Commit Graph

65 Commits

Author SHA1 Message Date
prlanzarin
9070a651ec fix(audio): local echo not tracking output device changes
Commit 325887e325 split the local echo audio
element from the main audio element to allow concurrent playback without the
risk of interfering with one another.

This introduced a regression where local echo doesn't track output device
changes. The main audio element (i.e. the meeting's audio) is not affected by
this regression.

This commit ensures local echo reacts to output device changes as needed.
2024-09-05 23:57:09 +00:00
Paulo Lanzarin
a0fb450522
Merge pull request #20978 from prlanzarin/u30/fix/audio-ff-perm-api
fix(audio): ensure correct audio device labels in Firefox
2024-08-20 12:21:29 -03:00
prlanzarin
b9f66c2a10 fix(audio): ensure correct audio device labels in Firefox
Firefox incorretly displays placeholder audio device labels in the audio
settings/echo test modal when audio is disconnected. This issue arises
due to two quirks:
- Firefox does not support the 'microphone' query from the Permissions
  API, causing a fallback gUM permission check.
- Firefox omits device labels from `enumerateDevices` if no streams
  are active, even if gUM permission is granted. This behavior differs
  from other browsers and causes our `enumerateDevices` handling to
  assume that granted permission implies labels are present. This
  failed since we clear streams before resolving the fallback gUM.

We now run an additional `enumerateDevices` call in `AudioSettings` when
a selected input device is defined. This ensures `enumerateDevices` is
re-run when a new stream is active, adding the correct device labels in
Firefox and improving device listings in all browsers. We've also
enhanced error handling in the enumeration process and fixed a false
positive in `hasMicrophonePermission`.
2024-08-20 00:43:24 +00:00
prlanzarin
135350b6dc fix(audio): close dialog when "Cancel" is clicked with listenOnlyMode=false
When `listenOnlyMode` is `false` and the audio dialog's "Cancel" action is
clicked, the modal incorrectly re-renders instead of closing. Additionally,
the "Cancel" action is mislabeled as "Back."

This fix ensures the audio dialog closes properly when there are no options
to select (i.e., `listenOnlyMode=false`). The `skipAudioOptions` method is
revised to consider `listenOnlyMode` and ignore the "content" state.

Ignoring the "content" state allows options to be skipped even if a subscreen
is rendered (e.g., returning from the AudioSettings modal). The check for
`content == null` combined with `skipAudioOptions` is only necessary when
rendering the main modal. The `content == null` check has been moved to
the relevant section.
2024-08-16 15:48:47 +00:00
prlanzarin
381718a353 fix(audio): unmute when going from "no mic" -> mic via unmute trigger, +
When going from "no mic" -> mic via the unmute action, the client isn't
unmuting itself after confirming the change. This is caused by not
waiting the liveChangeInputDevice method (which is a Promise) to be
fully executed before unmounting the AudioSettings modal -- the one
responsible for triggering the unmute. Since it unmounts before the
device is changed, the unmute action will be ignored because the device
is still "listen-only" (no mic).

Properly unmute audio when transitioning from "no mic" -> "mic" via the
unmute trigger by waiting for liveChangeInputDevice to resolve.
Additionally, some general improvements to UI/UX:
  - Display the AudioSettings modal title when gUM is on prompt mode
  - Add specific subtitles to the AudioSettings modal to 1) warn that no
    mic is selected 2) Give a hint that the user can test their devices
  - Always honor settings.yml's "initialHearingState" state (whether
    local echo feedback should be played by default in AudioSettings)
2024-08-15 03:30:18 +00:00
prlanzarin
120bef5cc1 refactor(audio): improve audio settings' UI
We are missing a way to select transcription languages in some
scenarios, e.g.: listenOnlyMode=false. The audio settings UI is also not
handling item disposition very well on smaller devices.

