The underlying webkit autoplay issues were properly tackled a long time ago now; this thing isnt needed anymore
Also took the liberty to remove the whole create listen only stream thing because it`s useless
Adapted the breakout room screen sharing shutdown to use the new refactor calls
Also changed the behaviour a bit to only trigger the stop code for presenters/sharers, mimicking the camera behaviour and not leaving viewer with stuck screens
* moving locales folder to /public and applying changes needed to serve locales as static files
* better dev/prod check
* transifex pull script changes to match new locales directory + ignore locales with less than 100 lines
* fix local/prod locales path
* merge fallback messages
* applies new locale changes to legacy client
`bbb-html5.nginx` file content should also be changed to the following:
```
location /html5client/locales {
alias /usr/share/meteor/bundle/programs/web.browser/app/locales;
}
location /html5client/compatibility {
alias /usr/share/meteor/bundle/programs/web.browser/app/compatibility;
}
location /html5client/resources {
alias /usr/share/meteor/bundle/programs/web.browser/app/resources;
}
location /html5client/svgs {
alias /usr/share/meteor/bundle/programs/web.browser/app/svgs;
}
location /html5client/fonts {
alias /usr/share/meteor/bundle/programs/web.browser/app/fonts;
}
location /html5client {
# proxy_pass http://127.0.0.1:4100; # use for development
proxy_pass http://poolhtml5servers; # use for production
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
}
```
This is a workaround that shaves off some edge cases around wrongfully done camera reconnections and outbound cameras getting stuck in the UI even though they arent being shared anymore
Problem: setReconnectionTimeout was being called in the first candidate generation to set the negotiation/reconnection timeout up. That caused some browsers or specific scenarios (mainly envs without STUN) to establish the negotiation (playStart) before generating any useful out-of-band candidates (relay). That would cause the timeout to be set AFTER it is supposed to be cleared due to success (playStart), making the webcam drop after a while
So I moved the setReconnectionTimeout call to a safer spot: right after the first negotiation requisition goes out to bbb-webrtc-sfu