Tutorial for LinphoneSDK x UWP - C#

merge-requests/2/head
Anthony Gauchy 4 years ago
parent 50483699b5
commit 29f4bbef5c

14
.gitignore vendored

@ -12,3 +12,17 @@ java/build
java/captures
java/.externalNativeBuild
java/.cxx
# C# / UWP Files / VS Specifiq files
.vs/
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
*UpgradeLog*.htm
AppPackages
[Oo]bj/
[Bb]in/

@ -0,0 +1,13 @@
job-windows:
stage: build
tags: [ "windows" ]
script:
# Build VS project
#Remove MinGW of MSYS from PATH and add MINGW_TYPE for MSYS2
- echo %PATH%
- cd uwp\cs
- |
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\msbuild.exe" -t:restore -verbosity:minimal
- |
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\msbuild.exe" TutorialsCS.sln /m /property:Configuration=Release /property:Platform=x64 -verbosity:quiet

@ -11,6 +11,7 @@
include:
- '.gitlab-ci-files/job-android.yml'
- '.gitlab-ci-files/job-windows.yml'
stages:
- build

@ -0,0 +1,43 @@
Linphone SDK tutorials
====================
This repository holds tutorials explaining how to set up [Linphone-SDK](https://gitlab.linphone.org/BC/public/linphone-sdk/)
in a Android / iOS / desktop projects and use it to implement some simple features.
## License
Copyright © Belledonne Communications
Tutorials are published under [GNU/GPLv3 license](https://www.gnu.org/licenses/gpl-3.0.en.html), for free (open source).
Please make sure that you understand and agree with the terms of this license before using it (see LICENSE.txt file for details).
## Android
Even though Linphone's APIs are available in Java, Android tutorials have been created in Kotlin as it is the current standard for Android apps.
Linphone-SDK will be downloaded automatically by gradle from our [Maven repository](https://linphone.org/maven_repository/org/linphone/linphone-sdk-android/).
## iOS
In the same way, iOS tutorials are written in Swift but the same can be achieved through Objective-C.
Linphone-SDK binaries are fetched from our [Cocoapods repository](https://gitlab.linphone.org/BC/public/podspec.git) for iOS.
## Desktop
Desktop tutorials are in C#, leveraging on our Nuget packaging.
## Additional resources
All tutorials require a SIP account to function, and if you don't have one you can create as many as you want and for free using our [free SIP service](https://subscribe.linphone.org/).
You can check our [website](https://linphone.org/) for news, supported RFCs, licensing services, etc...
Full API documentation is available for all of our supported languages:
* [C++](http://linphone.org/snapshots/docs/liblinphone/latest/c++)
* [C#](http://linphone.org/snapshots/docs/liblinphone/latest/cs)
* [Java](http://linphone.org/snapshots/docs/liblinphone/latest/java)
* [Swift](http://linphone.org/snapshots/docs/liblinphone/latest/swift)
* [C](http://linphone.org/snapshots/docs/liblinphone/latest/c)
Finally we also have a [wiki](https://wiki.linphone.org/xwiki/wiki/public/view/Main/) with articles on various subjects.

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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
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<OutputPath>bin\ARM64\Debug\</OutputPath>
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<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
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<NoWarn>;2008</NoWarn>
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<PlatformTarget>x64</PlatformTarget>
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<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
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<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LinphoneSDK">
<Version>5.1.0-alpha.56</Version>
</PackageReference>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.11</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Readme.md" />
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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</Project>

@ -0,0 +1,4 @@
<Application
x:Class="_00_HelloWorld.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" />

@ -0,0 +1,109 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _00_HelloWorld
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<Page
x:Class="_00_HelloWorld.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<TextBlock Text="{x:Bind HelloText}" HorizontalAlignment="Center" VerticalAlignment="Center" />
</Grid>
</Page>

@ -0,0 +1,90 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using Windows.UI.Xaml.Controls;
namespace _00_HelloWorld
{
/// <summary>
/// A really simple page to do a "HelloWorld" with LinphoneSDK x UWP
/// </summary>
public sealed partial class MainPage : Page
{
private Core StoredCore { get; set; }
private LoggingService LoggingService { get; set; }
public string HelloText { get; set; } = "Hello world, Linphone core version is ";
public MainPage()
{
this.InitializeComponent();
// Core is the main object of the SDK. You can't do much without it
// Some configuration can be done before the Core is created, for example enable debug logs.
LoggingService = LoggingService.Instance;
LoggingService.LogLevel = LogLevel.Debug;
// And here you set the implementation of the delegate method called every time the Linphone SDK log something, see OnLog.
LoggingService.Listener.OnLogMessageWritten = OnLog;
// To create a Core, we need the instance of the Factory.
Factory factory = Factory.Instance;
// Some configuration can be done on the factory before the Core is created, for example enable setting resources Path. This
// one is mandatory
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
// Your Core can use up to 2 configuration files, but that isn't mandatory.
// The third parameter is the application context, he isn't mandatory when working
// with UWP, he is mandatory in an Android context for example.
// You can now create your Core object :
Core core = factory.CreateCore("", "", IntPtr.Zero);
// Once you got your core you can start to do a lot of things.
HelloText += Core.Version;
// You should store the Core to keep a reference on it at all times while your app is alive.
// A good solution for that is either subclass the Application object or create a Service.
StoredCore = core;
}
/// <summary>
/// Simple function to console log everything the Linphone SDK logs.
/// You should modify this method to match your logging habits.
/// </summary>
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
}
}

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="d6678921-9c3b-4627-987b-93115e4243a2"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="d6678921-9c3b-4627-987b-93115e4243a2" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>00_HelloWorld</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_00_HelloWorld.App">
<uap:VisualElements
DisplayName="00_HelloWorld"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="00_HelloWorld"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

@ -0,0 +1,28 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("00_HelloWorld")]
[assembly: AssemblyDescription("Hello world C# tutorial with LinphoneSDK")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Belledonne Communications")]
[assembly: AssemblyProduct("Linphone")]
[assembly: AssemblyCopyright("Copyright © 2020 Belledonne Communications")]
[assembly: AssemblyTrademark("Linphone")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

@ -0,0 +1,28 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

@ -0,0 +1,21 @@
Linphone X UWP tutorial 00_HelloWorld
======================================
The first tutorial is just here to display a hello world app with the current Linphone's version number.
Don't forget to install those NuGet packages :
- LinphoneSDK (can be found here : https://www.linphone.org/snapshots/windows/sdk/)
- Microsoft.NETCore.UniversalWindowsPlatform (version 6.2.12 recommended)
Main files :
```
00_HelloWorld
│ README.md : you are here
│ App.xaml(.cs) : Default Windows Application file, nothing special here
│ MainPage.xaml(.cs) : This is were the magic happen,
│ jump into this file to learn about Linphone core creation and how to display a hello world.
└───Assets : default UWP app assets
│ LockScreenLogo.scale-200.png
│ ...
```

@ -0,0 +1,174 @@
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{E275B25F-D5C2-495C-9B6E-9B90C3617E98}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>_01_AccountLogin</RootNamespace>
<AssemblyName>01_AccountLogin</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.17763.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<OutputPath>bin\ARM64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LinphoneSDK">
<Version>5.1.0-alpha.56</Version>
</PackageReference>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.11</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Readme.md" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,4 @@
<Application
x:Class="_01_AccountLogin.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" />

@ -0,0 +1,109 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _01_AccountLogin
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<Page
x:Class="_01_AccountLogin.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid KeyUp="GridKeyUp">
<StackPanel Grid.Row="0" VerticalAlignment="Center">
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="Identity :" />
<TextBox x:Name="Identity" Width="350" MinWidth="350" MaxWidth="350"></TextBox>
</StackPanel>
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="Password :" />
<PasswordBox x:Name="Password" Width="350" MinWidth="350" MaxWidth="350" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<RadioButton x:Name="TlsRadio" Margin="5" GroupName="TransportGroup" Content="TLS" IsChecked="True" />
<RadioButton x:Name="TcpRadio" Margin="5" GroupName="TransportGroup" Content="TCP" />
<RadioButton x:Name="UdpRadio" Margin="5" GroupName="TransportGroup" Content="UDP" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="LogIn" Content="Login" Click="LogInClick" />
<Button x:Name="LogOut" Content="Logout" Click="LogOutClick" />
</StackPanel>
<StackPanel Orientation="Vertical">
<TextBlock x:Name="LoginText" HorizontalAlignment="Center" VerticalAlignment="Center" />
</StackPanel>
<StackPanel Orientation="Vertical">
<TextBlock x:Name="RegistrationText" HorizontalAlignment="Center" VerticalAlignment="Center" />
</StackPanel>
</StackPanel>
</Grid>
</Page>

