As explained in #11143, disabling audio filters is desired in some scenarios.
This basically adds an option for user to disable default constraints.
When user doesn't change this value in Settings > Application, the default
value for each audio constraints is retrieved from settings.yml.
When user changes this value in Settings > Application, audio
filters (AGC, Noise Supression and Echo Cancellation) are all set to
true/false, according to the value selected in the Settings GUI.
To start it simple, we decided to not to add a different setting in the GUI for
each audio contraint. This may be added in the future, though (perhaps in a
dedicated Audio Settings tab)
This is related to #4873
When multiple actions were bolted in the dropdown (mirror, focus), keys were getting duplicated with cameraId. Make them unique based on the action`s name
Recent fix to the stop all cameras behaviour exposed a bug where the local camera connecting state wasnt being cleared up when a camera timed out before being successfully shared
The debounce method argument was being passed wrong (its supposed to be a method, not a function call), thus spewing exceptions in the console and rendering the debounce virtually ineffective
As explained in #11143, disabling audio filters is desired in some scenarios.
This basically adds an option for user to disable default constraints.
When user doesn't change this value in Settings > Application, the default
value for each audio constraints is retrieved from settings.yml.
When user changes this value in Settings > Application, audio
filters (AGC, Noise Supression and Echo Cancellation) are all set to
true/false, according to the value selected in the Settings GUI.
To start it simple, we decided to not to add a different setting in the GUI for
each audio contraint. This may be added in the future, though (perhaps in a
dedicated Audio Settings tab)
This is related to #4873
Video provider's service for local stream control was wrongly setting the disconnected
state when a multiple webcam user tried to stop a single cam. The `stopVideo` method
was inconsistent when called multiple times for the same `cameraId`.
Included a better testing scope for event dispatching and disconnected state handling.