When listenOnlyMode=false, skipCheck=true and skipCheckOnJoin=true, the
audio tries to start a session more than one time, causing it to fail
at the first one (and reconnect after that).
Now we check if user is already connecting before trying to start a new
audio session.
Added some info in settings.yml for the options related to this commit
Closes#12190
* add param to force echo test when user joins audio after init
* fix UI stuck on connecting when userdata-bbb_auto_join_audio=false
* fix conditions for joinFullAudioImmediately and joinFullAudioEchoTest | remove old format
* remove extra param in getItem
* recover audioLocked | only set getEchoTest if doesnt exist
When user joins audio and for some reason an error (such as 1001, 1002,...), happens, the user is not able to click "Mic" and "Listen Only Buttons"; except if the audio window is closed and oppened again.
When getting disconnected with 1001 ("websocket closed unexpectedly" error) we were creating a new SIP session, therefore a new FreeSWITCH channel.
While reconnecting the socket, instead of closing the SIP session, we keep it alive during reconnection (audio should keep working in the meantime). When reconnected we keep using this same session (avoiding the creation of an extra one).
We also better handle WebSocket error codes from SIP.js.
FF immediately closes websocket when unloading page, so we now to stop user agent when 'beforeunload' event is triggered, to avoid leaving open sessions in FreeSWITCH when user leaves page.
When refusing ("thumbs down" button) echo test, user is able to select a different input device. This should work fine for chrome, firefox and safari (once user grants permission when asked by html5client).
For output devices, we depend on setSinkId function, which is enabled by default on current chrome release (2020) but not in Firefox (user needs to enable "setSinkId in about:config page). This implementation is listed as (?) in MDN.
In other words, output device selection should work out of the box for chrome, only.
When selecting an outputDevice, all alert sounds (hangup, screenshare , polling, etc) also goes to the same output device.
This solves #10592
This considerably changes the way we process audio signaling and start audio elements in user's browser.
We now avoid using AudioContext element for both microphone and listenonly calls, once it is unstable for some iOS devices (cracky audio, user stops hearing audio after a while).
Increased default value for listenOnlyCallTimeout: this avoids activating FreeSWITCH's fallback when ICE negotiation takes longer than 15sec (tested on DO).
Increased listenonly logs.
This fixes#8133#10388