Tweaked a bit at the button's style to give it a little distance from
the borders and replaced by a larger circle button for the icon to appear
a few bigger and keep the roundness of the surrinding design. Also moved
the suppress control to the button component so it solves for both external
player, generic component and any other component that decides to use it in
the future.
When multiple actions were bolted in the dropdown (mirror, focus), keys were getting duplicated with cameraId. Make them unique based on the action`s name
Recent fix to the stop all cameras behaviour exposed a bug where the local camera connecting state wasnt being cleared up when a camera timed out before being successfully shared
The debounce method argument was being passed wrong (its supposed to be a method, not a function call), thus spewing exceptions in the console and rendering the debounce virtually ineffective
As explained in #11143, disabling audio filters is desired in some scenarios.
This basically adds an option for user to disable default constraints.
When user doesn't change this value in Settings > Application, the default
value for each audio constraints is retrieved from settings.yml.
When user changes this value in Settings > Application, audio
filters (AGC, Noise Supression and Echo Cancellation) are all set to
true/false, according to the value selected in the Settings GUI.
To start it simple, we decided to not to add a different setting in the GUI for
each audio contraint. This may be added in the future, though (perhaps in a
dedicated Audio Settings tab)
This is related to #4873
In some scenarios, there's no need for the browser to apply such audio filters. For example, when user's microphone already does audio filtering (echo cancellation, noise supression ...).
This commit doens't change the current behavior (filters still follow browser's default config): admins need to uncomment/set these values if disabling/enabling specific filters if desired.
This is related to #4873
Video provider's service for local stream control was wrongly setting the disconnected
state when a multiple webcam user tried to stop a single cam. The `stopVideo` method
was inconsistent when called multiple times for the same `cameraId`.
Included a better testing scope for event dispatching and disconnected state handling.
It seems the video-preview generic error fallback locale (to handle unexpected errors on our side which do not inherently come from gUM calls) was removed by accident. Adding it back.
Some browsers seem to (occasionally) not return the getUserMedia promise call and the
user gets stuck in this state unable to share her/his webcam.
Since enumerateDevices still works even on a gUM rejection this includes a racing
timeout that skips gUM. Configured at settings `gUMTimeout`.
Reproduced with Windows 10 Chrome 87.
The first getUserMedia was not supposed to be considered critical to the whole
video preview flow.
Scenarios where the user has multiple media sources and one of them was already
in use or had some malfunction problem were forcing a global skip at the video
preview modal even if one of them was available to be used.