bigbluebutton-Github/bbb-export-annotations/shapes/Geo.js

66 lines
1.8 KiB
JavaScript

import {Shape} from './Shape.js';
import {TAU} from './helpers.js';
/**
* Class representing geometric shapes.
*
* @class Geo
* @extends {Shape}
*/
export class Geo extends Shape {
/**
* Creates an instance of Geo.
*
* @param {Object} geo - JSON containing geometric shape properties.
*/
constructor(geo) {
super(geo);
this.url = this.props?.url;
this.font = this.props?.font;
this.w = this.props?.w;
this.h = this.props?.h;
this.growY = this.props?.growY;
this.align = this.props?.align;
this.geo = this.props?.geo;
this.verticalAlign = this.props?.verticalAlign;
this.labelColor = this.props?.labelColor;
}
/**
* Gets the vertices of a polygon given its dimensions and the number of sides.
* @param {number} width The width of the bounding box for the polygon.
* @param {number} height The height of the bounding box for the polygon.
* @param {number} sides The number of sides for the polygon.
* @return {Array} An array of objects with x and y coordinates for each vertex.
* @see {@link https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/primitives/utils.ts} Adapted from Tldraw.
*/
static getPolygonVertices(width, height, sides) {
const cx = width / 2;
const cy = height / 2;
const pointsOnPerimeter = [];
let minX = Infinity;
let minY = Infinity;
for (let i = 0; i < sides; i++) {
const step = TAU / sides;
const t = -(TAU / 4) + i * step;
const x = cx + cx * Math.cos(t);
const y = cy + cy * Math.sin(t);
if (x < minX) minX = x;
if (y < minY) minY = y;
pointsOnPerimeter.push({x, y});
}
if (minX !== 0 || minY !== 0) {
for (let i = 0; i < pointsOnPerimeter.length; i++) {
const pt = pointsOnPerimeter[i];
pt.x -= minX;
pt.y -= minY;
}
}
return pointsOnPerimeter;
}
}