bigbluebutton-Github/labs/html5-embed/public/js/lib/textflow-helper.js

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/**
* @fileoverview
*
* ECMAScript <a href="http://www.carto.net/papers/svg/resources/helper_functions.html">helper functions</a>, main purpose is to serve in SVG mapping or other SVG based web applications
*
* This ECMA script library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library (http://www.carto.net/papers/svg/resources/lesser_gpl.txt); if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Please report bugs and send improvements to neumann@karto.baug.ethz.ch
* If you use these scripts, please link to the original (http://www.carto.net/papers/svg/resources/helper_functions.html)
* somewhere in the source-code-comment or the "about" of your project and give credits, thanks!
*
* See <a href="js_docs_out/overview-summary-helper_functions.js.html">documentation</a>.
*
* @author Andreas Neumann a.neumann@carto.net
* @copyright LGPL 2.1 <a href="http://www.gnu.org/copyleft/lesser.txt">Gnu LGPL 2.1</a>
* @credits Bruce Rindahl, numerous people on svgdevelopers@yahoogroups.com
*/
//global variables necessary to create elements in these namespaces, do not delete them!!!!
/**
* This variable is a shortcut to the full URL of the SVG namespace
* @final
* @type String
*/
var svgNS = "http://www.w3.org/2000/svg";
/**
* This variable is a shortcut to the full URL of the XLink namespace
* @final
* @type String
*/
var xlinkNS = "http://www.w3.org/1999/xlink";
/**
* This variable is a shortcut to the full URL of the attrib namespace
* @final
* @type String
*/
var cartoNS = "http://www.carto.net/attrib";
/**
* This variable is a alias to the full URL of the attrib namespace
* @final
* @type String
*/
var attribNS = "http://www.carto.net/attrib";
/**
* This variable is a alias to the full URL of the Batik extension namespace
* @final
* @type String
*/
var batikNS = "http://xml.apache.org/batik/ext";
/**
* Returns the polar direction from a given vector
* @param {Number} xdiff the x-part of the vector
* @param {Number} ydiff the y-part of the vector
* @return direction the direction in radians
* @type Number
* @version 1.0 (2007-04-30)
* @see #toPolarDist
* @see #toRectX
* @see #toRectY
*/
function toPolarDir(xdiff,ydiff) {
var direction = (Math.atan2(ydiff,xdiff));
return(direction);
}
/**
* Returns the polar distance from a given vector
* @param {Number} xdiff the x-part of the vector
* @param {Number} ydiff the y-part of the vector
* @return distance the distance
* @type Number
* @version 1.0 (2007-04-30)
* @see #toPolarDir
* @see #toRectX
* @see #toRectY
*/
function toPolarDist(xdiff,ydiff) {
var distance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
return(distance);
}
/**
* Returns the x-part of a vector from a given direction and distance
* @param {Number} direction the direction (in radians)
* @param {Number} distance the distance
* @return x the x-part of the vector
* @type Number
* @version 1.0 (2007-04-30)
* @see #toPolarDist
* @see #toPolarDir
* @see #toRectY
*/
function toRectX(direction,distance) {
var x = distance * Math.cos(direction);
return(x);
}
/**
* Returns the y-part of the vector from a given direction and distance
* @param {Number} direction the direction (in radians)
* @param {Number} distance the distance
* @return y the y-part of the vector
* @type Number
* @version 1.0 (2007-04-30)
* @see #toPolarDist
* @see #toPolarDir
* @see #toRectX
*/
function toRectY(direction,distance) {
y = distance * Math.sin(direction);
return(y);
}
/**
* Converts degrees to radians
* @param {Number} deg the degree value
* @return rad the radians value
* @type Number
* @version 1.0 (2007-04-30)
* @see #RadToDeg
*/
function DegToRad(deg) {
return (deg / 180.0 * Math.PI);
}
/**
* Converts radians to degrees
* @param {Number} rad the radians value
