Copied from HelloLinphone all code related to the Call tutorials

This commit is contained in:
QuentinArguillere 2020-07-31 16:10:06 +02:00
parent f880ce85e9
commit 4a51bee890
19 changed files with 1072 additions and 6 deletions

12
.gitignore vendored
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@ -7,13 +7,13 @@ java/.idea/modules.xml
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java/.idea/navEditor.xml
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java/.DS_Store
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//
// AppDelegate.swift
// CallTutorial
//
// Created by QuentinArguillere on 31/07/2020.
// Copyright © 2020 BelledonneCommunications. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "83.5x83.5"
},
{
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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//
// CallExample.swift
// CallTutorial
//
// Created by QuentinArguillere on 31/07/2020.
// Copyright © 2020 BelledonneCommunications. All rights reserved.
//
import linphonesw
import AVFoundation
class CallExampleContext : ObservableObject
{
var mCore: Core! // We need a Core for... anything, basically
@Published var coreVersion: String = Core.getVersion
/*------------ Logs related variables ------------------------*/
var log : LoggingService?
var logManager : LinphoneLoggingServiceManager?
@Published var logsEnabled : Bool = true
/*------------ Call tutorial related variables ---------------*/
let mPhoneStateTracer = LinconePhoneStateTracker()
var mCall: Call!
var mVideoDevices : [String] = []
var mUsedVideoDeviceId : Int = 0
@Published var audioEnabled : Bool = true
@Published var videoEnabled : Bool = false
@Published var speakerEnabled : Bool = false
@Published var callRunning : Bool = false
@Published var dest : String = "sip:arguillq@sip.linphone.org"
init()
{
let factory = Factory.Instance // Instanciate
logManager = LinphoneLoggingServiceManager()
logManager!.tutorialContext = self;
log = LoggingService.Instance
log!.addDelegate(delegate: logManager!)
log!.logLevel = LogLevel.Debug
factory.enableLogCollection(state: LogCollectionState.Enabled)
// Initialize Linphone Core
try? mCore = factory.createCore(configPath: "", factoryConfigPath: "", systemContext: nil)
// main loop for receiving notifications and doing background linphonecore work:
mCore.autoIterateEnabled = true
try? mCore.start()
mVideoDevices = mCore.videoDevicesList
}
// Initiate a call
func outgoingCallExample()
{
do {
let callParams = try mCore.createCallParams(call: nil)
callParams.videoEnabled = videoEnabled;
callParams.audioEnabled = audioEnabled;
if (!callRunning)
{
mCore.addDelegate(delegate: mPhoneStateTracer)
let callDest = try Factory.Instance.createAddress(addr: dest)
// Place an outgoing call
mCall = mCore.inviteAddressWithParams(addr: callDest, params: callParams)
if (mCall == nil) {
print("Could not place call to \(dest)\n")
} else {
print("Call to \(dest) is in progress...")
callRunning = true
}
}
else
{
try mCall.update(params: callParams)
}
} catch {
print(error)
}
}
// Terminate a call
func stopOutgoingCallExample()
{
if (callRunning)
{
callRunning = false
if (mCall.state != Call.State.End){
// terminate the call
print("Terminating the call...\n")
do {
try mCall.terminate()
} catch {
callRunning = true
print(error)
}
}
mCore.removeDelegate(delegate: self.mPhoneStateTracer)
}
}
func speaker()
{
speakerEnabled = !speakerEnabled
do {
try AVAudioSession.sharedInstance().overrideOutputAudioPort(
speakerEnabled ?
AVAudioSession.PortOverride.speaker : AVAudioSession.PortOverride.none
)
} catch {
print(error)
}
}
func changeVideoDevice()
{
mUsedVideoDeviceId = (mUsedVideoDeviceId + 1) % mVideoDevices.count
do {
try mCore.setVideodevice(newValue: mVideoDevices[mUsedVideoDeviceId])
} catch {
print(error)
}
}
}
class LinphoneLoggingServiceManager: LoggingServiceDelegate {
var tutorialContext : CallExampleContext!
override func onLogMessageWritten(logService: LoggingService, domain: String, lev: LogLevel, message: String) {
if (tutorialContext.logsEnabled)
{
print("Logging service log: \(message)s\n")
}
}
}
class LinconePhoneStateTracker: CoreDelegate {
override func onCallStateChanged(lc: Core, call: Call, cstate: Call.State, message: String) {
switch cstate {
case .OutgoingRinging:
print("CallTrace - It is now ringing remotely !\n")
case .OutgoingEarlyMedia:
print("CallTrace - Receiving some early media\n")
case .Connected:
print("CallTrace - We are connected !\n")
case .StreamsRunning:
print("CallTrace - Media streams established !\n")
case .End:
print("CallTrace - Call is terminated.\n")
case .Error:
print("CallTrace - Call failure !")
default:
print("CallTrace - Unhandled notification \(cstate)\n")
}
}
}

