The audio troubleshooting modal has very microphone-specific strings,
which might confuse users trying to join listen only.
Review the Help screen so that listen only scenarios are more generic.
As a bonus, review the unknownError locale with a more actionable text.
Listen only has a built-in retry routine on join failures that's
convoluted half-broken. It stems from the Kurento era where it could
fail randomly due to a myriad of reasons.
Production logs indicate that the retry is seldom used nowadays in
mediasoup-based environments. The presence of the retry also breaks
the error troubleshooting modal when actual failures happening, leaving
users in the dark about what's happening.
Remove the listen only retry code from AudioManager and bubble up any
join failure to the callers.
In scenarios where the join audio flow skips echo test, NotAllowedError
(and any other errors) are all being mashed together under a generic
MEDIA_ERROR object.
Properly handle specific errors in audio-manager so they're correctly
render in the audio modal help screen.
- Adds a new Help view for unknown error codes
- Correctly detect NotAllowedError (permissions) - they are currently
being treated like unknown errors in the Help modal
- Rephrase NotAllowedError help text; make it more succint and direct
- Rephrase the unknown error help text; make it more succint and direct
- Add error code and message to that view
- Add public.media.audioTroubleshootingLinks to allow referencing KB
links on the Help modal
- See inline docs
There's no rollback procedure in case a device switch fails right now,
nor does the code entrypoints that call the switching procedures wait
for resolution or failure before marking the new device as chosen. That
may cause inconsistent states in a couple of ways:
- No rollback: switch fails, audio is still on but no actual
microphone input is being transmitted
- Not waiting for resolutions: inconsistent chosen devices on failures
Device switching errors are also not surfaced to the end user
This commit:
- Adds device rollback and proper resolution/failure response
awaits to try and make the state a bit more consistent.
- Centralizes the input device switching code to be reused between
different bridges
- Centralizes device ID state management in audio-manager to try and
mantain them a bit more consistent across the board
- Surface device switching failures to the end user
- Guarantee device IDs are set to the session storage on all
appropriate scenarios
For scenarios where streams are produced in AudioSettings (local echo,
volume meter), force gUM resolution before devices are enumerated.
This effectively guarantees that all devices are present, labelled and
with deviceIds.
public.media.showVolumeMeterInSettings => public.media.showVolumeMeter
public.media.simplifiedEchoTest => public.media.localEchoTest.enabled
Initial hearing state can be configured in public.media.localEchoTest.initialHearingState
New features:
- A simplified echo test mode that only does a local loopback (instead of
going to FS and back)
- A volume meter for microphone streams to the AudioSettings view
Those two features are experimental and disabled by default; see
public.app.media.simplifiedEchoTest and public.app.media.showVolumeMeter configs
Collateral changes:
- fix: localize fallback device strings in AudioSettings/DeviceSelector
- Refactor on some media stream utils to be re-usable across components
- Refactor in AudioSettings to keep gUM #uses stable.
* TODO: need to pass streams through AudioManager to avoid the surplus gUM.
- fix(audio): drop ScriptProcessorNode usage (deprecated)
* Used in volume meter for tracking - use hark instead
We are now leaving the check for the minBrowserVersions object in settings.yml
If the settings enables chrome iOS, audio should allow users to be joining
with audio.
This is related to recent Chrome update (iOS 14.3+) that now allows
camera/microphone to be captured. We are looking for enabling this for
Chrome 93 in iOS (chromeMobileIOS version in settings.yml)