I/O device IDs are logged in some specific logCodes, but they aren't too
useful on their own without the rest of the MediaDeviceInfo object. We
need that extra data (label, group) to be able to better investigate
incorrect device issues and NotFoundError occurrences.
Register full I/O device info whenever the client fetches them and add
those, unfiltered, to the following logCodes:
- audiomanager_error_getting_device
- audiomanager_error_device_not_found
- audiomanager_error_unknown
- audio_joined
- audio_ended
- audio_failure
- audiomanager_input_live_device_change_failure
- audiomanager_output_device_change_failure
* Update en.json
* Update settings.yml
* Create transcriptionLocale.ts
* Update component.tsx
* Update component.tsx
* Revert IN -> ID
Because it will be fixed in the main repository
* let -> const message
British -> GB
* Refactor audio captions messages and locales to fix issues reported by typescript code validation
---------
Co-authored-by: Ramón Souza <contato@ramonsouza.com>
This commit refactors the label generation for audio captions in the audio-captions button and captions components. Instead of directly using the intl formatMessage function, the label is now generated using the intlMessages object and the getLocaleName function from the audio-captions service. This change prevents an issue with custom locales.
In BBB ≤ 2.7, a procedure monitored system audio device changes, updating
the device list and assigning a fallback device if the current one was removed.
This procedure was removed in 3.0 during the migration of the
input-stream-live-selector component to TypeScript (reasons unknown), causing
the device list to become outdated and leaving the user's client without audio
input if their current device is disconnected.
This commit restores the `devicechange` event handler in the input-stream-live-
selector, ensuring that the device list is updated properly and fallback devices
are assigned when necessary.
There's a regression in 3.0's I/O device selector where default output
devices are not marked as selected in the input-stream-live-selector
component unless the user explicitly selects them. This issue can also affect
input devices, although less commonly than output due to the system's ability
to infer the selected input device ID after the user joins audio.
When a device is the first in the list and no currentDeviceId is set in
the client, treat the first device returned by enumerateDevices as the
system default and hence selected, in accordance with the "Media Capture
and Streams API", Section 9.2, enumerateDevices algorithm.
- Move askForConfirmationOnLeave into AudioContainer
- Get rid of the unstable useMuteMicrophone hook, which returns a new reference every time the user gets muted/unmuted. Use the stable useToggleVoice hook instead.
When going from "no mic" -> mic via the unmute action, the client isn't
unmuting itself after confirming the change. This is caused by not
waiting the liveChangeInputDevice method (which is a Promise) to be
fully executed before unmounting the AudioSettings modal -- the one
responsible for triggering the unmute. Since it unmounts before the
device is changed, the unmute action will be ignored because the device
is still "listen-only" (no mic).
Properly unmute audio when transitioning from "no mic" -> "mic" via the
unmute trigger by waiting for liveChangeInputDevice to resolve.
Additionally, some general improvements to UI/UX:
- Display the AudioSettings modal title when gUM is on prompt mode
- Add specific subtitles to the AudioSettings modal to 1) warn that no
mic is selected 2) Give a hint that the user can test their devices
- Always honor settings.yml's "initialHearingState" state (whether
local echo feedback should be played by default in AudioSettings)
We are missing a way to select transcription languages in some
scenarios, e.g.: listenOnlyMode=false. The audio settings UI is also not
handling item disposition very well on smaller devices.
This commit does the following to improve those blind spots:
- Add the transcription language selector to it whenever applicable
- Add proper styling to the transcription selector
- Handle small screens by changing the disposition of elements to
portrait mode
- Improve how elements are disposed to a more familiar view: Mic ->
Activity Indicator; Speaker -> Speaker test. This is more in line
with how other platforms do audio configuration/pre flight screens.
This is a rework of the audio join procedure whithout the explict listen
only separation in mind. It's supposed to be used in conjunction with
the transparent listen only feature so that the distinction between
modes is seamless with minimal server-side impact. An abridged list of
changes:
- Let the user pick no input device when joining microphone while
allowing them to set an input device on the fly later on
- Give the user the option to join audio with no input device whenever
we fail to obtain input devices, with the option to try re-enabling
them on the fly later on
- Add the option to open the audio settings modal (echo test et al)
via the in-call device selection chevron
- Rework the SFU audio bridge and its services to support
adding/removing tracks on the fly without renegotiation
- Rework the SFU audio bridge and its services to support a new peer
role called "passive-sendrecv". That role is used by dupled peers
that have no active input source on start, but might have one later
on.
- Remove stale PermissionsOverlay component from the audio modal
- Rework how permission errors are detected using the Permissions API
- Rework the local echo test so that it uses a separate media tag
rather than the remote
- Add new, separate dialplans that mute/hold FreeSWITCH channels on
hold based on UA strings. This is orchestrated server-side via
webrtc-sfu and akka-apps. The basic difference here is that channels
now join in their desired state rather than waiting for client side
observers to sync the state up. It also mitigates transparent listen
only performance edge cases on multiple audio channels joining at
the same time.
The old, decoupled listen only mode is still present in code while we
validate this new approach. To test this, transparentListenOnly
must be enabled and listen only mode must be disable on audio join so
that the user skips straight through microphone join.