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//
// ContentView.swift
// CallTutorial
//
// Created by QuentinArguillere on 31/07/2020.
// Copyright © 2020 BelledonneCommunications. All rights reserved.
//
import SwiftUI
struct ContentView: View {
@ObservedObject var tutorialContext = CallExampleContext()
var body: some View {
VStack(alignment: .leading) {
VStack(spacing: 0.0) {
Text("Call Settings")
.font(.largeTitle)
HStack {
Text("Call destination :")
TextField("", text : $tutorialContext.dest)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
.padding(.top)
}
VStack(alignment: .leading) {
Toggle(isOn: $tutorialContext.audioEnabled) {
Text("Audio")
}.frame(width : 120.0)
Toggle(isOn: $tutorialContext.videoEnabled) {
Text("Video")
}.frame(width : 120.0)
Button(action: tutorialContext.changeVideoDevice)
{
Text(" Change camera ")
.font(.title)
.foregroundColor(Color.white)
.background(Color.gray)
}
.padding(.vertical)
HStack {
Text("Speaker :")
Button(action: tutorialContext.speaker)
{
Text(tutorialContext.speakerEnabled ? "ON" : "OFF")
.font(.title)
.foregroundColor(Color.white)
.frame(width: 60.0, height: 30.0)
.background(Color.gray)
}
}
}
.padding(.top, 5.0)
Spacer()
VStack {
HStack {
Button(action: tutorialContext.outgoingCallExample)
{
Text(tutorialContext.callRunning ? "Update Call" : "Call")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.green)
}
Button(action: tutorialContext.stopOutgoingCallExample) {
Text("Stop Call")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.red)
}
}
HStack {
Text("Call State : ")
.font(.footnote)
Text(tutorialContext.callRunning ? "Ongoing" : "Stopped")
.font(.footnote)
.foregroundColor(tutorialContext.callRunning ? Color.green : Color.black)
}
.padding(.top)
}
Spacer()
Group {
Toggle(isOn: $tutorialContext.logsEnabled) {
Text("Logs collection")
.multilineTextAlignment(.trailing)
}
Text("Core Version is \(tutorialContext.coreVersion)")
.font(.footnote)
}
}
.padding()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSCameraUsageDescription</key>
<string>Camera access</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access</string>
<key>LSApplicationCategoryType</key>
<string></string>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,64 @@
//
// SceneDelegate.swift
// CallTutorial
//
// Created by QuentinArguillere on 31/07/2020.
// Copyright © 2020 BelledonneCommunications. All rights reserved.
//
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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# Uncomment the next line to define a global platform for your project
platform :ios, '11.0'
source "https://gitlab.linphone.org/BC/public/podspec.git"
#source "https://github.com/CocoaPods/Specs.git"
def basic_pods
if ENV['PODFILE_PATH'].nil?
pod 'linphone-sdk', '~> 4.5.0-alpha'
else
pod 'linphone-sdk', :path => ENV['PODFILE_PATH'] # local sdk
end
end
target 'CallTutorial' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
# Pods for HelloLinphone
basic_pods
end