aca479888a
In order to write an equivalent tutorial for Xamarin, I am first following the UWP tutorial. Fixed many little spelling mistakes and rephrased some sentences. Fixed a crash when video is requested but the device has no camera. Fixed a crash when opening an audio recording. (Linphone.Content.FilePath returns a path with mixed '/' and '\'. I don't know why and I'm not sure I understand why the file was auto-downloaded either)
185 lines
7.0 KiB
C#
185 lines
7.0 KiB
C#
/*
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* Copyright (c) 2010-2020 Belledonne Communications SARL.
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*
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* This file is part of Linphone TutorialCS.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Linphone;
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using System;
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using System.IO;
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using System.Linq;
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using Windows.Storage;
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using Windows.System;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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namespace _05_FileTransfer.Controls
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{
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public sealed partial class MessageDisplay : UserControl
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{
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private readonly ChatMessage ChatMessage;
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private Content CurrentShownContent;
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public MessageDisplay(ChatMessage message)
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{
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this.InitializeComponent();
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// We link every MessageDisplay object to a ChatMessage.
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ChatMessage = message;
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UpdateLayoutFromMessage();
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}
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private void MessageDisplay_Loaded(object sender, RoutedEventArgs e)
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{
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// Like other Linphone objects you can register to a variety
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// of callbacks on a ChatMessage object (see ChatMessage.Listener for the list).
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// Here we want to be called when the message state is updated.
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ChatMessage.Listener.OnMsgStateChanged += OnMessageStateChanged;
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}
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private void MessageDisplay_Unloaded(object sender, RoutedEventArgs e)
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{
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// Again, don't forget to unregister to avoid memory leak.
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ChatMessage.Listener = null;
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}
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private void OnMessageStateChanged(ChatMessage message, ChatMessageState state)
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{
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// We display the message state. It can be really useful for the user
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// to know if the remote only received the message (state = Delivered) or
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// if they read it (state = Displayed)
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MessageState.Text = "The message state is : " + state;
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switch (state)
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{
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// A file transfer can be in multiple states (FileTransferInProgress,
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// FileTransferDone, FileTransferError). We update the layout if the file
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// is done downloading to replace the "Download" button by an "Open file" button.
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case ChatMessageState.FileTransferDone:
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UpdateLayoutFromMessage();
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return;
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}
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}
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private void UpdateLayoutFromMessage()
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{
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MessageState.Text = "The message state is : " + ChatMessage.State;
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// You can find the sending date of a ChatMessage in ChatMessage.Time.
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// The time number follows the time_t type specification. (Unix timestamp)
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ReceiveDate.Text = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(ChatMessage.Time).ToLocalTime().ToString("HH:mm");
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if (ChatMessage.IsOutgoing)
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{
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this.HorizontalAlignment = HorizontalAlignment.Right;
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}
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else
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{
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this.HorizontalAlignment = HorizontalAlignment.Left;
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}
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// A ChatMessage holds a list of Content objects, Contents.
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// But in a basic ChatRoom, using a basic backend, by default the multipart
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// is disabled. So in any received message there is only one Content in the list.
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// You can enable multipart on a ChatRoom object with ChatRoom.AllowMultipart() but it
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// can be risky. In fact if your remote doesn't support multipart and you send them
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// a multipart message it could not work properly.
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if (ChatMessage.Contents.Any(c => c.IsFile))
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{
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// If the Content object isFile it means that it is an already
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// downloaded file, so we display the OpenFile button. See
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// this.OpenFile_Click to understand how to find the file from
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// the Content object.
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TextStack.Visibility = Visibility.Collapsed;
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FileStack.Visibility = Visibility.Visible;
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OpenFolder.Visibility = Visibility.Visible;
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Download.Visibility = Visibility.Collapsed;
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// We can do this because we don't allowMultipart and can assume
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// they're is only one element, and ChatMessage.Contents.Any(c => c.IsFile)
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// returned true.
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Content content = ChatMessage.Contents.First((c) => c.IsFile);
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// Here we are displaying the name and the size of the file
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FileName.Text = content.Name;
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FileSize.Text = content.FileSize + " bits";
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CurrentShownContent = content;
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}
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else if (ChatMessage.Contents.Any(c => c.IsFileTransfer))
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{
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// If the Content object IsFileTransfer it means that the file is
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// not downloaded yet, so we display the Download button. See
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// this.Download_Click to understand how to download the file from
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// the Content object.
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TextStack.Visibility = Visibility.Collapsed;
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FileStack.Visibility = Visibility.Visible;
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Download.Visibility = Visibility.Visible;
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OpenFolder.Visibility = Visibility.Collapsed;
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Content content = ChatMessage.Contents.First((c) => c.IsFileTransfer);
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FileName.Text = content.Name;
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FileSize.Text = content.FileSize + " bits";
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CurrentShownContent = content;
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}
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else if (ChatMessage.Contents.Any(c => c.IsText))
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{
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// If the content isText we only display the text value like before
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TextStack.Visibility = Visibility.Visible;
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FileStack.Visibility = Visibility.Collapsed;
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Content content = ChatMessage.Contents.First((c) => c.IsText);
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TextMessage.Text = content.Utf8Text;
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CurrentShownContent = null;
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}
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}
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/// <summary>
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/// Method called when the "Download" button is clicked
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/// </summary>
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private void Download_Click(object sender, RoutedEventArgs e)
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{
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if (CurrentShownContent != null)
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{
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Download.Visibility = Visibility.Collapsed;
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FileSize.Text = "Download in progress ...";
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// We create a directory where we have write rights.
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string downloadPathFolder = ApplicationData.Current.LocalFolder.Path + @"\Downloads\";
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Directory.CreateDirectory(downloadPathFolder);
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// We set the future file path before we start the download.
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CurrentShownContent.FilePath = downloadPathFolder + CurrentShownContent.Name;
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// And we use ChatMessage.DownloadContent(Content content) with
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// our Content object as parameter. The download is async and
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// you can follow the file transfer with OnFileTransferProgressIndicationDelegate
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// or simply wait the FileTransferDone state on the ChatMessage like we are
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// doing here.
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ChatMessage.DownloadContent(CurrentShownContent);
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}
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}
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private async void OpenFolder_Click(object sender, RoutedEventArgs e)
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{
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// Linphone can sometimes return paths with Unix-style forward slashes ('/').
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// System.IO.Path.* methods are made to deal with such paths.
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var folderPath = Path.GetDirectoryName(CurrentShownContent.FilePath);
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var folder = await StorageFolder.GetFolderFromPathAsync(folderPath);
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_ = await Launcher.LaunchFolderAsync(folder);
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}
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}
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} |