@ -0,0 +1,259 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
using Windows.Storage;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
namespace _01_AccountLogin
{
/// <summary>
/// A really simple page for a first Login with LinphoneSDK x UWP
/// </summary>
public sealed partial class MainPage : Page
{
private Core StoredCore { get; set; }
private LoggingService LoggingService { get; set; }
private Timer Timer;
public MainPage()
{
InitializeComponent();
// Core is the main object of the SDK. You can't do much without it
// If you're not familiar with Linphone Core creation, see the 00_HelloWorld project.
LoggingService = LoggingService.Instance;
LoggingService.LogLevel = LogLevel.Debug;
LoggingService.Listener.OnLogMessageWritten = OnLog;
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
Core core = factory.CreateCore("", "", IntPtr.Zero);
StoredCore = core;
// We need to indicate to the core where are stored the root ans user certificates, for future TLS exchange.
StoredCore.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share", "Linphone", "rootca.pem");
StoredCore.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
// In this tutorials we are going to log in and our registration state will change.
// Here we show you how to register a delegate method called every time the
// on OnAccountRegistrationStateChanged callback is triggered.
StoredCore.Listener.OnAccountRegistrationStateChanged += OnAccountRegistrationStateChanged;
// Start the core after setup, and before everything else.
StoredCore.Start();
// The method Iterate must be permanently called on our core.
// The Iterate method runs all the waiting backgrounds tasks and poll networks notifications.
// Here how to setup a function called every 20ms, 20ms after the Timer object instantiation.
// See OnTimedEvent for more informations.
Timer = new Timer(OnTimedEvent, null, 20, 20);
// Setup GUI
Identity.Text = "sip:";
Password.PlaceholderText = "myPasswd";
LogoutGuiChanges();
// Now use the GUI to log in, and see LogInClick to see how to handle login.
}
/// <summary>
/// Here we scheduled a callback to the Iterate method on the UI thread. While the
/// Linphone API calls are not thread safe, we ensure all our callbacks are done on the UI thread.
/// Doing this, we allow callbacks to manipulate UI without dispatcher.
/// </summary>
private async void OnTimedEvent(object state)
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
StoredCore.Iterate();
});
}
/// <summary>
/// Called when you click on the "Login" button.
/// </summary>
private void LogInClick(object sender, RoutedEventArgs e)
{
if (LogIn.IsEnabled)
{
LogIn.IsEnabled = false;
// To configure a SIP account, we need an Account object and an AuthInfo object
// The first one is how to connect to the proxy server, the second one stores the credentials
// Here we are creating an AuthInfo object from the identity Address and password provided by the user.
Address address = Factory.Instance.CreateAddress(Identity.Text);
// The AuthInfo can be created from the Factory as it's only a data class
// userID is set to null as it's the same as the username in our case
// ha1 is set to null as we are using the clear text password. Upon first register, the hash will be computed automatically.
// The realm will be determined automatically from the first register, as well as the algorithm
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", Password.Password, "", "", address.Domain);
// And we add it to the Core
StoredCore.AddAuthInfo(authInfo);
// Then we create an AccountParams object.
// It contains the account informations needed by the core
AccountParams accountParams = StoredCore.CreateAccountParams();
// A SIP account is identified by an identity address that we can construct from the username and domain
accountParams.IdentityAddress = address;
// We also need to configure where the proxy server is located
Address serverAddr = Factory.Instance.CreateAddress("sip:" + address.Domain);
// We use the Address object to easily set the transport protocol
serverAddr.Transport = TlsRadio.IsChecked ?? false ? TransportType.Tls : TcpRadio.IsChecked ?? false ? TransportType.Tcp : TransportType.Udp;
accountParams.ServerAddress = serverAddr;
// If RegisterEnabled is set to true, when this account will be added to the core it will
// automatically try to connect.
accountParams.RegisterEnabled = true;
// We can now create an Account object from the AccountParams ...
Account account = StoredCore.CreateAccount(accountParams);
// ... and add it to the core, launching the connection process.
StoredCore.AddAccount(account);
// Also set the newly added account as default
StoredCore.DefaultAccount = account;
}
}
/// <summary>
/// Called when a key is pressed and released on the login page.
/// If you pressed "Enter", simulate a login click.
/// </summary>
private void GridKeyUp(object sender, KeyRoutedEventArgs e)
{
if (VirtualKey.Enter.Equals(e.Key))
{
LogInClick(null, null);
}
}
/// <summary>
/// Called when you click on the "Logout" button.
/// </summary>
private void LogOutClick(object sender, RoutedEventArgs e)
{
if (LogOut.IsEnabled)
{
LogOut.IsEnabled = false;
// Setting RegisterEnabled to false on a connected Account object will
// launch the logout action.
Account account = StoredCore.DefaultAccount;
if (account != null)
{
// BUT BE CAREFUL : the Params attribute of an account is read-only
// You MUST Clone it :
AccountParams accountParams = account.Params.Clone();
// Then you can modify the clone :
accountParams.RegisterEnabled = false;
// And finally setting the new Params value triggers the changes, here the logout.
account.Params = accountParams;
}
}
}
/// <summary>
/// This method is called every time the RegistrationState is updated by background core's actions.
/// In this example we use this to update the GUI.
/// </summary>
private void OnAccountRegistrationStateChanged(Core core, Account account, RegistrationState state, string message)
{
RegistrationText.Text = "Your registration state is : " + state.ToString();
switch (state)
{
// If the Account was logged out, we clear the Core.
case RegistrationState.Cleared:
case RegistrationState.None:
StoredCore.ClearAllAuthInfo();
StoredCore.ClearAccounts();
LogoutGuiChanges();
break;
case RegistrationState.Ok:
LoginGuiChanges();
break;
case RegistrationState.Progress:
LoginInProgressGuiChanges();
break;
case RegistrationState.Failed:
LoginFailedChanges();
break;
default:
break;
}
}
private void LogoutGuiChanges()
{
LogIn.IsEnabled = true;
LogOut.IsEnabled = false;
LoginText.Text = "You are logged out";
}
private void LoginFailedChanges()
{
LogIn.IsEnabled = true;
LogOut.IsEnabled = false;
LoginText.Text = "Login failed, try again";
}
private void LoginGuiChanges()
{
LogIn.IsEnabled = false;
LogOut.IsEnabled = true;
LoginText.Text = "You are logged in, with identity " + StoredCore.Identity + ".";
}
private void LoginInProgressGuiChanges()
{
LogIn.IsEnabled = false;
LogOut.IsEnabled = false;
LoginText.Text = "Login in progress, with identity " + StoredCore.Identity + ".";
}
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
}
}

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="d6678921-9c3b-4627-987b-93115e4243a2"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="d6678921-9c3b-4627-987b-93115e4243a2" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>01_AccountLogin</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_01_AccountLogin.App">
<uap:VisualElements
DisplayName="01_AccountLogin"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="01_AccountLogin"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

@ -0,0 +1,28 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("01_AccountLogin")]
[assembly: AssemblyDescription("Login C# tutorial with LinphoneSDK")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Belledonne Communications")]
[assembly: AssemblyProduct("Linphone")]
[assembly: AssemblyCopyright("Copyright © 2020 Belledonne Communications")]
[assembly: AssemblyTrademark("Linphone")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

@ -0,0 +1,28 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

@ -0,0 +1,17 @@
Linphone X UWP tutorial 01_AccountLogin
================================
In this tutorial we present you the different steps to login and logout a SIP account.
To first register an account go here : https://www.linphone.org/freesip/home
Don't forget to install those NuGet packages :
- LinphoneSDK (can be found here : https://www.linphone.org/snapshots/windows/sdk/)
- Microsoft.NETCore.UniversalWindowsPlatform (version 6.2.12 recommended)
New/updated files to watch :
```
01_AccountLogin
│ MainPage.xaml(.cs) : This time this page is a minimalist login page and it display your login status.
│ Watch its code to understand how to login/out with LinphoneSDK.
```

@ -0,0 +1,192 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{8C3B09A6-CD10-4F83-8EF1-6BF2002C6339}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>_02_IncomingCall</RootNamespace>
<AssemblyName>02_IncomingCall</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.19041.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<OutputPath>bin\ARM64\Debug\</OutputPath>
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<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
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<NoWarn>;2008</NoWarn>
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</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Views\CallsPage.xaml.cs">
<DependentUpon>CallsPage.xaml</DependentUpon>
</Compile>
<Compile Include="Service\CoreService.cs" />
<Compile Include="Views\LoginPage.xaml.cs">
<DependentUpon>LoginPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Views\NavigationRoot.xaml.cs">
<DependentUpon>NavigationRoot.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="Views\LoginPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\CallsPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\NavigationRoot.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ANGLE.WindowsStore">
<Version>2.1.13</Version>
</PackageReference>
<PackageReference Include="LinphoneSDK">
<Version>5.1.0-alpha.56</Version>
</PackageReference>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.11</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Readme.md" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,5 @@
<Application
x:Class="_02_IncomingCall.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Application>

@ -0,0 +1,129 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using _02_IncomingCall.Views;
using Linphone;
using System;
using System.Diagnostics;
using System.Text;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private CoreService CoreService { get; } = CoreService.Instance;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Start Linphone
LoggingService.Instance.LogLevel = LogLevel.Debug;
LoggingService.Instance.Listener.OnLogMessageWritten = OnLog;
CoreService.CoreStart(Windows.ApplicationModel.Core.CoreApplication.GetCurrentView().CoreWindow.Dispatcher);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(LoginPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="754c9d43-0820-475a-b433-8a1be86b241c"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="754c9d43-0820-475a-b433-8a1be86b241c" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>02_IncomingCall</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_02_IncomingCall.App">
<uap:VisualElements
DisplayName="02_IncomingCall"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="02_IncomingCall"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="voipCall"/>
<Capability Name="codeGeneration"/>
<uap:Capability Name="picturesLibrary"/>
<uap:Capability Name="removableStorage"/>
<DeviceCapability Name="microphone"/>
</Capabilities>
</Package>

@ -0,0 +1,28 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("02_IncomingCall")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("02_IncomingCall")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

@ -0,0 +1,28 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

@ -0,0 +1,43 @@
Linphone X UWP tutorial 02_IncomingCall
========================================
This time we are going to receive our first calls !
Because the architecture of the first two tutorials were a bit too simple for a larger app we moved things a bit.
All the code about the core (creation, iterate, log in...) is now in the class Service/CoreService.
The page LoginPage is updated and now redirects to a new page (NavigationRoot) this page only contains a NavigationView.
If you are note familiar with NavigationView you can take a look at [the NavigationView doc](https://docs.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/navigationview),
but this is not mandatory since it contains no Linphone code and is only here for navigation.
By default the NavigationView load the new page CallsPage (the only one for now), on this page you can answer or decline incoming calls.
If you don't have SIP friends to make tests we recommend you to install Linphone on your mobile device (Android or iOS) and to make calls to yourself.
Don't forget to install those NuGet packages :
- LinphoneSDK (can be found here : https://www.linphone.org/snapshots/windows/sdk/)
- Microsoft.NETCore.UniversalWindowsPlatform (version 6.2.12 recommended)
New/updated files :
```
02_outgoing_call
│ Package.appxmanifest : For this step we added new capabilities : Microphone, VOIP calling
└───Service :
│ │ CoreService.cs : A singleton service which contains the Linphone.Core.
│ │ You can find here all the previous tutorial code and the new code
│ │ for calls !
│ │
└───Views :
│ │ CallsPage.xaml(.cs) : This is the new page where you can make calls.
│ │ This is where you will find the new Linphone's uses.
│ │
│ │ LoginPage.xaml(.cs) : The same login page as the previous step, now in his own file.
│ │
│ │ NavigationRoot.xaml(.cs) : The new page containing the NavigationView and the main app Frame.
```

