Here's what we do when user activates mic:
1 - When we do something similar to listenonly's joining process
until we find a valid candidate-pair. The information about this
local candidate is store.
2 - We then start a new userAgent, and as soon as browser finds
a candidate with the same local ip address, we leave only this
candidate in the SDP and send this to FreeSWITCH. SDP should
contain only a single candidate.
3 - The rest of signaling process is basically the same.
This commit contains three fixes: one already reported and two detected
during the investigation of the solution.
This started as a fix for firefox (#12023), but i also fixed the muted
alert/banner when device changes: the banner wasn't detecting device changes,
unless audio was deactived/actived.
There's another fix for the microphone stream: we now keep sender's track
disabled if it was already disabled for the sender's track of the previous
selected device.
Also did small refactor for eslint checking.
Some technical information: in sip bridge (bridge/sip.js), setInputStream and
liveChangeInputDevice function were both fully turned into promises, which
guarantees we have everything ready when it resolves to the respective values.
This helps AudioManager (audio-manager/index.js) to sequentially sets and
tracks the state of the current microphone stream (inputStream), when calling
liveChangeInputDevice function: we first set the current stream to null,
creats a new one and then set it to the newly created value - this is needed
because MutedAlert (muted-alert/component.jsx) can then gracefully
allocate/deallocate the cloned stream when it is set to a non-null/null value
(the cloned stream is used for speech detection with hark).
In MutedAlert we also make sure to enable the cloned stream's audio
tracks, just in case the user change the device when muted (audio track is
disabled in this case), which also leaves the cloned stream muted (we then
enable the track to allow speech detection).
Closes#12023
Firefox doesn't create a device called 'default' and we were trying
to set this when user is joining the room. We don't do this anymore, letting
devices to be changed when there's some user request.
Moved outputDeviceId inputDeviceId information to be managed in bridge
(just like we do with inputDeviceId), we don't store this duplicated
information in audio container anymore.
Fixed the eslint warning in "playAlertSound(url) { ..."
We are safe to let users try to change input/output devices because the
device list is retrieved from enumerateDevices.
Allow listenonly users to change output devices
Fixed dynamic audio device change for firefox
Fixed shortcuts for audio join/leave
Show (with a bold font) the current selected device
[performance] Prevent calling mediaDevices.enumerateDevices every time we render
the selector. This adds a delay (~200ms, on my chrome setup) to render this component
[performance] Do not call enumerateDevices to search for new devices, instead we listen on mediaDevices.deviceChange event
Small refactoring and fixed a few errors that were being throw in browser's console
Fixed device selection when this is done in audio-settings modal
Fallback to default device when current device is removed
Truncate device name length
Renamed "Input","Output" labels to "Microphone","Speakers", respectively
Update eslint rule for accessKey
The underlying webkit autoplay issues were properly tackled a long time ago now; this thing isnt needed anymore
Also took the liberty to remove the whole create listen only stream thing because it`s useless
Currently this information is lost everytime breakout-room component is
unmounted, causing the panel to shows wrong information during next renders
Fixes#11333
After ending the notification playback, we set the ".src" property to null, which immediately stop the internal player of mobile browser (tested on Chrome for Android - device list is on #11458).
For the specific list of devices, this prevents the internal buffer error "-61" described in #11458.
Fixes#11458.
After audio reconnection, a muted user would have it's microphone unmuted by default, unless muteOnStart is set to true. This fix this problem.
Fixes#9016
As explained in #11143, disabling audio filters is desired in some scenarios.
This basically adds an option for user to disable default constraints.
When user doesn't change this value in Settings > Application, the default
value for each audio constraints is retrieved from settings.yml.
When user changes this value in Settings > Application, audio
filters (AGC, Noise Supression and Echo Cancellation) are all set to
true/false, according to the value selected in the Settings GUI.
To start it simple, we decided to not to add a different setting in the GUI for
each audio contraint. This may be added in the future, though (perhaps in a
dedicated Audio Settings tab)
This is related to #4873
As explained in #11143, disabling audio filters is desired in some scenarios.
This basically adds an option for user to disable default constraints.
When user doesn't change this value in Settings > Application, the default
value for each audio constraints is retrieved from settings.yml.
When user changes this value in Settings > Application, audio
filters (AGC, Noise Supression and Echo Cancellation) are all set to
true/false, according to the value selected in the Settings GUI.
To start it simple, we decided to not to add a different setting in the GUI for
each audio contraint. This may be added in the future, though (perhaps in a
dedicated Audio Settings tab)
This is related to #4873
When refusing ("thumbs down" button) echo test, user is able to select a different input device. This should work fine for chrome, firefox and safari (once user grants permission when asked by html5client).
For output devices, we depend on setSinkId function, which is enabled by default on current chrome release (2020) but not in Firefox (user needs to enable "setSinkId in about:config page). This implementation is listed as (?) in MDN.
In other words, output device selection should work out of the box for chrome, only.
When selecting an outputDevice, all alert sounds (hangup, screenshare , polling, etc) also goes to the same output device.
This solves #10592
This considerably changes the way we process audio signaling and start audio elements in user's browser.
We now avoid using AudioContext element for both microphone and listenonly calls, once it is unstable for some iOS devices (cracky audio, user stops hearing audio after a while).
Increased default value for listenOnlyCallTimeout: this avoids activating FreeSWITCH's fallback when ICE negotiation takes longer than 15sec (tested on DO).
Increased listenonly logs.
This fixes#8133#10388
The mic mute is done client side via the track`s enabled flag, which generates silent when false. This still tracks the server/freeswitch mute state, so server-side mutes will be reproduced in the client
We noticed that the mute action button wasn't being consistent when
using muteOnStart as meeting configuration.
Included the addition of the voice user object to the collection as
an event to also be observed.