define [ 'underscore', 'backbone', 'socket.io', 'globals', 'cs!utils' ], (_, Backbone, IO, globals, Utils) -> ConnectionModel = Backbone.Model.extend initialize: -> @socket = null @host = window.location.protocol + "//" + window.location.host disconnect: -> if @socket? console.log "disconnecting from", @host @socket.disconnect() else console.log "tried to disconnect but it's not connected" connect: -> unless @socket? console.log "connecting to the server", @host @socket = io.connect(@host) @_registerEvents() else console.log "tried to connect but it's already connected" isConnected: -> # if we have a socket set we assume we are connected @socket? # Registers listeners to all events in the websocket. Passes these events to the # event bus so that other objects can receive them too. _registerEvents: -> # Immediately say we are connected @socket.on "connect", => console.log "socket on: connect" globals.events.trigger("connection:connected") @socket.emit "user connect" # tell the server we have a new user # Received event to logout yourself @socket.on "logout", -> console.log "socket on: logout" Utils.postToUrl "logout" window.location.replace "./" # If the server disconnects from the client or vice-versa @socket.on "disconnect", -> console.log "socket on: disconnect" window.location.replace "./" globals.events.trigger("connection:disconnected") @socket = null @socket.on "reconnect", -> console.log "socket on: reconnect" globals.events.trigger("connection:reconnect") @socket.on "reconnecting", -> console.log "socket on: reconnecting" globals.events.trigger("connection:reconnecting") @socket.on "reconnect_failed", -> console.log "socket on: reconnect_failed" globals.events.trigger("connection:reconnect_failed") # If an error occurs while not connected # @param {string} reason Reason for the error. @socket.on "error", (reason) -> console.error "unable to connect socket.io", reason # Received event to update all the slide images # @param {Array} urls list of URLs to be added to the paper (after old images are removed) @socket.on "all_slides", (all_slidesEventObject) => console.log "socket on: all_slides" console.log("all_slidesEventObject: "); console.log(all_slidesEventObject) globals.events.trigger("connection:all_slides", all_slidesEventObject); # Received event to clear the whiteboard shapes @socket.on "clrPaper",=> console.log "socket on: clrPaper" globals.events.trigger("connection:clrPaper") # Received event to update all the shapes in the whiteboard # @param {Array} shapes Array of shapes to be drawn @socket.on "all_shapes", (shapes) => console.log "socket on: all_shapes" console.log shapes globals.events.trigger("connection:all_shapes", shapes) # Received event to update a shape being created # @param {string} shape type of shape being updated # @param {Array} data all information to update the shape @socket.on "updShape", (data) => shape = data.shape.type console.log "socket on: updShape" globals.events.trigger("connection:updShape", shape, data) # Received event to create a shape on the whiteboard # @param {string} shape type of shape being made # @param {Array} data all information to make the shape @socket.on "whiteboardMakeShape", (data) => shape = data.shape.type console.log "socket on: whiteboardMakeShape" globals.events.trigger("connection:whiteboardMakeShape", shape, data) # Pencil drawings are received as points from the server and painted as lines. @socket.on "shapePoints", (type, color, thickness, points) => console.log "socket on: shapePoints" globals.events.trigger("connection:shapePoints", type, color, thickness, points) # Received event to update the cursor coordinates # @param {number} x x-coord of the cursor as a percentage of page width # @param {number} y y-coord of the cursor as a percentage of page height @socket.on "mvCur", (data) => x = data.cursor.x y = data.cursor.y console.log "socket on: mvCur" globals.events.trigger("connection:mvCur", x, y) # Received event to update the zoom or move the slide # @param {number} x x-coord of the cursor as a percentage of page width # @param {number} y y-coord of the cursor as a percentage of page height @socket.on "move_and_zoom", (xOffset, yOffset, widthRatio, heightRatio) => #console.log "socket on: move_and_zoom" globals.events.trigger("connection:move_and_zoom", xOffset, yOffset, widthRatio, heightRatio) # Received event to update the slide image # @param {string} url URL of image to show @socket.on "changeslide", (url) => console.log "socket on: changeslide" globals.events.trigger("connection:changeslide", url) # Received event to update the viewBox value # @param {string} xperc Percentage of x-offset from top left corner # @param {string} yperc Percentage of y-offset from top left corner # @param {string} wperc Percentage of full width of image to be displayed # @param {string} hperc Percentage of full height of image to be displayed # TODO: not tested yet @socket.on "viewBox", (xperc, yperc, wperc, hperc) => console.log "socket on: viewBox" globals.events.trigger("connection:viewBox", xperc, yperc, wperc, hperc) # Received event to update the zoom level of the whiteboard. # @param {number} delta amount of change in scroll wheel @socket.on "zoom", (delta) -> console.log "socket on: zoom" globals.events.trigger("connection:zoom", delta) # Received event to update the whiteboard size and position # @param {number} cx x-offset from top left corner as percentage of original width of paper # @param {number} cy y-offset from top left corner as percentage of original height of paper # @param {number} sw slide width as percentage of original width of