This is an initial, experimental implementation of the feature proposed in
https://github.com/bigbluebutton/bigbluebutton/issues/14021.
The intention is to phase out the explicit listen only mode with two
overarching goals:
- Reduce UX friction and increase familiarity: the existence of a separate
listen only mode is a source of confusion for the majority of users
Reduce average server-side CPU usage while also making it possible for
having full audio-only meetings.
The proof-of-concept works based on the assumption that a "many
concurrent active talkers" scenario is both rare and not useful. With
that in mind, this including two server-side triggers:
- On microphone inactivity (currently mute action that is sustained for
4 seconds, configurable): FreeSWITCH channels are held (which translates
to much lower CPU usage, virtually 0%). Receiving channels are switched,
server side, to a listening mode (SFU, mediasoup).
* This required an extension to mediasoup two allow re-assigning producers
to already established consumers. No re-negotiation is done.
- On microphone activity (currently unmute action, immediate):
FreeSWITCH channels are unheld, listening mode is deactivated and the
mute state is updated accordingly (in this order).
This is *off by default*. It needs to be enabled in two places:
- `/etc/bigbluebutton/bbb-webrtc-sfu/production.yml` ->
`transparentListenOnly: true`
- End users:
* Server wide: `/etc/bigbluebutton/bbb-html5.yml` ->
`public.media.transparentListenOnly: true`
* Per user: `userdata-bbb_transparent_listen_only=true`
SFU based audio is missing connection timers, which means the join
procedure can go on indefinitely in a couple of scenarios.
Refactor the connection timers added for re-connections in the SFU audio
bridge and make them valid for the first try as well.
Make 1010 errors (connection timeout) retriable when retryThroughRelay
is enabled.
1007 errors are still a large fraction of our overall audio join error
rate. This usually indicates some sort of firewall block or UDP issues
carrier networks. I can't figure out why some scenarios won't trickle
down to relay candidates though - I'm leaning to scenarios where STUN
packets with USE-CANDIDATE are being mangled/lost along the way or
something else that borks the (already fragile) conn checks for ICE-lite
implementations.
Add a new feature called retryThroughRelay which triggers a retry with
iceTransportPolicy=relay whenever audio fails to join with a 1007 error.
The goal is to force relay usage to try and bypass 1007s scenarios that
still happen.
Disabled by default.
Changes enableWakeLock => wakeLock.enabled to follow the pattern used by
other features and wakeLockEnabled => wakeLock. Also make the necessary
code changes to reference this new settings flags correctly.
Adds wake lock feature, which is available only for mobile users using
browser with support to the given API.
When an user using a supported device joins the meeting, a toast is
displayed offering to activate the feature.
Adds a toggle under settings menu to activate/deactivate it.
Adds a music player for ambient sound which can be turned on and off using a
toggle located inside timer panel. When stopwatch is selected, this toggle is
automattically turned off.
The initial goal is for this to be default in 2.7.
Set it as default early in the cycle so folks can test it for longer.
If there's any deal-breaking issue with it nearing release we can just flip back to the old (2.6, FS/SIP.js) default.
Enables the presenter to share a camera in the presentation area.
The shared camera automatically uses a pre-defined, fixed and hidden camera.
Profile defined in the settings.yml file.
It is currently using the screenshare's backend.
Interactions button is a button that stays in action bar.
Integrates several features in just one place: user-reaction, raise hand,
user-status (away/not away), toggle question panel.
add user-reaction collection
add emoji picker for user reaction in the user list
add options to enable/disable user-reaction
add a way to pass style to emoji-picker component
There are still a bunch of edge cases and issues with reconnection
scenarios for video:
- Signaling socket refuses to reconnect once maxRetries expire
- Race conditions on local stream attachment: local camera wouldn't be
correctly rendered _if_ the attached stream existed _without_ video
tracks yet
- Video tracks leak on local streams when replacing them (virtual bgs)
- Completely ignoring Meteor state when trying to reconnect cameras
- Streams aren't proactively stopped when the signaling socket dies
- Outbound request queues aren't isolated by stream nor are they
flushed when a newer peer with the same ID is created
- Server originated negotiation errors won't trigger a local peer
cleanup - thus leaving dangling peers that take way too long to
reconnect
This commit fixes or improves all of the aforementioned issues, +:
- Remove unused arguments in the peer (client->SFU) 'start' request
- Prevent crashes when trying to render video-list-items without user
data (which might happen on re-connections)
Reconnection timers are far too long for abrupt failures because we
are waiting the original timeouts to elapse (30-60s) before trying it
again - even if a connection worked N-sessions back in that session's
history. The ideal thing to have is another intermediate, smaller and
fixed reconnection timer for sessions that had a working screen share
at least once.
The UI is also not being updated to the reconnecting state on negotiation
failures.
* Add an intermediate reconnection timer for abrupt failures set to 8s.
This should improve reconnection times.
* Lower default connection timers values (base 20s down from 30s, max
25s down from 60s)
* Set screen share UI to reconnecting on abrupt failures as well - we
were only tracking ICE states prior to this, not negotiation errors