I'm not sure
I understand why the file was auto-downloaded either)
2022-02-17 16:10:10 +01:00

95 lines
3.1 KiB
C#

/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.IO;
using Windows.Storage;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace _06_GroupChat.Controls
{
public sealed partial class ContentDisplay : UserControl
{
private readonly ChatMessage ChatMessage;
private readonly Content DisplayedContent;
public ContentDisplay(Content content, ChatMessage chatMessage)
{
this.InitializeComponent();
DisplayedContent = content;
ChatMessage = chatMessage;
UpdateLayoutFromContent();
}
private void UpdateLayoutFromContent()
{
// We kept the code from the old MessageDisplay class. Working
// with a single object instead of a List of content makes it
// cleaner.
if (DisplayedContent.IsFile || DisplayedContent.IsFileTransfer)
{
TextStack.Visibility = Visibility.Collapsed;
FileStack.Visibility = Visibility.Visible;
FileName.Text = DisplayedContent.Name;
FileSize.Text = DisplayedContent.FileSize + " bits";
if (DisplayedContent.IsFile || (DisplayedContent.IsFileTransfer && ChatMessage.IsOutgoing))
{
OpenFolder.Visibility = Visibility.Visible;
Download.Visibility = Visibility.Collapsed;
}
else
{
Download.Visibility = Visibility.Visible;
OpenFolder.Visibility = Visibility.Collapsed;
}
}
else if (DisplayedContent.IsText)
{
TextStack.Visibility = Visibility.Visible;
FileStack.Visibility = Visibility.Collapsed;
TextMessage.Text = DisplayedContent.Utf8Text;
}
}
// The download and open file click method are the same as before
private void Download_Click(object sender, RoutedEventArgs e)
{
Download.Visibility = Visibility.Collapsed;
FileSize.Text = "Download in progress ...";
string downloadPathFolder = ApplicationData.Current.LocalFolder.Path + @"\Downloads\";
Directory.CreateDirectory(downloadPathFolder);
DisplayedContent.FilePath = downloadPathFolder + DisplayedContent.Name;
ChatMessage.DownloadContent(DisplayedContent);
}
private async void OpenFolder_Click(object sender, RoutedEventArgs e)
{
var folderPath = Path.GetDirectoryName(DisplayedContent.FilePath);
var folder = await StorageFolder.GetFolderFromPathAsync(folderPath);
_ = await Launcher.LaunchFolderAsync(folder);
}
}
}