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This document provides instructions for developers to setup their environment and work on the upcoming BBB 2.0 (tentative release version).
Install BBB 1.1
Follow the (install instructions)[http://docs.bigbluebutton.org/install/install.html] for 1.1.
Make sure you have a working BBB 1.1 before you proceed with the instructions below.
Setup development environment
Setup your development environment following these (instructions)[http://docs.bigbluebutton.org/dev/setup.html]
Checkout development branch
Checkout the development branch move-java-classes-from-bbb-web-to-bbb-common-web
from this (repository)[https://github.com/ritzalam/bigbluebutton]
Open nine (9) terminal windows so you will dedicate one window for each bbb-component. You can name them client, bbb-apps, apps-common, red5, akka-apps, akka-fsesl, bbb-web, common-web, and messages.
Building the client
On you bbb-client terminal, run the following commands.
cd ~/dev/bigbluebutton/bigbluebutton-client
Build build a specific locale (en_US default)
ant locale -DLOCALE=en_US
To build all locales
ant locales
This will take about 10 minutes (depending on the speed of your computer). Next, let's build the client
ant
This will create a build of the BigBlueButton client in the /home/firstuser/dev/bigbluebutton/bigbluebutton-client/client
directory.
Build BBB Red5 Applications
On your red5 terminal, turn off red5 service
sudo systemctl stop red5
You need to make red5/webapps
writeable. Otherwise, you will get a permission error when you try to deploy into Red5.
sudo chmod -R 777 /usr/share/red5/webapps
Build common-message
On your message terminal, run the following commands. Other components depends on this, so build this first.
cd ~/dev/bigbluebutton/bbb-common-message/
sbt clean
sbt publish
sbt publishLocal
Build bbb-apps
We've split bbb-apps into bbb-apps-common and bigbluebutton-apps. We need to build bbb-apps-common first.
On your apps-common terminal, build the bbb-apps-common component.
cd ~/dev/bigbluebutton/bbb-apps-common/
# Force updating of bbb-commons-message
sbt clean
# Build and share library
sbt publish publishLocal
On your bbb-apps terminal, run the following commands.
cd ~/dev/bigbluebutton/bigbluebutton-apps/
# To make sure the lib folder is clean of old dependencies especially if you've used this
# dev environment for BBB 1.1, delete the contents of the lib directory. You can only to
# do once.
rm lib/*
# Force updating dependencies (bbb-apps-common)
gradle clean
gradle resolveDeps
gradle war deploy
Manually start services
Run Red5
On your red5 terminal, start red5.
cd /usr/share/red5
sudo -u red5 ./red5.sh
Run Akka Apps
On your akka-apps terminal, start akka-apps
cd ~/dev/bigbluebutton/akka-bbb-apps
# To make sure the lib folder is clean of old dependencies especially if you've used this
# dev environment for BBB 1.1, delete the contents of the lib directory. You can only to
# do once.
rm lib_managed/*
# We need to stop the existing packaged akka-apps
sudo systemctl stop bbb-apps-akka
# Now we can run our own
sbt clean
sbt run
Run Akka FSESL App
On your akka-fsesl terminal, start akka-fsesl
cd ~/dev/bigbluebutton/akka-bbb-fsesl
# To make sure the lib folder is clean of old dependencies especially if you've used this
# dev environment for BBB 1.1, delete the contents of the lib directory. You can only to
# do once.
rm lib_managed/*
# We need to stop the existing packaged akka-fsesl
sudo systemctl stop bbb-fsesl-akka
# Now we can run our own
sbt clean
sbt run
Build bbb-web
We've split up bbb-web into bbb-common-web and bigbluebutton-web. We need to build bbb-common-web first.
