import LocalPCLoopback from '/imports/ui/services/webrtc-base/local-pc-loopback'; import browserInfo from '/imports/utils/browserInfo'; const MEDIA_TAG = window.meetingClientSettings.public.media.mediaTag; const USE_RTC_LOOPBACK_CHR = window.meetingClientSettings.public.media.localEchoTest.useRtcLoopbackInChromium; const { enabled: DELAY_ENABLED = true, delayTime = 0.5, maxDelayTime = 2, } = window.meetingClientSettings.public.media.localEchoTest.delay; let audioContext = null; let sourceContext = null; let contextDestination = null; let stubAudioElement = null; let delayNode = null; const useRTCLoopback = () => (browserInfo.isChrome || browserInfo.isEdge) && USE_RTC_LOOPBACK_CHR; const createAudioRTCLoopback = () => new LocalPCLoopback({ audio: true }); const cleanupDelayNode = () => { if (delayNode) { delayNode.disconnect(); delayNode = null; } if (sourceContext) { sourceContext.disconnect(); sourceContext = null; } if (audioContext) { audioContext.close(); audioContext = null; } if (contextDestination) { contextDestination.disconnect(); contextDestination = null; } if (stubAudioElement) { stubAudioElement.pause(); stubAudioElement.srcObject = null; stubAudioElement = null; } }; const addDelayNode = (stream) => { if (stream) { if (delayNode || audioContext || sourceContext) cleanupDelayNode(); const audioElement = document.querySelector(MEDIA_TAG); // Workaround: attach the stream to a muted stub audio element to be able to play it in // Chromium-based browsers. See https://bugs.chromium.org/p/chromium/issues/detail?id=933677 stubAudioElement = new Audio(); stubAudioElement.muted = true; stubAudioElement.srcObject = stream; // Create a new AudioContext to be able to add a delay to the stream audioContext = new AudioContext(); sourceContext = audioContext.createMediaStreamSource(stream); contextDestination = audioContext.createMediaStreamDestination(); // Create a DelayNode to add a delay to the stream delayNode = new DelayNode(audioContext, { delayTime, maxDelayTime }); // Connect the stream to the DelayNode and then to the MediaStreamDestinationNode // to be able to play the stream. sourceContext.connect(delayNode); delayNode.connect(contextDestination); delayNode.delayTime.setValueAtTime(delayTime, audioContext.currentTime); // Play the stream with the delay in the default audio element (remote-media) audioElement.srcObject = contextDestination.stream; } }; const deattachEchoStream = () => { const audioElement = document.querySelector(MEDIA_TAG); if (DELAY_ENABLED) { audioElement.muted = false; cleanupDelayNode(); } audioElement.pause(); audioElement.srcObject = null; }; const playEchoStream = async (stream, loopbackAgent = null) => { if (stream) { deattachEchoStream(); let streamToPlay = stream; if (loopbackAgent) { // Chromium based browsers need audio to go through PCs for echo cancellation // to work. See https://bugs.chromium.org/p/chromium/issues/detail?id=687574 try { await loopbackAgent.start(stream); streamToPlay = loopbackAgent.loopbackStream; } catch (error) { loopbackAgent.stop(); } } if (DELAY_ENABLED) { addDelayNode(streamToPlay); } else { // No delay: play the stream in the default audio element (remote-media), // no strings attached. const audioElement = document.querySelector(MEDIA_TAG); audioElement.srcObject = streamToPlay; audioElement.muted = false; audioElement.play(); } } }; export default { useRTCLoopback, createAudioRTCLoopback, deattachEchoStream, playEchoStream, };