This commit does the following to improve those blind spots:
  - Add the transcription language selector to it whenever applicable
  - Add proper styling to the transcription selector
  - Handle small screens by changing the disposition of elements to
    portrait mode
  - Improve how elements are disposed to a more familiar view: Mic ->
    Activity Indicator; Speaker -> Speaker test. This is more in line
    with how other platforms do audio configuration/pre flight screens.
2024-08-15 00:43:37 +00:00
prlanzarin
325887e325 feat(audio): rework audio join without listen only
This is a rework of the audio join procedure whithout the explict listen
only separation in mind. It's supposed to be used in conjunction with
the transparent listen only feature so that the distinction between
modes is seamless with minimal server-side impact. An abridged list of
changes:
  - Let the user pick no input device when joining microphone while
    allowing them to set an input device on the fly later on
  - Give the user the option to join audio with no input device whenever
    we fail to obtain input devices, with the option to try re-enabling
    them on the fly later on
  - Add the option to open the audio settings modal (echo test et al)
    via the in-call device selection chevron
  - Rework the SFU audio bridge and its services to support
    adding/removing tracks on the fly without renegotiation
  - Rework the SFU audio bridge and its services to support a new peer
    role called "passive-sendrecv". That role is used by dupled peers
    that have no active input source on start, but might have one later
    on.
  - Remove stale PermissionsOverlay component from the audio modal
  - Rework how permission errors are detected using the Permissions API
  - Rework the local echo test so that it uses a separate media tag
    rather than the remote
  - Add new, separate dialplans that mute/hold FreeSWITCH channels on
    hold based on UA strings. This is orchestrated server-side via
    webrtc-sfu and akka-apps. The basic difference here is that channels
    now join in their desired state rather than waiting for client side
    observers to sync the state up. It also mitigates transparent listen
    only performance edge cases on multiple audio channels joining at
    the same time.

The old, decoupled listen only mode is still present in code while we
validate this new approach. To test this, transparentListenOnly
must be enabled and listen only mode must be disable on audio join so
that the user skips straight through microphone join.
2024-08-15 00:43:28 +00:00
João Victor Nunes
06500be757
refactor(storage): replace Tracker.Dependency with observer hook (#20322)
* refactor(storage): replace Tracker.Dependency with observer hook

* fix(storage): set initial value

* refactor(storage): stop using Meteor's Session singleton
2024-06-06 10:50:03 -03:00
Anton Georgiev
ef300cf28e
chore: Fix typo (found by typos) (port) #19834
Co-authored-by: Stefan Weil <sw@weilnetz.de>
2024-03-18 09:58:53 -04:00
Tainan Felipe
9869ee7f2b Refactor: actions bar audio button 2023-07-24 15:56:40 -03:00
GuiLeme
5f3296fdb1 [issue-16954] - last migrations - VideoPreview and drag and drop of background 2023-03-27 12:36:25 -03:00
Joao Victor
caa8667526 fix: mute external video when in echo test 2022-10-06 11:45:52 -03:00
prlanzarin
b3eebbb926 fix(audio): retry gUM without pre-set deviceIds on OverconstrainedError(s)
There are some situations where previously set deviceIds (
local/session storage) may become stale. This causes an unexpected
behavior where audio is temporarily borked until the user clears their
local storage.
This issue has been seen more recently on Safari endpoints when switching
back-and-forth breakout rooms in environments running under iframes.
Also seen randomly on endpoints with virtual input devices.

This centralizes audio gUM calling into a single method that retries the
gUM procedure without pre-set deviceIds only if the initial call fails
due with an OverconstrainedError - hopefully circumventing the issue.
2022-09-15 19:25:30 +00:00
prlanzarin
ec1879f96b fix(audio): add inputDeviceId enforcement for post-join/gUM
Extract the deviceId again from the stream to guarantee consistency
between stream DID vs chosen DID. That's necessary in scenarios where,
eg, there's no default/pre-set deviceId ('') and the browser's
default device has been altered by the user (browser default != system's
default).
2022-08-24 14:39:09 +00:00
prlanzarin
89e814d570 fix(audio): centralize device change code, add rollbacks, surface errors
There's no rollback procedure in case a device switch fails right now,
nor does the code entrypoints that call the switching procedures wait
for resolution or failure before marking the new device as chosen. That
may cause inconsistent states in a couple of ways:
  - No rollback: switch fails, audio is still on but no actual
    microphone input is being transmitted
  - Not waiting for resolutions: inconsistent chosen devices on failures
Device switching errors are also not surfaced to the end user