On your common-web terminal, run these commands
cd ~/dev/bigbluebutton/bbb-common-web/
# To make sure the lib folder is clean of old dependencies especially if you've used this
# dev environment for BBB 1.1, delete the contents of the lib directory. You can only to
# do once.
rm lib_managed/*
# Force updating of dependencies especially bbb-commons-message
sbt clean
sbt publish publishLocal
Run bbb-web
First we need to remove the old bbb-web
app from tomcat to avoid duplicate messages
sudo cp /var/lib/tomcat7/webapps/bigbluebutton.war /var/lib/tomcat7/webapps/bigbluebutton.war-packaged
sudo rm -r /var/lib/tomcat7/webapps/bigbluebutton
On your bbb-web terminal, start bbb-web
cd ~/dev/bigbluebutton/bigbluebutton-web
Get the salt and BBB URL from /var/lib/tomcat7/webapps/demo/bbb_api_conf.jsp
Edit grails-app/conf/bigbluebutton.properties
and change the following with
the salt and IP you got from above.
bigbluebutton.web.serverURL=http://192.168.74.128
securitySalt=856d5e0197b1aa0cf79897841142a5f6
Start bbb-web
# To make sure the lib folder is clean of old dependencies especially if you've used this
# dev environment for BBB 1.1, delete the contents of the lib directory. You can only to
# do once.
rm lib/*
gradle clean
gradle resolveDeps
grails clean
sudo chmod -R ugo+rwx /var/log/bigbluebutton
grails -Dserver.port=8888 run-war
If things started without errors, congrats!
Converting and Adding new messages
In bigbluebutton-apps, from InMessages.scala choose the message to convert.
case class UserShareWebcam(meetingID: String, userId: String, stream: String) extends InMessage
In bbb-apps-common, add new message in BbbCoreEnvelope.scala
object UserShareWebcamMsg { val NAME = "UserShareWebcamMsg" }
case class UserShareWebcamMsg(header: BbbClientMsgHeader, body: UserShareWebcamMsgBody)
Define UserShareWebcamMsgBody
in MessageBody.scala
case class UserShareWebcamMsgBody(userId: String, stream: String)
From the client, send message as
{
"header": {
"name": "UserShareWebcamMsg",
"meetingId": "foo-meetingId",
"userId": "bar-userId"
},
"body": {
"streamId": "my-webcam-stream"
}
}
In ReceivedJsonMsgHandlerActor, deserialize the message with implementation in ReceivedJsonMsgDeserializer.
case UserShareWebcamMsg.NAME =>
for {
m <- routeUserShareWebcamMsg(jsonNode)
} yield {
send(envelope, m)
}
Route the message in ReceivedMessageRouter.
def send(envelope: BbbCoreEnvelope, msg: UserShareWebcamMsg): Unit = {
val event = BbbMsgEvent(msg.header.meetingId, BbbCommonEnvCoreMsg(envelope, msg))
publish(event)
}
Handle the message in MeestingActor replacing the old implementation.
A complete example would be the ValidateAuthTokenReqMsg
.
Installing Flex SDK 4.16.0 and Playerglobal 23.0 for version 2.1 development
In the next step, you need to get the Apache Flex 4.16.0 SDK package.
Next, you need to make a directory to hold the tools needed for BigBlueButton development.
mkdir -p ~/dev/tools
cd ~/dev/tools
First, you need to download the SDK tarball from an Apache mirror site and then unpack it.
wget https://archive.apache.org/dist/flex/4.16.0/binaries/apache-flex-sdk-4.16.0-bin.tar.gz
tar xvfz apache-flex-sdk-4.16.0-bin.tar.gz
Next, create a linked directory with a shortened name for easier referencing.
ln -s ~/dev/tools/apache-flex-sdk-4.16.0-bin ~/dev/tools/flex
Once the Apache Flex SDK is unpacked, you need to download one of the dependencies manually because the file was moved from its original URL.
wget --content-disposition https://github.com/swfobject/swfobject/archive/2.2.tar.gz
tar xvfz swfobject-2.2.tar.gz
cp -r swfobject-2.2/swfobject flex/templates/
Now that we've finished with the first dependency we need to download the Adobe Flex SDK. We'll do this step manually in case the download fails (if it does, remove the incomplete file and issue the wget
command again).
