When listenOnlyMode=false, skipCheck=true and skipCheckOnJoin=true, the
audio tries to start a session more than one time, causing it to fail
at the first one (and reconnect after that).
Now we check if user is already connecting before trying to start a new
audio session.
Added some info in settings.yml for the options related to this commit
Closes#12190
When setting skipCheckOnJoin to true, an extra audio channel is created in
FreeSWITCH, after user accepts the echo test. The extra channel is removed
when user leaves the room, but this still may affect performance.
When joining/returning breakouts, audio would always connect
with full audio. This can lead to a performance problem, once
all listenonly users would join full audio, increasing the
number of streams in FreeSWITCH.
We now have a consistent behavior, which is:
1 - The choice made by the user in the main room is predominant:
if mic is active in main room, user will automatically
join mic in breakout room. When returning from breakout
room, user will also join with mic again.
2 - Changes made in breakout room won't have effect when
returning to the main room. This means if user, for example,
change from listenonly to mic in breakout room, the returning
will consider the option choosen previously (listenonly) and
listenonly will be active again in the main room.
3 - If user didn't join audio in the main room, the audio modal
will be prompted when joining the breakout room (this is
a special case of (1))
The following is some technicall information:
InputStreamLiveSelector (component.jsx) now calls
'handleLeaveAudio' function, which is the default
function when user leaves audio (also used when
dynamic devices are inactive).
We now store information about user's choice (mic or listenonly)
using local storage, instead of the previous cookie method (this
was triggering some warnings in browser's console).
Also did a small refactoring to match eslint rules.
Fixes#11662.
Firefox doesn't create a device called 'default' and we were trying
to set this when user is joining the room. We don't do this anymore, letting
devices to be changed when there's some user request.
Moved outputDeviceId inputDeviceId information to be managed in bridge
(just like we do with inputDeviceId), we don't store this duplicated
information in audio container anymore.
Fixed the eslint warning in "playAlertSound(url) { ..."
We are safe to let users try to change input/output devices because the
device list is retrieved from enumerateDevices.
When listen only fallbacks from Kurento to FreeSWITCH, we must guarantee
the muted alert won't be created, speciallly because listen-only's fallback
uses a flow similar to microphone's. Client currently crashes when this
happens: this commit fixes this peoblem.
Allow listenonly users to change output devices
Fixed dynamic audio device change for firefox
Fixed shortcuts for audio join/leave
Show (with a bold font) the current selected device
[performance] Prevent calling mediaDevices.enumerateDevices every time we render
the selector. This adds a delay (~200ms, on my chrome setup) to render this component
[performance] Do not call enumerateDevices to search for new devices, instead we listen on mediaDevices.deviceChange event
Small refactoring and fixed a few errors that were being throw in browser's console
Fixed device selection when this is done in audio-settings modal
Fallback to default device when current device is removed
Truncate device name length
Renamed "Input","Output" labels to "Microphone","Speakers", respectively
Update eslint rule for accessKey
Currently this information is lost everytime breakout-room component is
unmounted, causing the panel to shows wrong information during next renders
Fixes#11333
After ending the notification playback, we set the ".src" property to null, which immediately stop the internal player of mobile browser (tested on Chrome for Android - device list is on #11458).
For the specific list of devices, this prevents the internal buffer error "-61" described in #11458.
Fixes#11458.