@ -0,0 +1,181 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.Media.Audio;
using Windows.Storage;
using Windows.UI.Core;
using static Linphone.CoreListener;
namespace _02_IncomingCall.Service
{
internal class CoreService
{
private Timer Timer;
private static readonly CoreService instance = new CoreService();
public static CoreService Instance
{
get
{
return instance;
}
}
private Core core;
public Core Core
{
get
{
if (core == null)
{
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
core = factory.CreateCore("", "", IntPtr.Zero);
core.AudioPort = 7666;
core.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share", "Linphone", "rootca.pem");
core.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
}
return core;
}
}
public void CoreStart(CoreDispatcher dispatcher)
{
Core.Start();
Timer = new Timer(OnTimedEvent, dispatcher, 20, 20);
}
private async void OnTimedEvent(object state)
{
await ((CoreDispatcher)state).RunIdleAsync((args) =>
{
Core.Iterate();
});
}
public void AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged += myDelegate;
}
public void RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged -= myDelegate;
}
/// <summary>
/// Used to add a delegate for the OnCallStateChanged callback, using += allow you to register
/// multiples delegates.
/// </summary>
public void AddOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged += myDelegate;
}
public void RemoveOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged -= myDelegate;
}
public void LogIn(string identity, string password)
{
Address address = Factory.Instance.CreateAddress(identity);
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", password, "", "", address.Domain);
Core.AddAuthInfo(authInfo);
AccountParams accountParams = Core.CreateAccountParams();
accountParams.IdentityAddress = address;
string serverAddr = "sip:" + address.Domain + ";transport=tls";
accountParams.ServerAddr = serverAddr;
accountParams.RegisterEnabled = true;
Account account = Core.CreateAccount(accountParams);
Core.AddAccount(account);
Core.DefaultAccount = account;
}
public void LogOut()
{
Account account = Core.DefaultAccount;
if (account != null)
{
AccountParams accountParams = account.Params.Clone();
accountParams.RegisterEnabled = false;
account.Params = accountParams;
}
}
public void ClearCoreAfterLogOut()
{
Core.ClearAllAuthInfo();
Core.ClearAccounts();
}
/// <summary>
/// Mute/Unmute your microphone.
/// Set MicEnabled=false on the Core mute your microphone globally.
/// </summary>
public bool MicEnabledSwitch()
{
// The following toggles the microphone, disabling completely / enabling the sound capture from the device microphone
return Core.MicEnabled = !Core.MicEnabled;
}
/// <summary>
/// Enable/Disable the speaker sound.
/// Set SpeakerMuted=true on a Call object to disable the sound of this call.
/// </summary>
public bool SpeakerMutedSwitch()
{
return Core.CurrentCall.SpeakerMuted = !Core.CurrentCall.SpeakerMuted;
}
public async Task OpenMicrophonePopup()
{
AudioGraphSettings settings = new AudioGraphSettings(Windows.Media.Render.AudioRenderCategory.Media);
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
AudioGraph audioGraph = result.Graph;
CreateAudioDeviceInputNodeResult resultNode = await audioGraph.CreateDeviceInputNodeAsync(Windows.Media.Capture.MediaCategory.Media);
AudioDeviceInputNode deviceInputNode = resultNode.DeviceInputNode;
deviceInputNode.Dispose();
audioGraph.Dispose();
}
}
}

@ -0,0 +1,46 @@
<Page
x:Class="_02_IncomingCall.Views.CallsPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}" Padding="10">
<TextBlock x:Name="HelloText" HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Hello " />
</Border>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" VerticalAlignment="Center" Margin="20">
<TextBlock x:Name="CallText" Text="Your call state is : Idle" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10" />
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10">
<Button x:Name="HangOut" Content="Hang out" Click="HangOutClick" IsEnabled="False" />
<Button x:Name="Sound" Content="Switch off Sound" Click="SoundClick" IsEnabled="False" />
<Button x:Name="Mic" Content="Mute" Click="MicClick" IsEnabled="False" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1" x:Name="IncomingCallStackPanel" Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center" Visibility="Collapsed" Margin="10">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="You have a call from :" />
<TextBlock x:Name="IncommingCallText" Text="" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="Answer" Content="Answer" Click="AnswerClick" />
<Button x:Name="Decline" Content="Decline" Click="DeclineClick" />
</StackPanel>
</StackPanel>
</Grid>
</Grid>
</Page>

@ -0,0 +1,203 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using Linphone;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
public sealed partial class CallsPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private Call IncommingCall;
public CallsPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
CoreService.RemoveOnCallStateChangedDelegate(OnCallStateChanged);
base.OnNavigatedFrom(e);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
// We can find current AuthInfo in the DefaultProxyConfig, we use this to say "Hello".
HelloText.Text += CoreService.Core.DefaultProxyConfig.FindAuthInfo().Username;
// On each stage of a call we want to update our GUI.
// The same way we did it for OnAccountRegistrationStateChanged we can register
// a delegate called every time the state of a call changed.
// Watch this.OnCallStateChanged for more details
CoreService.AddOnCallStateChangedDelegate(OnCallStateChanged);
if (CoreService.Core.CurrentCall != null)
{
OnCallStateChanged(CoreService.Core, CoreService.Core.CurrentCall, CoreService.Core.CurrentCall.State, null);
}
}
/// <summary>
/// Method called when the "Hang out" button is clicked.
/// </summary>
private void HangOutClick(object sender, RoutedEventArgs e)
{
// Simply call TerminateAllCalls to hang out.
// You could also do something like CoreService.Core.CurrentCall?.Terminate();
CoreService.Core.TerminateAllCalls();
}
/// <summary>
/// Method called when the "Switch on/off" button is clicked.
/// Watch CoreService.SpeakerMutedSwitch for more info.
/// </summary>
private void SoundClick(object sender, RoutedEventArgs e)
{
if (CoreService.SpeakerMutedSwitch())
{
Sound.Content = "Switch on Sound";
}
else
{
Sound.Content = "Switch off Sound";
}
}
/// <summary>
/// Method to mute/unmute your microphone.
/// Watch CoreService.MicEnabledSwitch for more info.
/// </summary>
private void MicClick(object sender, RoutedEventArgs e)
{
if (CoreService.MicEnabledSwitch())
{
Mic.Content = "Mute";
}
else
{
Mic.Content = "Unmute";
}
}
/// <summary>
/// We registered this method to be called every time the call state is updated.
/// You can find all the different call states in the CallState class.
/// Every time this method is called we update a TextBlock so you can follow the call state visually.
/// </summary>
private void OnCallStateChanged(Core core, Call call, CallState state, string message)
{
CallText.Text = "Your call state is : " + state.ToString();
switch (state)
{
case CallState.IncomingReceived:
// When you receive a call the CallState is incoming receive. By default you can only have one current call,
// so if a call is a progress or one is already ringing the second remote call will be decline with the reason
// "Busy". If you want to implement a multi call app you can increase Core.MaxCalls.
// Here we store the incoming call reference so we can accept or decline the call on user input, see AnswerClick
// and DeclineClick.
IncommingCall = call;
// And we update the GUI to notify the user of the incoming call.
IncomingCallStackPanel.Visibility = Visibility.Visible;
IncommingCallText.Text = " " + IncommingCall.RemoteAddress.AsString();
break;
case CallState.StreamsRunning:
// The StreamsRunning state is the default one during a call.
CallInProgressGuiUpdates();
break;
case CallState.Error:
case CallState.End:
case CallState.Released:
// By default after 30 seconds of ringing without accept or decline a call is
// automatically ended.
IncommingCall = null;
EndingCallGuiUpdates();
break;
}
}
/// <summary>
/// Method called when the "Answer" button is clicked
/// </summary>
private async void AnswerClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
// We call this method to pop the microphone permission window.
// If the permission was already granted for this app, no pop up
// appears.
await CoreService.OpenMicrophonePopup();
// To accept a call only use the Accept() method on the call object.
// If we wanted, we could create a CallParams object and answer using this object to make changes to the call configuration.
IncommingCall.Accept();
IncommingCall = null;
}
}
/// <summary>
/// Method called when the "Decline" button is clicked.
/// </summary>
private void DeclineClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
// You have do give a Reason to decline a call. This info is sent to the remote.
// See Linphone.Reason to see the full list.
IncommingCall.Decline(Reason.Declined);
IncommingCall = null;
}
}
/// <summary>
/// Update GUI when there is no more current call
/// </summary>
private void EndingCallGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
HangOut.IsEnabled = false;
Sound.IsEnabled = false;
Mic.IsEnabled = false;
Mic.Content = "Mute";
Sound.Content = "Switch off Sound";
}
/// <summary>
/// Update GUI when a call is running
/// </summary>
private void CallInProgressGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
HangOut.IsEnabled = true;
Sound.IsEnabled = true;
Mic.IsEnabled = true;
}
}
}

@ -0,0 +1,34 @@
<Page
x:Class="_02_IncomingCall.Views.LoginPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid KeyUp="GridKeyUp">
<Grid.RowDefinitions>
<RowDefinition Height="0.15*" />
<RowDefinition Height="0.85*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}">
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Login Form" />
</Border>
<StackPanel Grid.Row="1" VerticalAlignment="Center">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Identity :" />
<TextBox x:Name="Identity" Width="350" MinWidth="350" MaxWidth="350" Text="sip:" />
</StackPanel>
<StackPanel Margin="0,10,0,0" HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Password :" />
<PasswordBox x:Name="Password" Width="350" MinWidth="350" MaxWidth="350" PlaceholderText="myPasswd" />
</StackPanel>
<Button x:Name="LogIn" Click="LogInClick" Content="Login" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
<TextBlock x:Name="RegistrationText" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
</StackPanel>
</Grid>
</Page>