* @return deg the degree value
* @type Number
* @version 1.0 (2007-04-30)
* @see #DegToRad
*/
function RadToDeg(rad) {
return (rad / Math.PI * 180.0);
}
/**
* Converts decimal degrees to degrees, minutes, seconds
* @param {Number} dd the decimal degree value
* @return degrees the degree values in the following notation: {deg:degrees,min:minutes,sec:seconds}
* @type literal
* @version 1.0 (2007-04-30)
* @see #dms2dd
*/
function dd2dms(dd) {
var minutes = (Math.abs(dd) - Math.floor(Math.abs(dd))) * 60;
var seconds = (minutes - Math.floor(minutes)) * 60;
var minutes = Math.floor(minutes);
if (dd >= 0) {
var degrees = Math.floor(dd);
}
else {
var degrees = Math.ceil(dd);
}
return {deg:degrees,min:minutes,sec:seconds};
}
/**
* Converts degrees, minutes and seconds to decimal degrees
* @param {Number} deg the degree value
* @param {Number} min the minute value
* @param {Number} sec the second value
* @return deg the decimal degree values
* @type Number
* @version 1.0 (2007-04-30)
* @see #dd2dms
*/
function dms2dd(deg,min,sec) {
if (deg < 0) {
return deg - (min / 60) - (sec / 3600);
}
else {
return deg + (min / 60) + (sec / 3600);
}
}
/**
* log function, missing in the standard Math object
* @param {Number} x the value where the log function should be applied to
* @param {Number} b the base value for the log function
* @return logResult the result of the log function
* @type Number
* @version 1.0 (2007-04-30)
*/
function log(x,b) {
if(b==null) b=Math.E;
return Math.log(x)/Math.log(b);
}
/**
* interpolates a value (e.g. elevation) bilinearly based on the position within a cell with 4 corner values
* @param {Number} za the value at the upper left corner of the cell
* @param {Number} zb the value at the upper right corner of the cell
* @param {Number} zc the value at the lower right corner of the cell
* @param {Number} zd the value at the lower left corner of the cell
* @param {Number} xpos the x position of the point where a new value should be interpolated
* @param {Number} ypos the y position of the point where a new value should be interpolated
* @param {Number} ax the x position of the lower left corner of the cell
* @param {Number} ay the y position of the lower left corner of the cell
* @param {Number} cellsize the size of the cell
* @return interpol_value the result of the bilinear interpolation function
* @type Number
* @version 1.0 (2007-04-30)
*/
function intBilinear(za,zb,zc,zd,xpos,ypos,ax,ay,cellsize) { //bilinear interpolation function
var e = (xpos - ax) / cellsize;
var f = (ypos - ay) / cellsize;
//calculation of weights
var wa = (1 - e) * (1 - f);
var wb = e * (1 - f);
var wc = e * f;
var wd = f * (1 - e);
var interpol_value = wa * zc + wb * zd + wc * za + wd * zb;
return interpol_value;
}
/**
* tests if a given point is left or right of a given line
* @param {Number} pointx the x position of the given point
* @param {Number} pointy the y position of the given point
* @param {Number} linex1 the x position of line's start point
* @param {Number} liney1 the y position of line's start point
* @param {Number} linex2 the x position of line's end point
* @param {Number} liney2 the y position of line's end point
* @return leftof the result of the leftOfTest, 1 means leftOf, 0 means rightOf
* @type Number (integer, 0|1)
* @version 1.0 (2007-04-30)
*/
function leftOfTest(pointx,pointy,linex1,liney1,linex2,liney2) {
var result = (liney1 - pointy) * (linex2 - linex1) - (linex1 - pointx) * (liney2 - liney1);
if (result < 0) {
var leftof = 1; //case left of
}
else {
var leftof = 0; //case left of
}
return leftof;
}
/**
* calculates the distance between a given point and a given line
* @param {Number} pointx the x position of the given point
* @param {Number} pointy the y position of the given point
* @param {Number} linex1 the x position of line's start point
