* Fix: Restore keyboard navigation on userlist
* Add: restore function
* Fix: Add support to arrow down and space to enter navigation area
* Fix: Wrong page size calculation
- Ensure presenter & viewer camera are the same whten using Fit To Width
- Some zoom issues when resizing/reloading
- Fix Viewer still sable to zoom white mouse wheel after someone takes presenter
- Do not apply shortcuts when using "Edit Link" shape dialog is open
- Hide Tldraw native reset zoom button as it does not to what expected
* feat(chat): improve messages rendering
This commit adds memoization and comparsion functions to the chat pages
and chat messages to prevent whole chat re-renders and unnecessary
message re-renders caused by React's default shallow comparsion mechanism.
The comparsion functions ensure that only the pertinent message attributes
trigger a component's re-render.
Messages sent by a user are not updated (re-rendered) when their role
change. In other words, the chat messages reflect the user's role at the
time the message was sent. Altering the message to reflect the user's
current role could confuse participants, as it would modify the context
of the past conversation. This behavior has been validated by the UI/UX
team and brings benefits such as performance improvements and consistent
behavior with how playback handles such messages.
* fix linter errors
Add fields:
contentType: to identify whether is camera or screenshare
hasAudio: useful for screenshare
focused: indicates if this screenshare will be shown in presentation area
Refactor styles to update the background color of connection status bars in dark mode. The #connectionBars > div now has a background color of var(--darkreader-neutral-text)
This commit refactors the label generation for audio captions in the audio-captions button and captions components. Instead of directly using the intl formatMessage function, the label is now generated using the intlMessages object and the getLocaleName function from the audio-captions service. This change prevents an issue with custom locales.
* fix: Custom styles not applying to loading screen
* fix: Apply custom styles before rendering children
* fix: Use Object.assign instead of spread syntax
* fix: Add cleanup function to clear the timeout and abort the fetch
* fix: Clear the timeout if the fetch completes successfully
* refactor: Remove unused queries file
Fixes race condition happening when multiple plugins that add extensible
area elements are loaded by the client. The issue is caused by the state
update of the extensible area items set by plugins, based on previous
state without using a callback. Replaced direct state updates with the
appropriate callback pattern to ensure consistent state changes.
* feat(screenshare): Option to show disabled screenshare button for non presenters
* Update bigbluebutton-html5/imports/ui/components/screenshare/service.js
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Co-authored-by: Ramón Souza <contato@ramonsouza.com>
We currently use full renegotiation for audio, video, and screen sharing
reconnections, which involves re-creating transports and signaling channels
from scratch. While effective in some scenarios, this approach is slow and,
especially with outbound cameras and screen sharing, prone to failures.
To counter that, WebRTC provides a mechanism to restart ICE without needing
to re-create the peer connection. This allows us to avoid full renegotiation
and bypass some server-side signaling limitations. Implementing ICE restart
should make outbound camera/screen sharing reconnections more reliable and
faster.
This commit implements the ICE restart procedure for all WebRTC components'
*outbound* peers. It is based on bbb-webrtc-sfu >= v2.15.0-beta.0, which
added support for ICE restart requests. This feature is *off by default*.
To enable it, adjust the following flags:
- `/etc/bigbluebutton/bbb-webrtc-sfu/production.yml`: `allowIceRestart: true`
- `/etc/bigbluebutton/bbb-html5.yml`: `public.kurento.restartIce`
* Refer to the inline documentation; this can be enabled on the client side
per media type.
* Note: The default max retries for audio is lower than for cameras/screen
sharing (1 vs 3). This is because the full renegotiation process for audio
is more reliable, so ICE restart is attempted first, followed by full
renegotiation if necessary. This approach is less suitable for cameras/
screen sharing, where longer retry periods for ICE restart make sense
since full renegotation there is... iffy.
Endpoints that are inbound/`recvonly` only (client's perspective) do *not*
support ICE restart yet. There are two main reasons:
- Server-side changes are required to support `recvonly` endpoints,
particularly the proper handling of the server’s `setup` role in the
its SDPs during an ICE restart. These changes are too broad for now,
so they are deferred to future releases (SFU@v2.16).
- Full reconnections for `recvonly` endpoints are currently reliable,
unlike for `send*` endpoints. ICE restarts could still provide benefits
for `recvonly` endpoints, but we need the server updates first.
- We were sending one websocket message for each removed shape, send only one with all IDs.
- The shape limit verification was not always working with rapid updates and if somehow the db got more shapes,
the users couldn't update or delete any shape anymore
- Unnecessary remove shape messages were being sent to the server when going over limit
When a shape is changed, the full shape objcect was being transmitted to the server again.
Do a diff to only send what changed (similarly as it was in tldraw v1) to save upload bw.
TODO:
Draw segments diffs (array) is still not working, so all the segments are still being sent every time.
* Batch shapes and persist on idle or editing states
* add highlight.idle to condition
Co-authored-by: germanocaumo <germanocaumo@gmail.com>
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Co-authored-by: germanocaumo <germanocaumo@gmail.com>