@ -0,0 +1,112 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using Linphone;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
/// <summary>
/// A really simple app for a first Login with LinphoneSDK x UWP
/// </summary>
public sealed partial class LoginPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
public LoginPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
CoreService.AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
CoreService.RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
base.OnNavigatingFrom(e);
}
/// <summary>
/// Called when you click on the "Login" button.
/// </summary>
private void LogInClick(object sender, RoutedEventArgs e)
{
if (LogIn.IsEnabled)
{
LogIn.IsEnabled = false;
CoreService.LogIn(Identity.Text, Password.Password);
}
}
/// <summary>
/// Called when a key is pressed and released on the login page.
/// If you pressed "Enter", simulate a login click.
/// </summary>
private void GridKeyUp(object sender, KeyRoutedEventArgs e)
{
if (VirtualKey.Enter.Equals(e.Key))
{
LogInClick(null, null);
}
}
/// <summary>
/// This method is called every time the RegistrationState is updated by background core's actions.
/// In this example we use this to update the GUI.
/// </summary>
private void OnAccountRegistrationStateChanged(Core core, Account account, RegistrationState state, string message)
{
RegistrationText.Text = "Your registration state is : " + state.ToString();
switch (state)
{
case RegistrationState.Cleared:
case RegistrationState.None:
CoreService.ClearCoreAfterLogOut();
LogIn.IsEnabled = true;
break;
case RegistrationState.Ok:
LogIn.IsEnabled = false;
this.Frame.Navigate(typeof(NavigationRoot));
break;
case RegistrationState.Progress:
LogIn.IsEnabled = false;
break;
case RegistrationState.Failed:
LogIn.IsEnabled = true;
break;
default:
break;
}
}
}
}

@ -0,0 +1,32 @@
<Page
x:Class="_02_IncomingCall.Views.NavigationRoot"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Loaded="Page_Loaded">
<Grid x:Name="NavRootGrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<NavigationView
x:Name="navview"
AlwaysShowHeader="False"
ItemInvoked="Navview_ItemInvoked"
PaneDisplayMode="Top"
IsBackButtonVisible="Collapsed">
<NavigationView.MenuItems>
<NavigationViewItem Content="Calls" IsSelected="True">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF715;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.MenuItems>
<NavigationView.PaneFooter>
<NavigationViewItem Content="Sign out" Tapped="SignOut_Tapped">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF3B1;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.PaneFooter>
<Frame x:Name="AppNavFrame" Navigated="AppNavFrame_Navigated" />
</NavigationView>
</Grid>
</Page>

@ -0,0 +1,109 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _02_IncomingCall.Service;
using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _02_IncomingCall.Views
{
public sealed partial class NavigationRoot : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private bool hasLoadedPreviously;
public NavigationRoot()
{
this.InitializeComponent();
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
// Only do an inital navigate the first time the page loads
// when we switch out of compactoverloadmode this will fire but we don't want to navigate because
// there is already a page loaded
if (!hasLoadedPreviously)
{
AppNavFrame.Navigate(typeof(CallsPage));
hasLoadedPreviously = true;
}
}
private void AppNavFrame_Navigated(object sender, NavigationEventArgs e)
{
switch (e.SourcePageType)
{
case Type c when e.SourcePageType == typeof(CallsPage):
((NavigationViewItem)navview.MenuItems[0]).IsSelected = true;
break;
}
}
private async void Navview_ItemInvoked(NavigationView sender, NavigationViewItemInvokedEventArgs args)
{
if (args.IsSettingsInvoked)
{
ContentDialog noSettingsDialog = new ContentDialog
{
Title = "No settings",
Content = "There is no settings in this little app",
CloseButtonText = "OK"
};
ContentDialogResult result = await noSettingsDialog.ShowAsync();
return;
}
string invokedItemValue = args.InvokedItem as string;
if (invokedItemValue != null && invokedItemValue.Contains("Calls"))
{
AppNavFrame.Navigate(typeof(CallsPage));
}
}
private void SignOut_Tapped(object sender, TappedRoutedEventArgs e)
{
DisplaySignOutDialog();
}
private async void DisplaySignOutDialog()
{
ContentDialog signOutDialog = new ContentDialog
{
Title = "Sign out ?",
Content = "All your current calls and actions will be canceled, are you sure to continue ?",
PrimaryButtonText = "Sign out",
CloseButtonText = "Cancel"
};
ContentDialogResult result = await signOutDialog.ShowAsync();
if (result == ContentDialogResult.Primary)
{
CoreService.Core.TerminateAllCalls();
CoreService.LogOut();
this.Frame.Navigate(typeof(LoginPage));
}
}
}
}

@ -0,0 +1,193 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
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</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Service\VideoService.cs" />
<Compile Include="Views\CallsPage.xaml.cs">
<DependentUpon>CallsPage.xaml</DependentUpon>
</Compile>
<Compile Include="Service\CoreService.cs" />
<Compile Include="Views\LoginPage.xaml.cs">
<DependentUpon>LoginPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
<ItemGroup>
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</AppxManifest>
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<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
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<Content Include="Assets\Square150x150Logo.scale-200.png" />
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</ItemGroup>
<ItemGroup>
<PackageReference Include="ANGLE.WindowsStore">
<Version>2.1.13</Version>
</PackageReference>
<PackageReference Include="LinphoneSDK">
<Version>5.1.0-alpha.56</Version>
</PackageReference>
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@ -0,0 +1,5 @@
<Application
x:Class="_03_OutgoingCall.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
</Application>

@ -0,0 +1,129 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _03_OutgoingCall.Service;
using _03_OutgoingCall.Views;
using Linphone;
using System;
using System.Diagnostics;
using System.Text;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _03_OutgoingCall
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private CoreService CoreService { get; } = CoreService.Instance;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Start Linphone
LoggingService.Instance.LogLevel = LogLevel.Debug;
LoggingService.Instance.Listener.OnLogMessageWritten = OnLog;
CoreService.CoreStart(Windows.ApplicationModel.Core.CoreApplication.GetCurrentView().CoreWindow.Dispatcher);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(LoginPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="754c9d43-0820-475a-b433-8a1be86b241c"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="754c9d43-0820-475a-b433-8a1be86b241c" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>03_OutgoingCall</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_03_OutgoingCall.App">
<uap:VisualElements
DisplayName="03_OutgoingCall"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="03_OutgoingCall"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="voipCall"/>
<Capability Name="codeGeneration"/>
<uap:Capability Name="picturesLibrary"/>
<uap:Capability Name="removableStorage"/>
<DeviceCapability Name="microphone"/>
<DeviceCapability Name="webcam"/>
</Capabilities>
</Package>

@ -0,0 +1,28 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("03_OutgoingCall")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("03_OutgoingCall")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

@ -0,0 +1,28 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

@ -0,0 +1,23 @@
Linphone X UWP tutorial 03_OutgoingCall
========================================
This time we are going to make our first video calls.
New/updated files :
```
03_OutgoingCall
│ Package.appxmanifest : For this step we added a new capability : Webcam.
└───Service :
│ │ CoreService.cs : A singleton service which contains the Linphone.Core.
│ │ Now updated with the ability to make video calls.
│ │
│ │ VideoService.cs : A singleton service which contains the code to render the video call
│ │ on SwapChainPanel, using OpenGL.
└───Views :
│ │ CallsPage.xaml(.cs) : This is the page where you can make calls.
│ │ This is where you will find the new Linphone's uses.
```

@ -0,0 +1,242 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.Media.Audio;
using Windows.Media.Capture;
using Windows.Storage;
using Windows.UI.Core;
using static Linphone.CoreListener;
namespace _03_OutgoingCall.Service
{
internal class CoreService
{
private Timer Timer;
private static readonly CoreService instance = new CoreService();
public static CoreService Instance
{
get
{
return instance;
}
}
private Core core;
public Core Core
{
get
{
if (core == null)
{
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
core = factory.CreateCore("", "", IntPtr.Zero);
core.AudioPort = 7666;
core.VideoPort = 9666;
core.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share", "Linphone", "rootca.pem");
core.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
VideoActivationPolicy videoActivationPolicy = factory.CreateVideoActivationPolicy();
videoActivationPolicy.AutomaticallyAccept = true;
videoActivationPolicy.AutomaticallyInitiate = false;
core.VideoActivationPolicy = videoActivationPolicy;
if (core.VideoSupported())
{
core.VideoCaptureEnabled = true;
}
core.UsePreviewWindow(true);
}
return core;
}
}
public void CoreStart(CoreDispatcher dispatcher)
{
Core.Start();
Timer = new Timer(OnTimedEvent, dispatcher, 20, 20);
}
private async void OnTimedEvent(object state)
{
await ((CoreDispatcher)state).RunIdleAsync((args) =>
{
Core.Iterate();
});
}
public void AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged += myDelegate;
}
public void RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged -= myDelegate;
}
public void AddOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged += myDelegate;
}
public void RemoveOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged -= myDelegate;
}
public void LogIn(string identity, string password)
{
Address address = Factory.Instance.CreateAddress(identity);
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", password, "", "", address.Domain);
Core.AddAuthInfo(authInfo);
AccountParams accountParams = Core.CreateAccountParams();
accountParams.IdentityAddress = address;
string serverAddr = "sip:" + address.Domain + ";transport=tls";
accountParams.ServerAddr = serverAddr;
accountParams.RegisterEnabled = true;
Account account = Core.CreateAccount(accountParams);
Core.AddAccount(account);
Core.DefaultAccount = account;
}
public void LogOut()
{
Account account = Core.DefaultAccount;
if (account != null)
{
AccountParams accountParams = account.Params.Clone();
accountParams.RegisterEnabled = false;
account.Params = accountParams;
}
}
public void ClearCoreAfterLogOut()
{
Core.ClearAllAuthInfo();
Core.ClearAccounts();
}
/// <summary>
/// Make a call.
/// </summary>
public async void Call(string uriToCall)
{
// We call this method to pop the microphone permission window.
// If the permission was already granted for this app, no pop up
// appears.
await OpenMicrophonePopup();
// We create an Address object from the URI.
// This method can create an SIP Address from a username
// or phone number only.
Address address = Core.InterpretUrl(uriToCall);
// Initiate an outgoing call to the given destination Address.
Core.InviteAddress(address);
}
public bool MicEnabledSwitch()
{
return Core.MicEnabled = !Core.MicEnabled;
}
public bool SpeakerMutedSwitch()
{
return Core.CurrentCall.SpeakerMuted = !Core.CurrentCall.SpeakerMuted;
}
/// <summary>
/// Ask the peer of the current call to enable/disable the video call.
/// </summary>
public async Task<bool> CameraEnabledSwitchAsync()
{
// We call this method to pop up the webcam permission window.
// If the permission was already granted for this app, no pop up
// appears.
await OpenCameraPopup();
// Retrieving the current call
Call call = Core.CurrentCall;
// Core.createCallParams(call) create CallParams matching the Call parameters,
// here the current call. CallParams contains a variety of parameters like
// audio bandwidth limit, media encryption type... And if the video is enable
// or not.
CallParams param = core.CreateCallParams(call);
// Switch the current VideoEnableValue
bool newValue = !param.VideoEnabled;
param.VideoEnabled = newValue;
// Try to update the call parameters with those new CallParams.
// If the video switch from true to false the peer can't refuse to disable the video.
// If the video switch from false to true and the peer don't have videoActivationPolicy.AutomaticallyAccept = true
// you have to wait for him to accept the update. The Call status is "Updating" during this time.
call.Update(param);
return newValue;
}
private async Task OpenMicrophonePopup()
{
AudioGraphSettings settings = new AudioGraphSettings(Windows.Media.Render.AudioRenderCategory.Media);
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
AudioGraph audioGraph = result.Graph;
CreateAudioDeviceInputNodeResult resultNode = await audioGraph.CreateDeviceInputNodeAsync(Windows.Media.Capture.MediaCategory.Media);
AudioDeviceInputNode deviceInputNode = resultNode.DeviceInputNode;
deviceInputNode.Dispose();
audioGraph.Dispose();
}
private async Task OpenCameraPopup()
{
MediaCapture mediaCapture = new Windows.Media.Capture.MediaCapture();
await mediaCapture.InitializeAsync(new MediaCaptureInitializationSettings
{
StreamingCaptureMode = StreamingCaptureMode.Video
});
mediaCapture.Dispose();
}
}
}

