Commit Graph

10 Commits

Author SHA1 Message Date
prlanzarin
325887e325 feat(audio): rework audio join without listen only
This is a rework of the audio join procedure whithout the explict listen
only separation in mind. It's supposed to be used in conjunction with
the transparent listen only feature so that the distinction between
modes is seamless with minimal server-side impact. An abridged list of
changes:
  - Let the user pick no input device when joining microphone while
    allowing them to set an input device on the fly later on
  - Give the user the option to join audio with no input device whenever
    we fail to obtain input devices, with the option to try re-enabling
    them on the fly later on
  - Add the option to open the audio settings modal (echo test et al)
    via the in-call device selection chevron
  - Rework the SFU audio bridge and its services to support
    adding/removing tracks on the fly without renegotiation
  - Rework the SFU audio bridge and its services to support a new peer
    role called "passive-sendrecv". That role is used by dupled peers
    that have no active input source on start, but might have one later
    on.
  - Remove stale PermissionsOverlay component from the audio modal
  - Rework how permission errors are detected using the Permissions API
  - Rework the local echo test so that it uses a separate media tag
    rather than the remote
  - Add new, separate dialplans that mute/hold FreeSWITCH channels on
    hold based on UA strings. This is orchestrated server-side via
    webrtc-sfu and akka-apps. The basic difference here is that channels
    now join in their desired state rather than waiting for client side
    observers to sync the state up. It also mitigates transparent listen
    only performance edge cases on multiple audio channels joining at
    the same time.

The old, decoupled listen only mode is still present in code while we
validate this new approach. To test this, transparentListenOnly
must be enabled and listen only mode must be disable on audio join so
that the user skips straight through microphone join.
2024-08-15 00:43:28 +00:00
Ramón Souza
7514066fc3
fix: Client can't load in certain cases (#20336)
* move settings

* remove meteor cache files
2024-05-29 09:26:11 -04:00
Tainan Felipe
b40930cc4a Refactor: move captions to graphql 2024-04-16 19:39:29 -03:00
Anton Georgiev
ef300cf28e
chore: Fix typo (found by typos) (port) #19834
Co-authored-by: Stefan Weil <sw@weilnetz.de>
2024-03-18 09:58:53 -04:00
Joao Victor
f1007fb7b6 Use the new config option from #15413 - A centralized way of defining which storage to use (Session or Local) 2022-11-03 17:57:54 -03:00
Joao Victor
6781602420 improvement: store audio setup 2022-10-03 11:03:14 -03:00
prlanzarin
b3eebbb926 fix(audio): retry gUM without pre-set deviceIds on OverconstrainedError(s)
There are some situations where previously set deviceIds (
local/session storage) may become stale. This causes an unexpected
behavior where audio is temporarily borked until the user clears their
local storage.
This issue has been seen more recently on Safari endpoints when switching
back-and-forth breakout rooms in environments running under iframes.
Also seen randomly on endpoints with virtual input devices.

This centralizes audio gUM calling into a single method that retries the
gUM procedure without pre-set deviceIds only if the initial call fails
due with an OverconstrainedError - hopefully circumventing the issue.
2022-09-15 19:25:30 +00:00
prlanzarin
89e814d570 fix(audio): centralize device change code, add rollbacks, surface errors
There's no rollback procedure in case a device switch fails right now,
nor does the code entrypoints that call the switching procedures wait
for resolution or failure before marking the new device as chosen. That
may cause inconsistent states in a couple of ways:
  - No rollback: switch fails, audio is still on but no actual
    microphone input is being transmitted
  - Not waiting for resolutions: inconsistent chosen devices on failures
Device switching errors are also not surfaced to the end user

This commit:
  - Adds device rollback and proper resolution/failure response
    awaits to try and make the state a bit more consistent.
  - Centralizes the input device switching code to be reused between
    different bridges
  - Centralizes device ID state management in audio-manager to try and
    mantain them a bit more consistent across the board
  - Surface device switching failures to the end user
  - Guarantee device IDs are set to the session storage on all
    appropriate scenarios
2022-08-24 13:28:27 +00:00
prlanzarin
0d85905c83 fix(audio): centralize default in/out device id definitions, make them an empty string
"default" is not an universally valid default value for deviceIds which was causing issues with Firefox and Safari in some specific scenarios where exact deviceId constraints were being used
2022-04-11 19:23:32 +00:00
prlanzarin
e667f7aecb refactor(fullaudio): make some of the SIP.js input/output code re-usable
To be used by other bridges
2022-01-31 16:30:38 -03:00