paper # @param {number} sh slide height as a percentage of original height of paper @socket.on "paper", (cx, cy, sw, sh) -> console.log "socket on: paper" globals.events.trigger("connection:paper", cx, cy, sw, sh) # Received event when the panning action finishes @socket.on "panStop", -> console.log "socket on: panStop" globals.events.trigger("connection:panStop") # Received event to denote when the text has been created @socket.on "textDone", -> console.log "socket on: textDone" globals.events.trigger("connection:textDone") # Received event to update the status of the upload progress # @param {string} message update message of status of upload progress # @param {boolean} fade true if you wish the message to automatically disappear after 3 seconds @socket.on "uploadStatus", (message, fade) => console.log "socket on: uploadStatus" globals.events.trigger("connection:uploadStatus", message, fade) # Received event for a user list change # @param {Array} users Array of names and publicIDs of connected users # TODO: event name with spaces is bad @socket.on "user list change", (users) => console.log "socket on: user list change" globals.events.trigger("connection:user_list_change", users) # TODO: event name with spaces is bad @socket.on "load users", (users) => console.log "socket on: load users" globals.events.trigger("connection:load_users", users) # Received event for a new user @socket.on "UserJoiningRequest", (message) => console.log "socket on: UserJoiningRequest" #console.log message #eventObject = JSON.parse(message); console.log("message: ") console.log(message); userid = message.user.metadata.userid username = message.user.name globals.events.trigger("connection:user_join", userid, username) # Received event when a user leave @socket.on "user leave", (userid) => console.log "socket on: user leave" globals.events.trigger("connection:user_leave", userid) # Received event to set the presenter to a user # @param {string} userID publicID of the user that is being set as the current presenter @socket.on "setPresenter", (userid) => console.log "socket on: setPresenter" globals.events.trigger("connection:setPresenter", userid) # Received event for a new public chat message # @param {string} name name of user # @param {string} msg message to be displayed #THIS IS THE OLD MESSAGE FORMAT. NOT USED ANYMORE ###@socket.on "msg", (name, msg) => console.log "socket on: msg" globals.events.trigger("connection:msg", name, msg)### # Received event for a new public chat message # @param {string} name name of user # @param {string} msg message to be displayed @socket.on "SendPublicChatMessage", (msgEvent) => console.log "socket on: msg" console.log(msgEvent); name = msgEvent.chat.from.name msg = msgEvent.chat.text globals.events.trigger("connection:msg", name, msg) # Received event to update all the messages in the chat box # @param {Array} messages Array of messages in public chat box @socket.on "all_messages", (messages) => console.log "socket on: all_messages" globals.events.trigger("connection:all_messages", messages) # Emit an update to move the cursor around the canvas # @param {number} x x-coord of the cursor as a percentage of page width # @param {number} y y-coord of the cursor as a percentage of page height emitMoveCursor: (x, y) -> @socket.emit "mvCur", x, y # Requests the shapes from the server. emitAllShapes: -> @socket.emit "all_shapes" # Emit a message to the server # @param {string} the message emitMsg: (msg) -> console.log "emitting message: " console.log(msg) @socket.emit "msg", msg # Emit the finish of a text shape emitTextDone: -> @socket.emit "textDone" # Emit the creation of a shape # @param {string} shape type of shape # @param {Array} data all the data required to draw the shape on the client whiteboard emitMakeShape: (shape, data) -> @socket.emit "makeShape", shape, data # Emit the update of a shape # @param {string} shape type of shape # @param {Array} data all the data required to update the shape on the client whiteboard emitUpdateShape: (shape, data) -> @socket.emit "updShape", shape, data # Emit an update in the whiteboard position/size values # @param {number} cx x-offset from top left corner as percentage of original width of paper # @param {number} cy y-offset from top left corner as percentage of original height of paper # @param {number} sw slide width as percentage of original width of paper # @param {number} sh slide height as a percentage of original height of paper emitPaperUpdate: (cx, cy, sw, sh) -> @socket.emit "paper", cx, cy, sw, sh # Update the zoom level for the clients # @param {number} delta amount of change in scroll wheel emitZoom: (delta) -> @socket.emit "zoom", delta # Request the next slide emitNextSlide: -> @socket.emit "nextslide" # Request the previous slide emitPreviousSlide: -> @socket.emit "prevslide" # Logout of the meeting emitLogout: -> @socket.emit "logout" # Emit panning has stopped emitPanStop: -> @socket.emit "panStop" # Publish a shape to the server to be saved # @param {string} shape type of shape to be saved # @param {Array} data information about shape so that it can be recreated later emitPublishShape: (shape, data) -> @socket.emit "saveShape", shape, JSON.stringify(data) # Emit a change in the current tool # @param {string} tool [description] emitChangeTool: (tool) -> @socket.emit "changeTool", tool # Tell the server to undo the last shape emitUndo: -> @socket.emit "undo" # Emit a change in the presenter emitSetPresenter: (id) -> @socket.emit "setPresenter", id # Emit signal to clear the canvas emitClearCanvas: (id) -> @socket.emit "clrPaper", id ConnectionModel