@ -0,0 +1,56 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Windows.UI.Xaml.Controls;
namespace _03_OutgoingCall.Service
{
internal class VideoService
{
private static readonly VideoService instance = new VideoService();
public static VideoService Instance
{
get
{
return instance;
}
}
private CoreService CoreService { get; } = CoreService.Instance;
/// <summary>
/// When you want to start the video rendering you need to link the SwapChainPanel surface to Linphone.
/// Core.NativePreviewWindowId for the preview surface and Core.CurrentCall.NativeVideoWindowId for the
/// remote webcam surface.
/// Simply doing this allow Linphone to render your preview and the remote camera if they are available.
/// </summary>
public void StartVideoStream(SwapChainPanel main, SwapChainPanel preview)
{
CoreService.Core.NativePreviewWindowId = preview;
CoreService.Core.NativeVideoWindowId = main;
}
public void StopVideoStream()
{
CoreService.Core.NativePreviewWindowId = null;
CoreService.Core.NativeVideoWindowId = null;
}
}
}

@ -0,0 +1,72 @@
<Page
x:Class="_03_OutgoingCall.Views.CallsPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}" Padding="10">
<TextBlock x:Name="HelloText" HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Hello " />
</Border>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" VerticalAlignment="Center" Margin="20">
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="URI to call : " />
<TextBox x:Name="UriToCall" Width="350" MinWidth="350" MaxWidth="350" Text="sip:" />
</StackPanel>
<Button x:Name="CallButton" Content="Call" Click="CallClick" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="5" />
<TextBlock x:Name="CallText" Text="Your call state is : Idle" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10" />
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10">
<Button x:Name="HangOut" Content="Hang out" Click="HangOutClick" IsEnabled="False" />
<Button x:Name="Sound" Content="Switch off Sound" Click="SoundClick" IsEnabled="False" />
<Button x:Name="Camera" Content="Switch on Camera" Click="CameraClick" IsEnabled="False" />
<Button x:Name="Mic" Content="Mute" Click="MicClick" IsEnabled="False" />
</StackPanel>
</StackPanel>
<Grid Grid.Row="1" x:Name="VideoGrid" Canvas.ZIndex="-1" Background="Black" Visibility="Collapsed">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<SwapChainPanel x:Name="VideoSwapChainPanel" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Grid.Row="0" Grid.ColumnSpan="2" Grid.RowSpan="3" />
<SwapChainPanel x:Name="PreviewSwapChainPanel" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="2" Grid.Row="0" Grid.RowSpan="3">
</SwapChainPanel>
</Grid>
<StackPanel Grid.Row="2" x:Name="IncomingCallStackPanel" Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center" Visibility="Collapsed" Margin="10">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="You have a call from :" />
<TextBlock x:Name="IncommingCallText" Text="" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="Answer" Content="Answer" Click="AnswerClick" />
<Button x:Name="Decline" Content="Decline" Click="DeclineClick" />
</StackPanel>
</StackPanel>
</Grid>
</Grid>
</Page>

@ -0,0 +1,232 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _03_OutgoingCall.Service;
using Linphone;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _03_OutgoingCall.Views
{
public sealed partial class CallsPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private VideoService VideoService { get; } = VideoService.Instance;
private Call IncommingCall;
public CallsPage()
{
this.InitializeComponent();
}
/// <summary>
/// We just stop the video rendering when we leave the page.
/// Details about the video rendering implementation are in Service/VideoService.cs
/// </summary>
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
VideoService.StopVideoStream();
CoreService.RemoveOnCallStateChangedDelegate(OnCallStateChanged);
base.OnNavigatedFrom(e);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
HelloText.Text += CoreService.Core.DefaultProxyConfig.FindAuthInfo().Username;
CoreService.AddOnCallStateChangedDelegate(OnCallStateChanged);
if (CoreService.Core.CurrentCall != null)
{
OnCallStateChanged(CoreService.Core, CoreService.Core.CurrentCall, CoreService.Core.CurrentCall.State, null);
}
}
/// <summary>
/// Method called when the "Call" button is clicked, see CoreService.Call
/// to learn how to make a call.
/// </summary>
private void CallClick(object sender, RoutedEventArgs e)
{
CoreService.Call(UriToCall.Text);
}
private void HangOutClick(object sender, RoutedEventArgs e)
{
CoreService.Core.TerminateAllCalls();
}
private void SoundClick(object sender, RoutedEventArgs e)
{
if (CoreService.SpeakerMutedSwitch())
{
Sound.Content = "Switch on Sound";
}
else
{
Sound.Content = "Switch off Sound";
}
}
/// <summary>
/// Method to turn on/off the video call.
/// Watch CoreService.CameraEnabledSwitchAsync for more info.
/// </summary>
private async void CameraClick(object sender, RoutedEventArgs e)
{
await CoreService.CameraEnabledSwitchAsync();
// After CoreService.CameraEnabledSwitchAsync the Call state is "Updating".
// We wait for the return of the "StreamsRunning" state to update the GUI
// according to the final consensus between callers.
Camera.Content = "Waiting for accept ...";
Camera.IsEnabled = false;
}
private void MicClick(object sender, RoutedEventArgs e)
{
if (CoreService.MicEnabledSwitch())
{
Mic.Content = "Mute";
}
else
{
Mic.Content = "Unmute";
}
}
private void OnCallStateChanged(Core core, Call call, CallState state, string message)
{
CallText.Text = "Your call state is : " + state.ToString();
switch (state)
{
case CallState.IncomingReceived:
IncommingCall = call;
IncomingCallStackPanel.Visibility = Visibility.Visible;
IncommingCallText.Text = " " + IncommingCall.RemoteAddress.AsString();
break;
case CallState.OutgoingInit:
case CallState.OutgoingProgress:
case CallState.OutgoingRinging:
// Different states you go through when you start a call and before your peer answer.
HangOut.IsEnabled = true;
break;
case CallState.StreamsRunning:
case CallState.UpdatedByRemote:
// The StreamsRunning state is the default one during a call.
// The UpdatedByRemote is triggered when the call's parameters are updated
// for example when video is asked/removed by remote.
CallInProgressGuiUpdates();
if (call.CurrentParams.VideoEnabled)
{
StartVideoAndUpdateGui();
}
else
{
StopVideoAndUpdateGui();
}
break;
case CallState.Error:
case CallState.End:
case CallState.Released:
IncommingCall = null;
EndingCallGuiUpdates();
VideoService.StopVideoStream();
break;
}
}
private void AnswerClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
IncommingCall.Accept();
IncommingCall = null;
}
}
private void DeclineClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
IncommingCall.Decline(Reason.Declined);
IncommingCall = null;
}
}
/// <summary>
/// Method to hide the webcam grid and stop the of the rendering remote and preview webcam.
/// Watch VideoService and more specifically VideoService.StopVideoStream.
/// </summary>
private void StopVideoAndUpdateGui()
{
Camera.Content = "Switch on Camera";
Camera.IsEnabled = true;
VideoGrid.Visibility = Visibility.Collapsed;
VideoService.StopVideoStream();
}
/// <summary>
/// Method to show the webcam grid and start rendering remote and preview webcam.
/// Watch VideoService and more specifically VideoService.StartVideoStream to
/// understand how to start the rendering on a SwapChainPanel.
/// </summary>
private void StartVideoAndUpdateGui()
{
VideoGrid.Visibility = Visibility.Visible;
Camera.Content = "Switch off Camera";
VideoService.StartVideoStream(VideoSwapChainPanel, PreviewSwapChainPanel);
Camera.IsEnabled = true;
}
private void EndingCallGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
CallButton.IsEnabled = true;
HangOut.IsEnabled = false;
Sound.IsEnabled = false;
Camera.IsEnabled = false;
Mic.IsEnabled = false;
VideoGrid.Visibility = Visibility.Collapsed;
Camera.Content = "Switch on Camera";
Mic.Content = "Mute";
Sound.Content = "Switch off Sound";
}
private void CallInProgressGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
CallButton.IsEnabled = false;
HangOut.IsEnabled = true;
Sound.IsEnabled = true;
Camera.IsEnabled = true;
Mic.IsEnabled = true;
}
}
}