* @param {Number} liney1 the y position of line's start point
* @param {Number} linex2 the x position of line's end point
* @param {Number} liney2 the y position of line's end point
* @return distance the result of the leftOfTest, 1 means leftOf, 0 means rightOf
* @type Number
* @version 1.0 (2007-04-30)
*/
function distFromLine(xpoint,ypoint,linex1,liney1,linex2,liney2) {
var dx = linex2 - linex1;
var dy = liney2 - liney1;
var distance = (dy * (xpoint - linex1) - dx * (ypoint - liney1)) / Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2));
return distance;
}
/**
* calculates the angle between two vectors (lines)
* @param {Number} ax the x part of vector a
* @param {Number} ay the y part of vector a
* @param {Number} bx the x part of vector b
* @param {Number} by the y part of vector b
* @return angle the angle in radians
* @type Number
* @version 1.0 (2007-04-30)
* @credits <a href="http://www.mathe-online.at/mathint/vect2/i.html#Winkel">Mathe Online (Winkel)</a>
*/
function angleBetwTwoLines(ax,ay,bx,by) {
var angle = Math.acos((ax * bx + ay * by) / (Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2)) * Math.sqrt(Math.pow(bx,2) + Math.pow(by,2))));
return angle;
}
/**
* calculates the bisector vector for two given vectors
* @param {Number} ax the x part of vector a
* @param {Number} ay the y part of vector a
* @param {Number} bx the x part of vector b
* @param {Number} by the y part of vector b
* @return c the resulting vector as an Array, c[0] is the x part of the vector, c[1] is the y part
* @type Array
* @version 1.0 (2007-04-30)
* @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a>
* see #calcBisectorAngle
* */
function calcBisectorVector(ax,ay,bx,by) {
var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
var c = new Array();
c[0] = ax / betraga + bx / betragb;
c[1] = ay / betraga + by / betragb;
return c;
}
/**
* calculates the bisector angle for two given vectors
* @param {Number} ax the x part of vector a
* @param {Number} ay the y part of vector a
* @param {Number} bx the x part of vector b
* @param {Number} by the y part of vector b
* @return angle the bisector angle in radians
* @type Number
* @version 1.0 (2007-04-30)
* @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a>
* see #calcBisectorVector
* */
function calcBisectorAngle(ax,ay,bx,by) {
var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
var c1 = ax / betraga + bx / betragb;
var c2 = ay / betraga + by / betragb;
var angle = toPolarDir(c1,c2);
return angle;
}
/**
* calculates the intersection point of two given lines
* @param {Number} line1x1 the x the start point of line 1
* @param {Number} line1y1 the y the start point of line 1
* @param {Number} line1x2 the x the end point of line 1
* @param {Number} line1y2 the y the end point of line 1
* @return interSectPoint the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate
* @type Object
* @version 1.0 (2007-04-30)
* @credits <a href="http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/">P. Bourke</a>
*/
function intersect2lines(line1x1,line1y1,line1x2,line1y2,line2x1,line2y1,line2x2,line2y2) {
var interSectPoint = new Object();
var denominator = (line2y2 - line2y1)*(line1x2 - line1x1) - (line2x2 - line2x1)*(line1y2 - line1y1);
if (denominator == 0) {
alert("lines are parallel");
}
else {
var ua = ((line2x2 - line2x1)*(line1y1 - line2y1) - (line2y2 - line2y1)*(line1x1 - line2x1)) / denominator;
var ub = ((line1x2 - line1x1)*(line1y1 - line2y1) - (line1y2 - line1y1)*(line1x1 - line2x1)) / denominator;
}
interSectPoint["x"] = line1x1 + ua * (line1x2 - line1x1);
interSectPoint["y"] = line1y1 + ua * (line1y2 - line1y1);
return interSectPoint;
}
/**
* reformats a given number to a string by adding separators at every third digit
* @param {String|Number} inputNumber the input number, can be of type number or string