cd flex/
mkdir -p in/
wget http://download.macromedia.com/pub/flex/sdk/builds/flex4.6/flex_sdk_4.6.0.23201B.zip -P in/
Once the supplementary SDK has downloaded, we can use its build.xml
script to automatically download the remaining third-party tools.
ant -f frameworks/build.xml thirdparty-downloads
After Flex downloads the remaining third-party tools, you need to modify their permissions.
find ~/dev/tools/flex -type d -exec chmod o+rx '{}' \;
chmod 755 ~/dev/tools/flex/bin/*
chmod -R +r ~/dev/tools/flex
The next step in setting up the Flex SDK environment is to download a Flex library for video.
mkdir -p ~/dev/tools/flex/frameworks/libs/player/23.0
cd ~/dev/tools/flex/frameworks/libs/player/23.0
wget http://fpdownload.macromedia.com/get/flashplayer/installers/archive/playerglobal/playerglobal23_0.swc
mv -f playerglobal23_0.swc playerglobal.swc
The last step to have a working Flex SDK is to configure it to work with playerglobal 23.0
cd ~/dev/tools/flex
sed -i "s/11.1/23.0/g" frameworks/flex-config.xml
sed -i "s/<swf-version>14<\/swf-version>/<swf-version>34<\/swf-version>/g" frameworks/flex-config.xml
sed -i "s/{playerglobalHome}\/{targetPlayerMajorVersion}.{targetPlayerMinorVersion}/libs\/player\/23.0/g" frameworks/flex-config.xml
With the tools installed, you need to add a set of environment variables to your .profile
to access these tools.
vi ~/.profile
Copy-and-paste the following text at bottom of .profile
.
export FLEX_HOME=$HOME/dev/tools/flex
export PATH=$PATH:$FLEX_HOME/bin
export ANT_OPTS="-Xmx512m -XX:MaxPermSize=512m"
Reload your profile to use these tools (this will happen automatically when you next login).
source ~/.profile
Check that the tools are now in your path by running the following command.
$ mxmlc -version
Version 4.16.0 build 20170305
Configure the client to use CDN
It is possible to load the SWF application, modules and and locales from an external server; a CDN as a example. Let's suppose that our eternal domain is cdn.company.org
1.First create a crossdomain.xml
file into /var/www/bigbluebutton-default/
<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy>
<site-control permitted-cross-domain-policies="master-only"/>
<allow-access-from domain="cdn.company.org"/>
</cross-domain-policy>
For more information about crossdomain policy please visit this link http://www.adobe.com/devnet/articles/crossdomain_policy_file_spec.html
2.In config.xml you can configure some assets to be loaded from an external server. The same can also be done for every url
property for module
tag. Please check the example below
<language ... localesConfig="http://cdn.company.org/client/conf/locales.xml"
localesDirectory="http://cdn.company.org/client/locale/" />
<skinning url="http://cdn.company.org/client/branding/css/V2Theme.css.swf" />
<branding logo="http://cdn.company.org/client/logo.swf" ...
background="http://cdn.company.org/client/background.png" />
...
<module name="ChatModule" url="http://cdn.company.org/client/ChatModule.swf" ... />
3.Then in BigBlueButton.html
make sure you load the main swf from your remote URL. You can make the same with all other assets.
content.innerHTML = '<object type="application/x-shockwave-flash" id="BigBlueButton" name="BigBlueButton" tabindex="0" data="http://cdn.company.org/client/BigBlueButton.swf" style="position: relative; top: 0.5px;" width="100%" height="100%" align="middle"><param name="quality" value="high"><param name="bgcolor" value="#FFFFFF"><param name="allowfullscreen" value="true"><param name="allowfullscreeninteractive" value="true"><param name="wmode" value="window"><param name="allowscriptaccess" value="always"><param name="seamlesstabbing" value="true"></object>';
}
};
} else {
swfobject.embedSWF("http://cdn.company.org/client/BigBlueButton.swf", "altFlash", "100%", "100%", "11.0.0", "http://cdn.company.org/client/expressInstall.swf", flashvars, params, attributes, embedCallback);
}