@ -0,0 +1,34 @@
<Page
x:Class="_03_OutgoingCall.Views.LoginPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid KeyUp="GridKeyUp">
<Grid.RowDefinitions>
<RowDefinition Height="0.15*" />
<RowDefinition Height="0.85*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}">
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Login Form" />
</Border>
<StackPanel Grid.Row="1" VerticalAlignment="Center">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Identity :" />
<TextBox x:Name="Identity" Width="350" MinWidth="350" MaxWidth="350" Text="sip:" />
</StackPanel>
<StackPanel Margin="0,10,0,0" HorizontalAlignment="Center" VerticalAlignment="Center" Orientation="Vertical">
<TextBlock Text="Password :" />
<PasswordBox x:Name="Password" Width="350" MinWidth="350" MaxWidth="350" PlaceholderText="myPasswd" />
</StackPanel>
<Button x:Name="LogIn" Click="LogInClick" Content="Login" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
<TextBlock x:Name="RegistrationText" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,10,0,0" />
</StackPanel>
</Grid>
</Page>

@ -0,0 +1,112 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _03_OutgoingCall.Service;
using Linphone;
using Windows.System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _03_OutgoingCall.Views
{
/// <summary>
/// A really simple app for a first Login with LinphoneSDK x UWP
/// </summary>
public sealed partial class LoginPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
public LoginPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
CoreService.AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
CoreService.RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChanged);
base.OnNavigatingFrom(e);
}
/// <summary>
/// Called when you click on the "Login" button.
/// </summary>
private void LogInClick(object sender, RoutedEventArgs e)
{
if (LogIn.IsEnabled)
{
LogIn.IsEnabled = false;
CoreService.LogIn(Identity.Text, Password.Password);
}
}
/// <summary>
/// Called when a key is pressed and released on the login page.
/// If you pressed "Enter", simulate a login click.
/// </summary>
private void GridKeyUp(object sender, KeyRoutedEventArgs e)
{
if (VirtualKey.Enter.Equals(e.Key))
{
LogInClick(null, null);
}
}
/// <summary>
/// This method is called every time the RegistrationState is updated by background core's actions.
/// In this example we use this to update the GUI.
/// </summary>
private void OnAccountRegistrationStateChanged(Core core, Account account, RegistrationState state, string message)
{
RegistrationText.Text = "Your registration state is : " + state.ToString();
switch (state)
{
case RegistrationState.Cleared:
case RegistrationState.None:
CoreService.ClearCoreAfterLogOut();
LogIn.IsEnabled = true;
break;
case RegistrationState.Ok:
LogIn.IsEnabled = false;
this.Frame.Navigate(typeof(NavigationRoot));
break;
case RegistrationState.Progress:
LogIn.IsEnabled = false;
break;
case RegistrationState.Failed:
LogIn.IsEnabled = true;
break;
default:
break;
}
}
}
}

@ -0,0 +1,32 @@
<Page
x:Class="_03_OutgoingCall.Views.NavigationRoot"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Loaded="Page_Loaded">
<Grid x:Name="NavRootGrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<NavigationView
x:Name="navview"
AlwaysShowHeader="False"
ItemInvoked="Navview_ItemInvoked"
PaneDisplayMode="Top"
IsBackButtonVisible="Collapsed">
<NavigationView.MenuItems>
<NavigationViewItem Content="Calls" IsSelected="True">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF715;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.MenuItems>
<NavigationView.PaneFooter>
<NavigationViewItem Content="Sign out" Tapped="SignOut_Tapped">
<NavigationViewItem.Icon>
<FontIcon FontFamily="Segoe MDL2 Assets" Glyph="&#xF3B1;" />
</NavigationViewItem.Icon>
</NavigationViewItem>
</NavigationView.PaneFooter>
<Frame x:Name="AppNavFrame" Navigated="AppNavFrame_Navigated" />
</NavigationView>
</Grid>
</Page>

@ -0,0 +1,109 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _03_OutgoingCall.Service;
using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Navigation;
namespace _03_OutgoingCall.Views
{
public sealed partial class NavigationRoot : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private bool hasLoadedPreviously;
public NavigationRoot()
{
this.InitializeComponent();
}
private void Page_Loaded(object sender, RoutedEventArgs e)
{
// Only do an inital navigate the first time the page loads
// when we switch out of compactoverloadmode this will fire but we don't want to navigate because
// there is already a page loaded
if (!hasLoadedPreviously)
{
AppNavFrame.Navigate(typeof(CallsPage));
hasLoadedPreviously = true;
}
}
private void AppNavFrame_Navigated(object sender, NavigationEventArgs e)
{
switch (e.SourcePageType)
{
case Type c when e.SourcePageType == typeof(CallsPage):
((NavigationViewItem)navview.MenuItems[0]).IsSelected = true;
break;
}
}
private async void Navview_ItemInvoked(NavigationView sender, NavigationViewItemInvokedEventArgs args)
{
if (args.IsSettingsInvoked)
{
ContentDialog noSettingsDialog = new ContentDialog
{
Title = "No settings",
Content = "There is no settings in this little app",
CloseButtonText = "OK"
};
ContentDialogResult result = await noSettingsDialog.ShowAsync();
return;
}
string invokedItemValue = args.InvokedItem as string;
if (invokedItemValue != null && invokedItemValue.Contains("Calls"))
{
AppNavFrame.Navigate(typeof(CallsPage));
}
}
private void SignOut_Tapped(object sender, TappedRoutedEventArgs e)
{
DisplaySignOutDialog();
}
private async void DisplaySignOutDialog()
{
ContentDialog signOutDialog = new ContentDialog
{
Title = "Sign out ?",
Content = "All your current calls and actions will be canceled, are you sure to continue ?",
PrimaryButtonText = "Sign out",
CloseButtonText = "Cancel"
};
ContentDialogResult result = await signOutDialog.ShowAsync();
if (result == ContentDialogResult.Primary)
{
CoreService.Core.TerminateAllCalls();
CoreService.LogOut();
this.Frame.Navigate(typeof(LoginPage));
}
}
}
}

@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{22034C73-FF8C-4D02-874D-15FED72C1A1D}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>_04_BasicChat</RootNamespace>
<AssemblyName>04_BasicChat</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
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<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
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<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<OutputPath>bin\ARM\Debug\</OutputPath>
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<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
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<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="Service\NavigationService.cs" />
<Compile Include="Service\VideoService.cs" />
<Compile Include="Views\CallsPage.xaml.cs">
<DependentUpon>CallsPage.xaml</DependentUpon>
</Compile>
<Compile Include="Service\CoreService.cs" />
<Compile Include="Views\ChatPage.xaml.cs">
<DependentUpon>ChatPage.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ChatsPage.xaml.cs">
<DependentUpon>ChatsPage.xaml</DependentUpon>
</Compile>
<Compile Include="Views\LoginPage.xaml.cs">
<DependentUpon>LoginPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Views\NavigationRoot.xaml.cs">
<DependentUpon>NavigationRoot.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="Views\ChatPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
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<SubType>Designer</SubType>
</Page>
<Page Include="Views\NavigationRoot.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ANGLE.WindowsStore">
<Version>2.1.13</Version>
</PackageReference>
<PackageReference Include="LinphoneSDK">
<Version>5.1.0-alpha.56</Version>
</PackageReference>
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
<Version>6.2.11</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="Readme.md" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,4 @@
<Application
x:Class="_04_BasicChat.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" />

@ -0,0 +1,129 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _04_BasicChat.Service;
using _04_BasicChat.Views;
using Linphone;
using System;
using System.Diagnostics;
using System.Text;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _04_BasicChat
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private CoreService CoreService { get; } = CoreService.Instance;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
// Start Linphone
LoggingService.Instance.LogLevel = LogLevel.Debug;
LoggingService.Instance.Listener.OnLogMessageWritten = OnLog;
CoreService.CoreStart(Windows.ApplicationModel.Core.CoreApplication.GetCurrentView().CoreWindow.Dispatcher);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (e.PrelaunchActivated == false)
{
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(LoginPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
}
private void OnLog(LoggingService logService, string domain, LogLevel lev, string message)
{
StringBuilder builder = new StringBuilder();
_ = builder.Append("Linphone-[").Append(lev.ToString()).Append("](").Append(domain).Append(")").Append(message);
Debug.WriteLine(builder.ToString());
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
private void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap8="http://schemas.microsoft.com/appx/manifest/uap/windows10/8"
IgnorableNamespaces="uap mp uap7 uap8">
<Identity
Name="754c9d43-0820-475a-b433-8a1be86b241c"
Publisher="CN=Anthony"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="754c9d43-0820-475a-b433-8a1be86b241c" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>04_BasicChat</DisplayName>
<PublisherDisplayName>Anthony</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="_04_BasicChat.App">
<uap:VisualElements
DisplayName="04_BasicChat"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="04_BasicChat"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
<uap7:Properties>
<uap8:ActiveCodePage>UTF-8</uap8:ActiveCodePage>
</uap7:Properties>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="voipCall"/>
<Capability Name="codeGeneration"/>
<uap:Capability Name="picturesLibrary"/>
<uap:Capability Name="removableStorage"/>
<DeviceCapability Name="microphone"/>
<DeviceCapability Name="webcam"/>
</Capabilities>
</Package>

@ -0,0 +1,28 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("04_BasicChat")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("04_BasicChat")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

@ -0,0 +1,28 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All" />
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

@ -0,0 +1,35 @@
Linphone X UWP tutorial 04_BasicChat
========================================
Second big step in this tutorial, we can now communicate in basic chat rooms.
In this part you are going to learn how to send and receive text messages over SIP using LinphoneSDK.
For our first step with ChatRoom we are going to create only one to one basic ChatRoom (no encryption, no ephemeral),
and for now the tutorial app will only support text message.
Don't forget to install those NuGet packages :
- LinphoneSDK (can be found here : https://www.linphone.org/snapshots/windows/sdk/)
- Microsoft.NETCore.UniversalWindowsPlatform (version 6.2.12 recommended)
- ANGLE.WindowsStore (for video rendering, version 2.1.13 recommended)
New/Updated files :
```
04_BasicChat
└───Service :
│ │ CoreService.cs : A singleton service which contains the Linphone.Core.
│ │ We added some code to create new chat rooms here.
│ │
│ │ NavigationService.cs : A small service used to keeps reference to current pages displayed.
└───Views :
│ │
│ │ ChatPage.xaml(.cs) : This is the frame displayed when you select a chat room.
│ │ For now it's a simple page where you can send message and see your
│ │ conversation history.
│ │
│ │ ChatsPage.xaml(.cs) : In this page we list all the existing chat rooms. If you select
│ │ one of them a ChatPage is render. You can also create new ChatRoom here.
│ │
│ │ NavigationRoot.xaml(.cs) : The navigation page, you can now navigate the ChatsPage !
```