* @param {String} separator the separator, e.g. ' or ,
* @return newString the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate
* @type String
* @version 1.0.1 (2011-10-02)
*/
function formatNumberString(inputNumber,separator) {
//check if of type string, if number, convert it to string
if (typeof(inputNumber) == "number") {
var myTempString = inputNumber.toString();
}
else {
var myTempString = inputNumber;
}
var newString="";
//if it contains a comma, it will be split
var splitResults = myTempString.split(".");
var myCounter = splitResults[0].length;
if (myCounter > 3) {
while(myCounter > 0) {
if (myCounter > 3) {
newString = separator + splitResults[0].substr(myCounter - 3,3) + newString;
}
else {
newString = splitResults[0].substr(0,myCounter) + newString;
}
myCounter -= 3;
}
}
else {
newString = splitResults[0];
}
//concatenate if it contains a comma
if (splitResults[1]) {
newString = newString + "." + splitResults[1];
}
return newString;
}
/**
* writes a status text message out to a SVG text element's first child
* @param {String} statusText the text message to be displayed
* @version 1.0 (2007-04-30)
*/
function statusChange(statusText) {
document.getElementById("statusText").firstChild.nodeValue = "Statusbar: " + statusText;
}
/**
* scales an SVG element, requires that the element has an x and y attribute (e.g. circle, ellipse, use element, etc.)
* @param {dom::Event} evt the evt object that triggered the scaling
* @param {Number} factor the scaling factor
* @version 1.0 (2007-04-30)
*/
function scaleObject(evt,factor) {
//reference to the currently selected object
var element = evt.currentTarget;
var myX = element.getAttributeNS(null,"x");
var myY = element.getAttributeNS(null,"y");
var newtransform = "scale(" + factor + ") translate(" + (myX * 1 / factor - myX) + " " + (myY * 1 / factor - myY) +")";
element.setAttributeNS(null,'transform', newtransform);
}
/**
* returns the transformation matrix (ctm) for the given node up to the root element
* the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
* @param {svg::SVGTransformable} node the node reference for the SVGElement the ctm is queried
* @return CTM the current transformation matrix from the given node to the root element
* @type svg::SVGMatrix
* @version 1.0 (2007-05-01)
* @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
* @see #getTransformToElement
*/
function getTransformToRootElement(node) {
try {
//this part is for fully conformant players (like Opera, Batik, Firefox, Safari ...)
var CTM = node.getTransformToElement(document.documentElement);
}
catch (ex) {
//this part is for ASV3 or other non-conformant players
// Initialize our CTM the node's Current Transformation Matrix
var CTM = node.getCTM();
// Work our way through the ancestor nodes stopping at the SVG Document
while ( ( node = node.parentNode ) != document ) {
// Multiply the new CTM to the one with what we have accumulated so far
CTM = node.getCTM().multiply(CTM);
}
}
return CTM;
}
/**
* returns the transformation matrix (ctm) for the given dom::Node up to a different dom::Node
* the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
* @param {svg::SVGTransformable} node the node reference for the element the where the ctm should be calculated from
* @param {svg::SVGTransformable} targetNode the target node reference for the element the ctm should be calculated to
* @return CTM the current transformation matrix from the given node to the target element
* @type svg::SVGMatrix
* @version 1.0 (2007-05-01)
* @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
* @see #getTransformToRootElement
*/
function getTransformToElement(node,targetNode) {
try {
//this part is for fully conformant players
var CTM = node.getTransformToElement(targetNode);
}
catch (ex) {
//this part is for ASV3 or other non-conformant players
