Login tutorial for LinphoneSDK x UWP

Second step of the tutorial with a Login page.
Improvement of the first step.
This commit is contained in:
Anthony Gauchy 2020-12-15 12:04:51 +01:00
parent 6d2e068f91
commit 490a1d6509
20 changed files with 4866 additions and 6 deletions

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@ -4,7 +4,7 @@
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{4EDDB112-127A-42C3-81BE-5BA16151E67F}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
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<RootNamespace>_00_hello_world</RootNamespace>

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@ -19,6 +19,7 @@
using Linphone;
using System;
using System.Diagnostics;
using System.IO;
using Windows.UI.Xaml.Controls;
@ -30,8 +31,9 @@ namespace _00_hello_world
/// </summary>
public sealed partial class MainPage : Page
{
private Core StoredCore { get; set; }
private Core storedCore;
private LoggingService LoggingService { get; set; }
public string HelloText { get; set; } = "Hello world, Linphone core version is ";
@ -39,19 +41,30 @@ namespace _00_hello_world
{
this.InitializeComponent();
// Core is the main object of the SDK. You can't do much without it
// Some configuration can be done before the Core is created, for example enable debug logs.
Linphone.LoggingService.Instance.LogLevel = Linphone.LogLevel.Debug;
LoggingService = LoggingService.Instance;
LoggingService.LogLevel = LogLevel.Debug;
// And here you set the implementation of the delegate method called every time the Linphone SDK log something, see OnLog.
LoggingService.Listener.OnLogMessageWritten = OnLog;
// To create a Core, we need the instance of the Factory.
Factory factory = Factory.Instance;
// Some configuration can be done on the factory before the Core is created, for example enable setting resources Path. This
// one can be mandatory
factory.TopResourcesDir = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = assetsPath;
factory.RingResourcesDir = assetsPath;
factory.ImageResourcesDir = assetsPath;
factory.MspluginsDir = ".";
// Your Core can use up to 2 configuration files, but that isn't mandatory.
// The third parameter is the application context, he isn't madatory when working
// The third parameter is the application context, he isn't mandatory when working
// with UWP, he is mandatory in an Android context for example.
// You can now create your Core object :
Core core = factory.CreateCore("", "", IntPtr.Zero);
@ -61,7 +74,39 @@ namespace _00_hello_world
// You should store the Core to keep a reference on it at all times while your app is alive.
// A good solution for that is either subclass the Application object or create a Service.
storedCore = core;
StoredCore = core;
}
/// <summary>
/// Simple function to console log everything the Linphone SDK logs.
/// You should modify this method to match your logging habits.
/// </summary>
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
string now = DateTime.Now.ToString("hh:mm:ss");
string log = now + " [";
switch (lev)
{
case LogLevel.Debug:
log += "DEBUG";
break;
case LogLevel.Error:
log += "ERROR";
break;
case LogLevel.Message:
log += "MESSAGE";
break;
case LogLevel.Warning:
log += "WARNING";
break;
case LogLevel.Fatal:
log += "FATAL";
break;
default:
break;
}
log += "] (" + domain + ") " + message;
Debug.WriteLine(log);
}
}
}

174
cs/01_login/01_login.csproj Normal file
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@ -0,0 +1,174 @@
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<ItemGroup>
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cs/01_login/01_login.sln Normal file
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7
cs/01_login/App.xaml Normal file
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<Application
x:Class="_01_login.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:_00_hello_world">
</Application>