@ -0,0 +1,282 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.Media.Audio;
using Windows.Media.Capture;
using Windows.Storage;
using Windows.UI.Core;
using static Linphone.CoreListener;
namespace _04_BasicChat.Service
{
internal class CoreService
{
private Timer Timer;
private static readonly CoreService instance = new CoreService();
public static CoreService Instance
{
get
{
return instance;
}
}
private Core core;
public Core Core
{
get
{
if (core == null)
{
Factory factory = Factory.Instance;
string assetsPath = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share");
factory.TopResourcesDir = assetsPath;
factory.DataResourcesDir = assetsPath;
factory.SoundResourcesDir = Path.Combine(assetsPath, "sounds", "linphone");
factory.RingResourcesDir = Path.Combine(factory.SoundResourcesDir, "rings");
factory.ImageResourcesDir = Path.Combine(assetsPath, "images");
factory.MspluginsDir = ".";
core = factory.CreateCore("", "", IntPtr.Zero);
core.AudioPort = 7666;
core.VideoPort = 9666;
core.RootCa = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "share", "Linphone", "rootca.pem");
core.UserCertificatesPath = ApplicationData.Current.LocalFolder.Path;
VideoActivationPolicy videoActivationPolicy = factory.CreateVideoActivationPolicy();
videoActivationPolicy.AutomaticallyAccept = true;
videoActivationPolicy.AutomaticallyInitiate = false;
core.VideoActivationPolicy = videoActivationPolicy;
if (core.VideoSupported())
{
core.VideoDisplayFilter = "MSOGL";
core.VideoCaptureEnabled = true;
}
core.UsePreviewWindow(true);
}
return core;
}
}
public void CoreStart(CoreDispatcher dispatcher)
{
Core.Start();
Timer = new Timer(OnTimedEvent, dispatcher, 20, 20);
}
private async void OnTimedEvent(object state)
{
await ((CoreDispatcher)state).RunIdleAsync((args) =>
{
Core.Iterate();
});
}
public void AddOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged += myDelegate;
}
public void RemoveOnAccountRegistrationStateChangedDelegate(OnAccountRegistrationStateChangedDelegate myDelegate)
{
Core.Listener.OnAccountRegistrationStateChanged -= myDelegate;
}
public void AddOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged += myDelegate;
}
public void RemoveOnCallStateChangedDelegate(OnCallStateChangedDelegate myDelegate)
{
Core.Listener.OnCallStateChanged -= myDelegate;
}
/// <summary>
/// Used to add a delegate for the OnMessageReceived callback this callback is triggered every time
/// a message is received in ANY ChatRoom.
/// </summary>
public void AddOnOnMessageReceivedDelegate(OnMessageReceivedDelegate myDelegate)
{
Core.Listener.OnMessageReceived += myDelegate;
}
public void RemoveOnOnMessageReceivedDelegate(OnMessageReceivedDelegate myDelegate)
{
Core.Listener.OnMessageReceived -= myDelegate;
}
/// <summary>
/// Used to add a delegate for the OnMessageReceived callback this callback is triggered every time
/// a message is sent in ANY ChatRoom.
/// </summary>
public void AddOnMessageSentDelegate(OnMessageSentDelegate myDelegate)
{
Core.Listener.OnMessageSent += myDelegate;
}
public void RemoveOnMessageSentDelegate(OnMessageSentDelegate myDelegate)
{
Core.Listener.OnMessageSent -= myDelegate;
}
public void LogIn(string identity, string password)
{
Address address = Factory.Instance.CreateAddress(identity);
AuthInfo authInfo = Factory.Instance.CreateAuthInfo(address.Username, "", password, "", "", address.Domain);
Core.AddAuthInfo(authInfo);
AccountParams accountParams = Core.CreateAccountParams();
accountParams.IdentityAddress = address;
string serverAddr = "sip:" + address.Domain + ";transport=tls";
accountParams.ServerAddr = serverAddr;
accountParams.RegisterEnabled = true;
Account account = Core.CreateAccount(accountParams);
Core.AddAccount(account);
Core.DefaultAccount = account;
}
public void LogOut()
{
Account account = Core.DefaultAccount;
if (account != null)
{
AccountParams accountParams = account.Params.Clone();
accountParams.RegisterEnabled = false;
account.Params = accountParams;
}
}
public void ClearCoreAfterLogOut()
{
Core.ClearAllAuthInfo();
Core.ClearAccounts();
}
public async void Call(string uriToCall)
{
await OpenMicrophonePopup();
Address address = Core.InterpretUrl(uriToCall);
Core.InviteAddress(address);
}
public bool MicEnabledSwitch()
{
return Core.MicEnabled = !Core.MicEnabled;
}
public bool SpeakerMutedSwitch()
{
return Core.CurrentCall.SpeakerMuted = !Core.CurrentCall.SpeakerMuted;
}
public async Task<bool> CameraEnabledSwitchAsync()
{
await OpenCameraPopup();
Call call = Core.CurrentCall;
CallParams param = core.CreateCallParams(call);
bool newValue = !param.VideoEnabled;
param.VideoEnabled = newValue;
call.Update(param);
return newValue;
}
/// <summary>
/// Method to create a one to one basic ChatRoom from a string sip address.
/// </summary>
public ChatRoom CreateOrGetChatRoom(string sipAddress)
{
// Construct an Address object from the string parameter if possible.
Address remoteAddress = Core.InterpretUrl(sipAddress);
// We get our current local Address.
Address localAdress = Core.DefaultProxyConfig.IdentityAddress;
// You need to create a ChatRoomParams object to configure
// your future ChatRoom, always use Core.CreateDefaultChatRoomParams().
// By default the default parameters are the ones we set just after, but we
// set them anyway to explain them.
ChatRoomParams chatRoomParams = Core.CreateDefaultChatRoomParams();
// Set the type of SIP server you want to use, if you are
// using a basic SIP backend you can't enable encryption or
// group chat.
chatRoomParams.Backend = ChatRoomBackend.Basic;
// Choose if you want to enable real time text.
chatRoomParams.RttEnabled = false;
// You can choose to enable encryption and choose the type of encryption
// want. We explain in a further step how to use LIME (Linphone
// Instant Message Encryption) with FlexisipChat backend.
chatRoomParams.EncryptionEnabled = false;
chatRoomParams.EncryptionBackend = ChatRoomEncryptionBackend.None;
// Enable this if you want to create a group ChatRoom. We explain in
// a further step how to handle group chat with FlexisipChat backend.
chatRoomParams.GroupEnabled = false;
// To create a ChatRoom always use :
// Core.CreateChatRoom(ChatRoomParams parameters, Address localAddr, IEnumerable<Address> participants);
// If all the parameters match an existing ChatRoom of yours,
// it is returned instead of creating a new one.
return Core.CreateChatRoom(chatRoomParams, localAdress, new[] { remoteAddress });
}
private async Task OpenMicrophonePopup()
{
AudioGraphSettings settings = new AudioGraphSettings(Windows.Media.Render.AudioRenderCategory.Media);
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
AudioGraph audioGraph = result.Graph;
CreateAudioDeviceInputNodeResult resultNode = await audioGraph.CreateDeviceInputNodeAsync(Windows.Media.Capture.MediaCategory.Media);
AudioDeviceInputNode deviceInputNode = resultNode.DeviceInputNode;
deviceInputNode.Dispose();
audioGraph.Dispose();
}
private async Task OpenCameraPopup()
{
MediaCapture mediaCapture = new Windows.Media.Capture.MediaCapture();
await mediaCapture.InitializeAsync(new MediaCaptureInitializationSettings
{
StreamingCaptureMode = StreamingCaptureMode.Video
});
mediaCapture.Dispose();
}
}
}

@ -0,0 +1,40 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _04_BasicChat.Views;
namespace _04_BasicChat.Service
{
internal class NavigationService
{
private static readonly NavigationService instance = new NavigationService();
public static NavigationService Instance
{
get
{
return instance;
}
}
public NavigationRoot CurrentNavigationRoot { get; set; }
public ChatsPage CurrentChatspage { get; set; }
}
}

@ -0,0 +1,50 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Windows.UI.Xaml.Controls;
namespace _04_BasicChat.Service
{
internal class VideoService
{
private static readonly VideoService instance = new VideoService();
public static VideoService Instance
{
get
{
return instance;
}
}
private CoreService CoreService { get; } = CoreService.Instance;
public void StartVideoStream(SwapChainPanel main, SwapChainPanel preview)
{
CoreService.Core.NativePreviewWindowId = preview;
CoreService.Core.NativeVideoWindowId = main;
}
public void StopVideoStream()
{
CoreService.Core.NativePreviewWindowId = null;
CoreService.Core.NativeVideoWindowId = null;
}
}
}

@ -0,0 +1,72 @@
<Page
x:Class="_04_BasicChat.Views.CallsPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="{ThemeResource SystemAccentColorLight3}" Padding="10">
<TextBlock x:Name="HelloText" HorizontalAlignment="Center" VerticalAlignment="Center" Style="{ThemeResource HeaderTextBlockStyle}" Text="Hello " />
</Border>
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition Height="*" />
<RowDefinition Height="auto" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" VerticalAlignment="Center" Margin="20">
<StackPanel Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="URI to call : " />
<TextBox x:Name="UriToCall" Width="350" MinWidth="350" MaxWidth="350" Text="sip:" />
</StackPanel>
<Button x:Name="CallButton" Content="Call" Click="CallClick" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="5" />
<TextBlock x:Name="CallText" Text="Your call state is : Idle" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10" />
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="10">
<Button x:Name="HangOut" Content="Hang out" Click="HangOutClick" IsEnabled="False" />
<Button x:Name="Sound" Content="Switch off Sound" Click="SoundClick" IsEnabled="False" />
<Button x:Name="Camera" Content="Switch on Camera" Click="CameraClick" IsEnabled="False" />
<Button x:Name="Mic" Content="Mute" Click="MicClick" IsEnabled="False" />
</StackPanel>
</StackPanel>
<Grid Grid.Row="1" x:Name="VideoGrid" Canvas.ZIndex="-1" Background="Black" Visibility="Collapsed">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<SwapChainPanel x:Name="VideoSwapChainPanel" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" Grid.Row="0" Grid.ColumnSpan="2" Grid.RowSpan="3" />
<SwapChainPanel x:Name="PreviewSwapChainPanel" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="2" Grid.Row="0" Grid.RowSpan="3">
</SwapChainPanel>
</Grid>
<StackPanel Grid.Row="2" x:Name="IncomingCallStackPanel" Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center" Visibility="Collapsed" Margin="10">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Text="You have a call from :" />
<TextBlock x:Name="IncommingCallText" Text="" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button x:Name="Answer" Content="Answer" Click="AnswerClick" />
<Button x:Name="Decline" Content="Decline" Click="DeclineClick" />
</StackPanel>
</StackPanel>
</Grid>
</Grid>
</Page>