// Initialize our CTM the node's Current Transformation Matrix
var CTM = node.getCTM();
// Work our way through the ancestor nodes stopping at the SVG Document
while ( ( node = node.parentNode ) != targetNode ) {
// Multiply the new CTM to the one with what we have accumulated so far
CTM = node.getCTM().multiply(CTM);
}
}
return CTM;
}
/**
* converts HSV to RGB values
* @param {Number} hue the hue value (between 0 and 360)
* @param {Number} sat the saturation value (between 0 and 1)
* @param {Number} val the value value (between 0 and 1)
* @return rgbArr the rgb values (associative array or object, the keys are: red,green,blue), all values are scaled between 0 and 255
* @type Object
* @version 1.0 (2007-05-01)
* @see #rgb2hsv
*/
function hsv2rgb(hue,sat,val) {
var rgbArr = new Object();
if ( sat == 0) {
rgbArr["red"] = Math.round(val * 255);
rgbArr["green"] = Math.round(val * 255);
rgbArr["blue"] = Math.round(val * 255);
}
else {
var h = hue / 60;
var i = Math.floor(h);
var f = h - i;
if (i % 2 == 0) {
f = 1 - f;
}
var m = val * (1 - sat);
var n = val * (1 - sat * f);
switch(i) {
case 0:
rgbArr["red"] = val;
rgbArr["green"] = n;
rgbArr["blue"] = m;
break;
case 1:
rgbArr["red"] = n;
rgbArr["green"] = val;
rgbArr["blue"] = m;
break;
case 2:
rgbArr["red"] = m;
rgbArr["green"] = val;
rgbArr["blue"] = n;
break;
case 3:
rgbArr["red"] = m;
rgbArr["green"] = n;
rgbArr["blue"] = val;
break;
case 4:
rgbArr["red"] = n;
rgbArr["green"] = m;
rgbArr["blue"] = val;
break;
case 5:
rgbArr["red"] = val;
rgbArr["green"] = m;
rgbArr["blue"] = n;
break;
case 6:
rgbArr["red"] = val;
rgbArr["green"] = n;
rgbArr["blue"] = m;
break;
}
rgbArr["red"] = Math.round(rgbArr["red"] * 255);
rgbArr["green"] = Math.round(rgbArr["green"] * 255);
rgbArr["blue"] = Math.round(rgbArr["blue"] * 255);
}
return rgbArr;
}
/**
* converts RGB to HSV values
* @param {Number} red the hue value (between 0 and 255)
* @param {Number} green the saturation value (between 0 and 255)
* @param {Number} blue the value value (between 0 and 255)
* @return hsvArr the hsv values (associative array or object, the keys are: hue (0-360),sat (0-1),val (0-1))
* @type Object
* @version 1.0 (2007-05-01)
* @see #hsv2rgb
*/
function rgb2hsv(red,green,blue) {
var hsvArr = new Object();
red = red / 255;
green = green / 255;
blue = blue / 255;
myMax = Math.max(red, Math.max(green,blue));
myMin = Math.min(red, Math.min(green,blue));
v = myMax;
if (myMax > 0) {
s = (myMax - myMin) / myMax;
}
else {
s = 0;
}
if (s > 0) {
myDiff = myMax - myMin;
rc = (myMax - red) / myDiff;
gc = (myMax - green) / myDiff;
bc = (myMax - blue) / myDiff;
if (red == myMax) {
h = (bc - gc) / 6;
}
if (green == myMax) {
h = (2 + rc - bc) / 6;
}
if (blue == myMax) {
h = (4 + gc - rc) / 6;
}
}
else {
h = 0;
}
if (h < 0) {
h += 1;
}
hsvArr["hue"] = Math.round(h * 360);
hsvArr["sat"] = s;
hsvArr["val"] = v;
return hsvArr;
}
/**
* populates an array such that it can be addressed by both a key or an index nr,
* note that both Arrays need to be of the same length
* @param {Array} arrayKeys the array containing the keys
* @param {Array} arrayValues the array containing the values
* @return returnArray the resulting array containing both associative values and also a regular indexed array
* @type Array
* @version 1.0 (2007-05-01)
*/
function arrayPopulate(arrayKeys,arrayValues) {
var returnArray = new Array();
if (arrayKeys.length != arrayValues.length) {
alert("error: arrays do not have the same length!");
}
else {
for (i=0;i<arrayKeys.length;i++) {
returnArray[arrayKeys[i]] = arrayValues[i];
}
}
return returnArray;
}
/**
* Wrapper object for network requests, uses getURL or XMLHttpRequest depending on availability
* The callBackFunction receives a XML or text node representing the rootElement
* of the fragment received or the return text, depending on the returnFormat.