This commit:
  - Adds device rollback and proper resolution/failure response
    awaits to try and make the state a bit more consistent.
  - Centralizes the input device switching code to be reused between
    different bridges
  - Centralizes device ID state management in audio-manager to try and
    mantain them a bit more consistent across the board
  - Surface device switching failures to the end user
  - Guarantee device IDs are set to the session storage on all
    appropriate scenarios
2022-08-24 13:28:27 +00:00
Paulo Lanzarin
3e8ccd370d
Merge pull request #15375 from prlanzarin/u26/fix/local-echo-gUM-block
fix(audio): block audio join while gUM isn't resolved (local echo)
2022-07-13 15:57:02 -03:00
prlanzarin
27896e74e6 fix(audio): block audio join while gUM isn't resolved (local echo)
The new local echo view doesn't block the "Join audio" button while
awaiting for getUserMedia permission to be granted/denied. That may
cause unexpected behavior when unattentive users just click "Join audio"
without granting or denying gUM.

This commit accounts for gUM resolution when deciding whether to block
the "Join audio" button. It also includes an extra "isConnecting" check
to it to avoid spam-clicking issues.
2022-07-13 14:35:37 +00:00
Ramón Souza
04386dfcd5
Merge pull request #15212 from gabriellpr/styling-buttons
style: Revised styles for our secondary buttons
2022-07-13 15:22:49 +01:00
gabriellpr
f848d31014 modifying specific buttons
removing border and implementing box-shadow

adding transparent border

passing styles to common buttons

adding secundary color to component

updating color components
2022-07-07 10:45:54 -03:00
Anton B
c71e5c9f74 test: fix all 2.6 tests and temporarily skip inconsistent ones 2022-07-01 17:55:32 -03:00
Ramon Souza
8ce74903db remove unused custom button styles 2022-06-06 14:44:30 -03:00
Paulo Lanzarin
0656059adb
Merge pull request #14937 from prlanzarin/u26-ineffable-instants
refactor(audio): style adjustments to AudioSettings device selectors
2022-05-03 14:51:55 -03:00
prlanzarin
cdbbb49d64 refactor(audio): style adjustments to AudioSettings device selectors
Similar to what video-preview does: dropdown icon indicator, focus/hover handling, ...
2022-05-03 16:25:02 +00:00
Arthurk12
1d677b1263 feat(microphone): UI tweaks about echo test button 2022-04-29 19:07:08 +00:00
prlanzarin
d81041443b fix(audio): guarantee consistency of selected output devices in AudioSettings
The initial selected output device in AudioSettings could be the wrong one if
the user's session had an output device ID already stored, but is joining on a
new session. That would cause the remote-media tag not to be updated with the
correct output device ID when it should (the service.js change)

The issue is tackled by guaranteeing the output device ID is set on all ends
when AudioSettings/AudioModal mounts.
2022-04-28 16:36:47 +00:00
prlanzarin
b428221f7e fix(audio): guarantee consistency of selected input devices in AudioSettings
The initial selected input device in AudioSettings could be the wrong one if
 - 1) gUM outputs an user-selected device rather than the default
 - 2) no previous device was selected for that domain and the enumeration
      list order caused the default not to be the first