@ -0,0 +1,201 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _04_BasicChat.Service;
using Linphone;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _04_BasicChat.Views
{
public sealed partial class CallsPage : Page
{
private CoreService CoreService { get; } = CoreService.Instance;
private VideoService VideoService { get; } = VideoService.Instance;
private Call IncommingCall;
public CallsPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
VideoService.StopVideoStream();
CoreService.RemoveOnCallStateChangedDelegate(OnCallStateChanged);
base.OnNavigatedFrom(e);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
HelloText.Text += CoreService.Core.DefaultProxyConfig.FindAuthInfo().Username;
CoreService.AddOnCallStateChangedDelegate(OnCallStateChanged);
if (CoreService.Core.CurrentCall != null)
{
OnCallStateChanged(CoreService.Core, CoreService.Core.CurrentCall, CoreService.Core.CurrentCall.State, null);
}
}
private void CallClick(object sender, RoutedEventArgs e)
{
CoreService.Call(UriToCall.Text);
}
private void HangOutClick(object sender, RoutedEventArgs e)
{
CoreService.Core.TerminateAllCalls();
}
private void SoundClick(object sender, RoutedEventArgs e)
{
if (CoreService.SpeakerMutedSwitch())
{
Sound.Content = "Switch on Sound";
}
else
{
Sound.Content = "Switch off Sound";
}
}
private async void CameraClick(object sender, RoutedEventArgs e)
{
await CoreService.CameraEnabledSwitchAsync();
Camera.Content = "Waiting for accept ...";
Camera.IsEnabled = false;
}
private void MicClick(object sender, RoutedEventArgs e)
{
if (CoreService.MicEnabledSwitch())
{
Mic.Content = "Mute";
}
else
{
Mic.Content = "Unmute";
}
}
private void AnswerClick(object sender, RoutedEventArgs e)
{
IncommingCall.Accept();
IncommingCall = null;
}
private void DeclineClick(object sender, RoutedEventArgs e)
{
if (IncommingCall != null)
{
IncommingCall.Decline(Reason.Declined);
IncommingCall = null;
}
}
private void OnCallStateChanged(Core core, Call call, CallState state, string message)
{
CallText.Text = "Your call state is : " + state.ToString();
switch (state)
{
case CallState.IncomingReceived:
IncommingCall = call;
IncomingCallStackPanel.Visibility = Visibility.Visible;
IncommingCallText.Text = " " + call.RemoteAddress.AsString();
break;
case CallState.OutgoingInit:
case CallState.OutgoingProgress:
case CallState.OutgoingRinging:
HangOut.IsEnabled = true;
break;
case CallState.StreamsRunning:
case CallState.UpdatedByRemote:
CallInProgressGuiUpdates();
if (call.CurrentParams.VideoEnabled)
{
StartVideoAndUpdateGui();
}
else
{
StopVideoAndUpdateGui();
}
break;
case CallState.Error:
case CallState.End:
case CallState.Released:
IncommingCall = null;
EndingCallGuiUpdates();
VideoService.StopVideoStream();
break;
}
}
private void StopVideoAndUpdateGui()
{
Camera.Content = "Switch on Camera";
Camera.IsEnabled = true;
VideoGrid.Visibility = Visibility.Collapsed;
VideoService.StopVideoStream();
}
private void StartVideoAndUpdateGui()
{
VideoGrid.Visibility = Visibility.Visible;
Camera.Content = "Switch off Camera";
VideoService.StartVideoStream(VideoSwapChainPanel, PreviewSwapChainPanel);
Camera.IsEnabled = true;
}
private void EndingCallGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
CallButton.IsEnabled = true;
HangOut.IsEnabled = false;
Sound.IsEnabled = false;
Camera.IsEnabled = false;
Mic.IsEnabled = false;
VideoGrid.Visibility = Visibility.Collapsed;
Camera.Content = "Switch on Camera";
Mic.Content = "Mute";
Sound.Content = "Switch off Sound";
}
private void CallInProgressGuiUpdates()
{
IncomingCallStackPanel.Visibility = Visibility.Collapsed;
CallButton.IsEnabled = false;
HangOut.IsEnabled = true;
Sound.IsEnabled = true;
Camera.IsEnabled = true;
Mic.IsEnabled = true;
}
}
}

@ -0,0 +1,41 @@
<Page
x:Class="_04_BasicChat.Views.ChatPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="0.1*" />
<RowDefinition Height="auto" />
<RowDefinition Height="0.75*" />
<RowDefinition Height="0.15*" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<TextBlock x:Name="ChatHeaderText" Text="Your conversation with : " Style="{ThemeResource HeaderTextBlockStyle}" />
</StackPanel>
<Grid Grid.Row="1" Padding="10,0,10,0">
<TextBlock x:Name="PeerUsername" Text="Peer user-name : " />
<TextBlock x:Name="YourUsername" Text="Your user-name : " HorizontalAlignment="Right" />
</Grid>
<ScrollViewer Grid.Row="2" x:Name="MessagesScroll">
<StackPanel Padding="10"
x:Name="MessagesList"
Orientation="Vertical"
VerticalAlignment="Bottom">
</StackPanel>
</ScrollViewer>
<Grid Grid.Row="3">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0.80*" />
<ColumnDefinition Width="0.20*" />
</Grid.ColumnDefinitions>
<TextBox Grid.Column="0" x:Name="OutgoingMessageText" Text="" AcceptsReturn="True" TextWrapping="Wrap" />
<Button Grid.Column="1" x:Name="OutgoingMessageButton" Click="OutgoingMessageButton_Click" Content="Send" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
</Grid>
</Page>

@ -0,0 +1,151 @@
/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using _04_BasicChat.Service;
using Linphone;
using System.Linq;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace _04_BasicChat.Views
{
public sealed partial class ChatPage : Page
{
private NavigationService NavigationService { get; } = NavigationService.Instance;
private ChatRoom ChatRoom;
public ChatPage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
ChatRoom = ((ChatRoom)e.Parameter);
// The ChatRoom also offers to register to some callbacks.
// One of them is OnMessageReceived, like the one we used
// on the core (Core.Listener.OnMessageReceived) but this one
// is triggered only when the message received is part of this
// ChatRoom.
ChatRoom.Listener.OnMessageReceived += OnMessageReceived;
// The method GetHistory get all the ChatMessage you have
// in your local database for this ChatRoom. GetHistory(0)
// means everything but you can specify a max number of messages.
foreach (ChatMessage chatMessage in ChatRoom.GetHistory(0))
{
// See AddMessage(ChatMessage chatMessage) to see how we display messages
AddMessage(chatMessage);
}
// Mark all the messages in th ChatRoom as read, if some messages
// weren't, this will trigger some read notifications to the remote.
ChatRoom.MarkAsRead();
// Only here to update display of unread message count on parent frames.
// See NavigationRoot.UpdateUnreadMessageCount() to see how to get a
// global unread message count.
NavigationService.CurrentNavigationRoot.UpdateUnreadMessageCount();
NavigationService.CurrentChatspage.UpdateChatRooms();
// We can find all the info from the peer in the PeerAddress attribute
// of a ChatRoom object.
ChatHeaderText.Text += ChatRoom.PeerAddress.Username;
PeerUsername.Text += ChatRoom.PeerAddress.Username;
// And yours in LocalAddress.
YourUsername.Text += ChatRoom.LocalAddress.Username;
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
// Don't forget to unregister delegate to avoid memory leak
ChatRoom.Listener = null;
}
/// <summary>
/// Delegate method called every time a message is received in this chat room.
/// </summary>
private void OnMessageReceived(ChatRoom chatRoom, ChatMessage message)
{
if (ChatRoom != null)
{
AddMessage(message);
chatRoom.MarkAsRead();
}
}
private void AddMessage(ChatMessage chatMessage)
{
TextBlock textBlock = new TextBlock();
// You can find a lot of information on a ChatMessage object.
// Here we used the IsOutgoing info to choose on each side
// of the frame the message should be displayed.
if (chatMessage.IsOutgoing)
{
textBlock.HorizontalAlignment = HorizontalAlignment.Right;
}
else
{
textBlock.HorizontalAlignment = HorizontalAlignment.Left;
}
// You can see we take the first element of the Contents list of our ChatMessage. To keep
// it simple we assume that we only send simple text message, we will talk more about multipart
// messages and other types of messagse in the next step.
// For now we only handle chat messages with one content, so we can find our text in
// chatMessage.Contents.First().Utf8Text.
// We used ["" +] because if the message is a file transfer for example the Utf8Text can be null.
textBlock.Text = "" + chatMessage.Contents.First().Utf8Text;
MessagesList.Children.Add(textBlock);
ScrollToBottom();
}
private void ScrollToBottom()
{
MessagesScroll.UpdateLayout();
MessagesScroll.ChangeView(1, MessagesScroll.ExtentHeight, 1);
}
/// <summary>
/// Method called when the "Send" button is clicked
/// </summary>
private void OutgoingMessageButton_Click(object sender, RoutedEventArgs e)
{
if (ChatRoom != null && OutgoingMessageText.Text != null && OutgoingMessageText.Text.Length > 0)
{
// We use the ChatRoom to create a new ChatMessage object. Here we used
// the method CreateMessage(string message) to create a text message.
ChatMessage chatMessage = ChatRoom.CreateMessage(OutgoingMessageText.Text);
// And simply call the Send() method to send the message.
chatMessage.Send();
AddMessage(chatMessage);
}
OutgoingMessageText.Text = "";
}
}
}

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