linphone-tutorials/uwp/cs/07_AdvancedChat/Controls/MessageDisplay.xaml.cs

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/*
* Copyright (c) 2010-2020 Belledonne Communications SARL.
*
* This file is part of Linphone TutorialCS.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Linphone;
using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace _07_AdvancedChat.Controls
{
public sealed partial class MessageDisplay : UserControl
{
private readonly ChatMessage ChatMessage;
private readonly DispatcherTimer Timer;
private int Basetime;
public MessageDisplay(ChatMessage message)
{
this.InitializeComponent();
ChatMessage = message;
UpdateLayoutFromMessage();
UpdateLayoutFromContents();
// Used to create a second by second count down.
Timer = new DispatcherTimer
{
Interval = new TimeSpan(0, 0, 1)
};
Timer.Tick += Timer_Tick;
}
private void MessageDisplay_Loaded(object sender, RoutedEventArgs e)
{
ChatMessage.Listener.OnMsgStateChanged += OnMessageStateChanged;
// The countdown for ephemeral lifetime start only when the message status is "Displayed".
// So we register to this callback to be notified when to start the countdown.
// See OnEphemeralMessageTimerStarted to see how we setup the countdown.
ChatMessage.Listener.OnEphemeralMessageTimerStarted += OnEphemeralMessageTimerStarted;
// Even if we setup a client side countdown we will be notified by the OnEphemeralMessageDeleted
// callback when we should destroy the message.
ChatMessage.Listener.OnEphemeralMessageDeleted += OnEphemeralMessageDeleted;
}
private void MessageDisplay_Unloaded(object sender, RoutedEventArgs e)
{
ChatMessage.Listener = null;
}
private void OnMessageStateChanged(ChatMessage message, ChatMessageState state)
{
MessageState.Text = "The message state is : " + state;
switch (state)
{
case ChatMessageState.FileTransferError:
case ChatMessageState.FileTransferDone:
UpdateLayoutFromContents();
return;
}
}
private void UpdateLayoutFromMessage()
{
MessageState.Text = "The message state is : " + ChatMessage.State;
ReceiveDate.Text = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(ChatMessage.Time).ToLocalTime().ToString("HH:mm");
SenderName.Text += ChatMessage.FromAddress.Username;
if (ChatMessage.IsOutgoing)
{
this.HorizontalAlignment = HorizontalAlignment.Right;
}
else
{
this.HorizontalAlignment = HorizontalAlignment.Left;
}
}
private void UpdateLayoutFromContents()
{
ContentsStack.Children.Clear();
foreach (Content content in ChatMessage.Contents)
{
AddContent(content);
}
}
private void AddContent(Content content)
{
if (content.IsMultipart)
{
foreach (Content innerContent in content.Parts)
{
AddContent(innerContent);
}
return;
}
ContentDisplay contentDisplay = new ContentDisplay(content, ChatMessage);
ContentsStack.Children.Add(contentDisplay);
}
private void OnEphemeralMessageTimerStarted(ChatMessage message)
{
// Here we create a basic timer with the windows UI library.
// Simply note that the ephemeral lifetime is available
// as a read only attribute of a ChatMessage.
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Basetime = ChatMessage.EphemeralLifetime;
EphemeralLifetime.Text = $"{Basetime} remaining before deletion";
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// See Timer_Tick
Timer.Start();
}
private void OnEphemeralMessageDeleted(ChatMessage message)
{
// When this callback is triggered we erase the message from the view.
// Note on security:
// As you can see ephemeral messages are a client-side only feature.
// This means that a malicious client program can easily keep a "deleted" ephemeral message.
// You shouldn't rely on ephemeral messages if you cannot make sure all participants of
// a conversation use compliant applications.
Content = new TextBlock
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{
Text = "deleted ephemeral message"
};
}
private void Timer_Tick(object sender, object e)
{
// Every second we update the text under the ephemeral message
Basetime -= 1;
EphemeralLifetime.Text = $"{Basetime} remaining before deletion";
if (Basetime == 0)
{
Timer.Stop();
}
}
}
}