The issue is tackled re-extracting the deviceId from an input stream if it
exists and making the DeviceSelector value follow what is defined in the client
(audio-manager) via a trackable prop
2022-04-28 14:38:37 +00:00
prlanzarin
e0bda16c06 refactor(audio): linter pass over local echo/volume meter
Address linter warnings before any further changes in that area
2022-04-18 20:05:26 +00:00
prlanzarin
c9eeffb71e fix(audio): guarantee audio settings devices are present and labelled
For scenarios where streams are produced in AudioSettings (local echo,
volume meter), force gUM resolution before devices are enumerated.
This effectively guarantees that all devices are present, labelled and
with deviceIds.
2022-04-12 21:33:17 +00:00
prlanzarin
f4ba6dd9a2 refactor(audio): use preloaded audio stream if provided
Avoids a surplus gUM with local echo test et al
2022-04-11 22:29:20 +00:00
prlanzarin
1e37924e41 refactor(audio): local echo initial hearing state is configurable, ...
public.media.showVolumeMeterInSettings => public.media.showVolumeMeter

public.media.simplifiedEchoTest => public.media.localEchoTest.enabled

Initial hearing state can be configured in public.media.localEchoTest.initialHearingState
2022-04-11 21:04:08 +00:00
prlanzarin
17e5d95d7a refactor(audio): clean unused code in local echo/volume code 2022-04-11 19:40:16 +00:00
prlanzarin
d6c7f23a0e feat(audio): local echo test and audio energy meter
New features:
  - A simplified echo test mode that only does a local loopback (instead of
  going to FS and back)
  - A volume meter for microphone streams to the AudioSettings view

Those two features are experimental and disabled by default; see
public.app.media.simplifiedEchoTest and public.app.media.showVolumeMeter configs

Collateral changes:
  - fix: localize fallback device strings in AudioSettings/DeviceSelector
  - Refactor on some media stream utils to be re-usable across components
  - Refactor in AudioSettings to keep gUM #uses stable.
    * TODO: need to pass streams through AudioManager to avoid the surplus gUM.
  - fix(audio): drop ScriptProcessorNode usage (deprecated)
    * Used in volume meter for tracking - use hark instead
2022-04-11 19:21:56 +00:00
prlanzarin
2b230ab914 fix(audio): proper description for testSpeakerLabel 2022-04-11 19:19:16 +00:00
Anton Georgiev
280da6ab40
Merge pull request #14726 from prlanzarin/u25-new-victorio
fix(locale): add locale for audio settings speaker test label
2022-04-01 13:36:53 -04:00
prlanzarin
91f1119bfd fix(locale): add locale for audio settings speaker test label 2022-04-01 13:58:04 -03:00
Ramón Souza
1d1375b3cf move modal component to common folder 2022-02-15 15:54:55 +00:00
Ramón Souza
246e3b3e8f move button component to common folder 2022-02-14 20:20:50 +00:00
Ramón Souza
af8959fe95 convert audio settings component 2021-11-09 14:33:40 +00:00
Vitor Mateus De Almeida
145ca61d40 linting some files 2021-08-09 11:24:02 -03:00
Tainan Felipe
db8e7fcd39 Update react-intl and add fallback to unsupported languages 2020-05-25 17:00:13 -03:00
KDSBrowne
e63f056821 remove scrollbar from audio modal settings 2019-03-12 04:14:31 +00:00
Oleksandr Zhurbenko
ce1f40ac9a Updated Meteor to 1.6.0.1 2018-01-07 22:17:18 -08:00
Gabriel Carvalho de Campes
effb21fc1f Changes and enhancements on audio, wIP 2017-11-17 09:52:48 -02:00
Gabriel Carvalho de Campes
2cca0c1724 change device selector key generation 2017-10-31 15:34:06 -02:00
Gabriel Carvalho de Campes
436e7df7d4 removes unused css, removes unneeded code 2017-10-27 11:19:24 -02:00
gcampes
ff35ad9602 delete unused files, cleanup code 2017-10-23 10:41:09 -02:00
gcampes
02cdcb2562 changes to styles and texts in audio flow 2017-10-10 15:03:29 -03:00
gcampes
317c3e5ee9 changes to bridge and audio components. WIP 2017-10-09 17:48:10 -03:00
gcampes
40795950c2 updates to the audio manager 2017-10-04 17:49:11 -03:00
gcampes
81a430039d add echo test component. WIP 2017-10-03 17:42:10 -03:00