When joining breakouts, we now wait for the bridge to be loaded before
automatically start user's audio.
This problems happens only on fullaudio bridge
Removed trailing spaces in audio-controls/component.jsx
Fixed browser warning about required BBBMenu's onClick prop in
input-stream-live-selector/component.jsx
Fixed eslint warning "react/button-has-type" in ButtonEmoji.jsx
Fixed browser warning about not recognized hideLabel prop in ButtonEmoji.jsx
When mic is locked, user is not able to talk so it doesn't make sense
to alert the user about unmuting (mute button is also disabled when mic
is locked).
Closes#12048
This commit adds a new small button over the "Phone/audio" button. Currently
this button pops up the device audio selector, which contains the "Leave audio"
option. This commit brings back the "Leave audio" behavior to the phone
button, using a new smaller button to switch between audio devices.
This issue address the problem reported by #12320 and complements the work done
for #9723.
Some technical details:
Added a new component : ButtonEmoji. This allow us to add an emoji inside
another button.
Modified dropdown trigger a bit: if the trigger contains a ButtonEmoji,
then we will use the emoji to trigger the dropdown (instead of the button
itself). This commit doens't change the default behavior of dropdown (when
the trigger doesn't have a ButtonEmoji component), to avoid regressions with
current dropdowns; this will only change it's behavior when used with
the new ButtonEmoji component.
* adds unability to see screenshare button on mobile devices test specs
* simplify code in testMobileDevice()
* userlist and chat panels should not appear at page load in mobile devices
* lint
* updates outdated audio specs due to leaveAudio changes
* correct clicks on disconnectAudio elements
* whiteboard not visible on userlistPanel or on chatPanel
* reworks mobile devices/usersagents
* fixes screenshare mobile/tablet specs
* adds whiteboardNotAppearOnMobile spec
* adds Chat Panel specification to Mobile-Tablet specs
* simplify getArgs() functions for all devices
When listenOnlyMode=false, skipCheck=true and skipCheckOnJoin=true, the
audio tries to start a session more than one time, causing it to fail
at the first one (and reconnect after that).
Now we check if user is already connecting before trying to start a new
audio session.
Added some info in settings.yml for the options related to this commit
Closes#12190
When setting skipCheckOnJoin to true, an extra audio channel is created in
FreeSWITCH, after user accepts the echo test. The extra channel is removed
when user leaves the room, but this still may affect performance.
When joining/returning breakouts, audio would always connect
with full audio. This can lead to a performance problem, once
all listenonly users would join full audio, increasing the
number of streams in FreeSWITCH.
We now have a consistent behavior, which is:
1 - The choice made by the user in the main room is predominant:
if mic is active in main room, user will automatically
join mic in breakout room. When returning from breakout
room, user will also join with mic again.
2 - Changes made in breakout room won't have effect when
returning to the main room. This means if user, for example,
change from listenonly to mic in breakout room, the returning
will consider the option choosen previously (listenonly) and
listenonly will be active again in the main room.
3 - If user didn't join audio in the main room, the audio modal
will be prompted when joining the breakout room (this is
a special case of (1))
The following is some technicall information:
InputStreamLiveSelector (component.jsx) now calls
'handleLeaveAudio' function, which is the default
function when user leaves audio (also used when
dynamic devices are inactive).
We now store information about user's choice (mic or listenonly)
using local storage, instead of the previous cookie method (this
was triggering some warnings in browser's console).
Also did a small refactoring to match eslint rules.
Fixes#11662.