9128a2dde8
* Refactor: Remove the old user status (reaction/emoji) * Update settings.yml * test: remove old user status testing code related --------- Co-authored-by: Anton B <antonbsa.bck@gmail.com>
55 lines
1.8 KiB
JavaScript
55 lines
1.8 KiB
JavaScript
const e = require('../core/elements');
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async function openLockViewers(test) {
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await test.waitAndClick(e.manageUsers);
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await test.waitAndClick(e.lockViewersButton);
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}
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async function setGuestPolicyOption(test, option) {
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await test.waitAndClick(e.manageUsers);
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await test.waitAndClick(e.guestPolicyLabel);
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await test.waitAndClick(option);
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}
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async function checkAvatarIcon(test, checkModIcon = true) {
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await test.hasElement(`${e.currentUser} ${checkModIcon ? e.moderatorAvatar : e.viewerAvatar}`);
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}
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async function checkIsPresenter(test) {
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return test.page.evaluate(([currentAvatarSelector, userAvatarSelector]) => {
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return document.querySelectorAll(`${currentAvatarSelector} ${userAvatarSelector}`)[0].hasAttribute('data-test-presenter')
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}, [e.currentUser, e.userAvatar])
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}
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async function checkMutedUsers(test) {
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await test.wasRemoved(e.muteMicButton);
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await test.hasElement(e.unmuteMicButton);
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}
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async function drawArrow(test) {
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const modWbLocator = test.getLocator(e.whiteboard);
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const wbBox = await modWbLocator.boundingBox();
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await test.waitAndClick(e.wbArrowShape);
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await test.page.mouse.move(wbBox.x + 0.3 * wbBox.width, wbBox.y + 0.3 * wbBox.height);
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await test.page.mouse.down();
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await test.page.mouse.move(wbBox.x + 0.7 * wbBox.width, wbBox.y + 0.7 * wbBox.height);
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await test.page.mouse.up();
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}
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async function timeInSeconds(locator) {
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const text = await locator.innerText();
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const [minutes, seconds] = text.split(':').map(Number);
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const timeInSeconds = minutes * 60 + seconds;
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return timeInSeconds;
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}
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exports.openLockViewers = openLockViewers;
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exports.setGuestPolicyOption = setGuestPolicyOption;
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exports.checkAvatarIcon = checkAvatarIcon;
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exports.checkIsPresenter = checkIsPresenter;
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exports.checkMutedUsers = checkMutedUsers;
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exports.drawArrow = drawArrow;
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exports.timeInSeconds = timeInSeconds;
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