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cs/01_login/App.xaml.cs Normal file
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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of mediastreamer2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _01_login
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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cs/01_login/MainPage.xaml Normal file
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<Page
x:Class="_01_login.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:_01_login"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid KeyUp="GridKeyUp">
<StackPanel Grid.Row="0" VerticalAlignment="Center" >
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="Identity :"/>
<TextBox x:Name="Identity" Width="350" MinWidth="350" MaxWidth="350"></TextBox>
</StackPanel>
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="Password :"/>
<PasswordBox x:Name="Password" Width="350" MinWidth="350" MaxWidth="350"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="LogIn" Content="Login" Click="LogInClick"/>
<Button x:Name="LogOut" Content="Logout" Click="LogOutClick"/>
</StackPanel>
<StackPanel Orientation="Vertical">
<TextBlock x:Name="LoginText" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</StackPanel>
<StackPanel Orientation="Vertical">
<TextBlock x:Name="RegistrationText" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</StackPanel>
</StackPanel>
</Grid>
</Page>

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@ -0,0 +1,264 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of mediastreamer2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using Windows.Storage;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
namespace _01_login
{
/// <summary>
/// A really simple page for a first Login with LinphoneSDK x UWP
/// </summary>
public sealed partial class MainPage : Page
{
private Core StoredCore { get; set; }
LoggingService LoggingService { get; set; }
private Timer Timer;
public MainPage()
{
this.InitializeComponent();
// Core is the main object of the SDK. You can't do much without it
// If you're not familiar with Linphone Core creation, see the 00_hello_world project.
LoggingService = LoggingService.Instance;
LoggingService.LogLevel = LogLevel.Debug;
LoggingService.Listener.OnLogMessageWritten = OnLog;
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = assetsPath;
factory.RingResourcesDir = assetsPath;
factory.ImageResourcesDir = assetsPath;
factory.MspluginsDir = ".";
Core core = factory.CreateCore("", "", IntPtr.Zero);
StoredCore = core;
// We need to indicate to the core where are stored the root ans user certificates, for future TLS exchange.
StoredCore.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets", "rootca.pem");
StoredCore.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
// In this tutorials we are going to log in and our registration state will change.
// Here we show you how to register a delegate method called every time the
// on OnRegistrationStateChanged callback is triggered.
StoredCore.Listener.OnRegistrationStateChanged += OnRegistrationStateChanged;
// Start the core after setup, and before everything else.
StoredCore.Start();
// The method Iterate must be permanently called on our core.
// The Iterate method runs all the waiting backgrounds tasks and poll networks notifications.
// Here how to setup a function called every 50ms, 50ms after the Timer object instantiation.
// See OnTimedEvent for more informations.
Timer = new Timer(OnTimedEvent, null, 20, 20);
// Setup GUI
Identity.Text = "sip:anthony.gauchy@sip.linphone.org";
Password.PlaceholderText = "myPasswd";
LogoutGuiChanges();
// Now use the GUI to log in, and see LogInClick to see how to handle login.
}
/// <summary>
/// Here we scheduled a callback to the Iterate method on the UI thread. While the
/// Linphone API calls are note thread safe, we ensure all our callbacks are done on the UI thread.
/// Doing this, we allow callbacks to manipulate UI without dispatcher.
/// </summary>
private async void OnTimedEvent(object state)
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
StoredCore.Iterate();
});
}
/// <summary>
/// Called when you click on the "Login" button.
/// </summary>
private void LogInClick(object sender, RoutedEventArgs e)
{
if (LogIn.IsEnabled)
{
LogIn.IsEnabled = false;
// Here we are creating an AuthInfo object from the identity Address and password provided by the user.
Address address = Factory.Instance.CreateAddress(Identity.Text);
