Firefox does not support selecting an audio output device in its default
configuration. This works around this flaw by just displaying default
output instead of no device found.
Fixes#16057
Output device changes aren't working in 2.6's echo test when artifical delay
is on due to the fact that the feedback audio is being played via the WebAudio
context rather the the HTMLMediaElement. Since output device change works
via HTMLMediaElement's setSinkId, it's basically a no-op.
This commit fixes the issue by piping the AudioContext destination
through the main audio element rather than using WebAudio directly for
playback. An additional stub media element (muted) is added to circumvent one
of Chrome's WebAudio issue.
The alternative would be to use AudioContext's setSinkId, but it isn't
supported by Firefox (setSinkId enabled) and Chrome < 110.
This should work with FF (setSinkId enabled) and a wide array of Chromium
versions.
There was an observer being linked to all breakout rooms that the user has
access to. This logic works for attendees, but not for moderators.
Moderators have access to the list of all breakout rooms, so they were set
with an observer to breakout rooms that they didn't participate, which caused
the audio and video modals to appear everytime the breakout rooms were closed.
So, this commit:
- hangs an breakout rooms' observer only on those mods that have joined any
breakout room. This way, mods that didn't participate in any breakout
room won't be disturbed by the audio and video modal.
- adds an extra check to ensure that the observer will only be run in
non-breakout meetings.
If BBB 2.6 is used without headphones, the audio test works differently
than in 2.5. In 2.5 audio traffic is routed to freeswitch and then
returned to the browser. This adds usually some latency which makes it
easy to hear you audio quality. In 2.6 there is a local loopback. As
there is almost no latency, it is either difficult or even impossible to
check your own audio quality as echo cancellation of the browser will
filter out your own signal.
This patch adds a delay node to the audio loopback test, which makes is
easier to check your quality.
There are some situations where previously set deviceIds (
local/session storage) may become stale. This causes an unexpected
behavior where audio is temporarily borked until the user clears their
local storage.
This issue has been seen more recently on Safari endpoints when switching
back-and-forth breakout rooms in environments running under iframes.
Also seen randomly on endpoints with virtual input devices.
This centralizes audio gUM calling into a single method that retries the
gUM procedure without pre-set deviceIds only if the initial call fails
due with an OverconstrainedError - hopefully circumventing the issue.