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", Password.Password, "", "", address.Domain);
// And we add it to the Core
StoredCore.AddAuthInfo(authInfo);
// Then we create a ProxyConfig object.
// It contains the connection information for the core
ProxyConfig proxyConfig = StoredCore.CreateProxyConfig();
proxyConfig.IdentityAddress = address;
string serverAddr = "sip:" + address.Domain + ";transport=tls";
proxyConfig.ServerAddr = serverAddr;
// If RegisterEnabled is set to true, when this configuration will be added to the core it will
// automatically try to connect.
proxyConfig.RegisterEnabled = true;
// And now we add it to the core, launching the connection process.
StoredCore.AddProxyConfig(proxyConfig);
StoredCore.DefaultProxyConfig = proxyConfig;
}
}
/// <summary>
/// Called when a key is pressed and released on the login page.
/// If you pressed "Enter", simulate a login click.
/// </summary>
void GridKeyUp(object sender, KeyRoutedEventArgs e)
{
if (VirtualKey.Enter.Equals(e.Key))
{
LogInClick(null, null);
}
}
/// <summary>
/// Called when you click on the "Logout" button.
/// </summary>
private void LogOutClick(object sender, RoutedEventArgs e)
{
if (LogOut.IsEnabled)
{
LogOut.IsEnabled = false;
// Setting RegisterEnabled to false on a connected ProxyConfig object will
// launch the logout action.
ProxyConfig proxyConfig = StoredCore.DefaultProxyConfig;
if (proxyConfig != null)
{
// You should call Edit() on a ProxyConfig before editing it.
proxyConfig.Edit();
proxyConfig.RegisterEnabled = false;
// And Done() after.
proxyConfig.Done();
}
}
}
/// <summary>
/// This method is called every time the RegistrationState is updated by background core's actions.
/// In this example we use this to update the GUI.
/// </summary>
private void OnRegistrationStateChanged(Core core, ProxyConfig proxyConfig, RegistrationState state, string message)
{
RegistrationText.Text = "You're registration state is : " + state.ToString();
switch (state)
{
// If the ProxyConfig was logged out, we clear the Core.
case RegistrationState.Cleared:
case RegistrationState.None:
StoredCore.ClearAllAuthInfo();
StoredCore.ClearProxyConfig();
LogoutGuiChanges();
break;
case RegistrationState.Ok:
LoginGuiChanges();
break;
case RegistrationState.Progress:
LoginInProgressGuiChanges();
break;
case RegistrationState.Failed:
LoginFailedChanges();
break;
default:
break;
}
}
private void LogoutGuiChanges()
{
LogIn.IsEnabled = true;
LogOut.IsEnabled = false;
LoginText.Text = "You are logged out";
}
private void LoginFailedChanges()
{
LogIn.IsEnabled = true;
LogOut.IsEnabled = false;
LoginText.Text = "Login failed, try again";
}
private void LoginGuiChanges()
{
LogIn.IsEnabled = false;
LogOut.IsEnabled = true;
LoginText.Text = "You are logged in, with identity " + StoredCore.Identity + ".";
}
private void LoginInProgressGuiChanges()
{
LogIn.IsEnabled = false;
LogOut.IsEnabled = false;
LoginText.Text = "Login in progress, with identity " + StoredCore.Identity + ".";
}
/// <summary>
/// Simple function to console log everything the Linphone SDK logs.
/// You should modify this method to match your logging habits.
/// </summary>
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
string now = DateTime.Now.ToString("hh:mm:ss");
string log = now + " [";
switch (lev)
{
case LogLevel.Debug:
log += "DEBUG";
break;
case LogLevel.Error:
log += "ERROR";
break;
case LogLevel.Message:
log += "MESSAGE";
break;
case LogLevel.Warning:
log += "WARNING";
break;
case LogLevel.Fatal:
log += "FATAL";
break;
default:
break;
}
log += "] (" + domain + ") " + message;
Debug.WriteLine(log);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="d6678921-9c3b-4627-987b-93115e4243a2"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="d6678921-9c3b-4627-987b-93115e4243a2" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>01_login</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_01_login.App">
<uap:VisualElements
DisplayName="01_login"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="01_login"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("01_login")]
[assembly: AssemblyDescription("Login C# tutorial with LinphoneSDK")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Belledonne Communications")]
[assembly: AssemblyProduct("Linphone")]
[assembly: AssemblyCopyright("Copyright © 2020 Belledonne Communications")]
[assembly: AssemblyTrademark("Linphone")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

77
cs/TutorialsCS.sln Normal file
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