* See also the following <a href="http://www.carto.net/papers/svg/network_requests/">documentation</a>.
* @class this is a wrapper object to provide network request functionality (get|post)
* @param {String} url the URL/IRI of the network resource to be called
* @param {Function|Object} callBackFunction the callBack function or object that is called after the data was received, in case of an object, the method 'receiveData' is called; both the function and the object's 'receiveData' method get 2 return parameters: 'node.firstChild'|text (the root element of the XML or text resource), this.additionalParams (if defined)
* @param {String} returnFormat the return format, either 'xml' or 'json' (or text)
* @param {String} method the method of the network request, either 'get' or 'post'
* @param {String|Undefined} postText the String containing the post text (optional) or Undefined (if not a 'post' request)
* @param {Object|Array|String|Number|Undefined} additionalParams additional parameters that will be passed to the callBackFunction or object (optional) or Undefined
* @return a new getData instance
* @type getData
* @constructor
* @version 1.0 (2007-02-23)
*/
function getData(url,callBackFunction,returnFormat,method,postText,additionalParams) {
this.url = url;
this.callBackFunction = callBackFunction;
this.returnFormat = returnFormat;
this.method = method;
this.additionalParams = additionalParams;
if (method != "get" && method != "post") {
alert("Error in network request: parameter 'method' must be 'get' or 'post'");
}
this.postText = postText;
this.xmlRequest = null; //@private reference to the XMLHttpRequest object
}
/**
* triggers the network request defined in the constructor
*/
getData.prototype.getData = function() {
//call getURL() if available
if (window.getURL) {
if (this.method == "get") {
getURL(this.url,this);
}
if (this.method == "post") {
postURL(this.url,this.postText,this);
}
}
//or call XMLHttpRequest() if available
else if (window.XMLHttpRequest) {
var _this = this;
this.xmlRequest = new XMLHttpRequest();
if (this.method == "get") {
if (this.returnFormat == "xml") {
if (this.xmlRequest.overrideMimeType) {
this.xmlRequest.overrideMimeType("text/xml");
}
}
this.xmlRequest.open("GET",this.url,true);
}
if (this.method == "post") {
this.xmlRequest.open("POST",this.url,true);
}
this.xmlRequest.onreadystatechange = function() {_this.handleEvent()};
if (this.method == "get") {
this.xmlRequest.send(null);
}
if (this.method == "post") {
//test if postText exists and is of type string
var reallyPost = true;
if (!this.postText) {
reallyPost = false;
alert("Error in network post request: missing parameter 'postText'!");
}
if (typeof(this.postText) != "string") {
reallyPost = false;
alert("Error in network post request: parameter 'postText' has to be of type 'string')");
}
if (reallyPost) {
this.xmlRequest.send(this.postText);
}
}
}
//write an error message if neither method is available
else {
alert("your browser/svg viewer neither supports window.getURL nor window.XMLHttpRequest!");
}
}
/**
* this is the callback method for the getURL() or postURL() case
* @private
*/
getData.prototype.operationComplete = function(data) {
//check if data has a success property
if (data.success) {
//parse content of the XML format to the variable "node"
if (this.returnFormat == "xml") {
//convert the text information to an XML node and get the first child
var node = parseXML(data.content,document);
//distinguish between a callback function and an object
if (typeof(this.callBackFunction) == "function") {
this.callBackFunction(node.firstChild,this.additionalParams);
}
if (typeof(this.callBackFunction) == "object") {
this.callBackFunction.receiveData(node.firstChild,this.additionalParams);
}
}
if (this.returnFormat == "json") {
if (typeof(this.callBackFunction) == "function") {
this.callBackFunction(data.content,this.additionalParams);
}
if (typeof(this.callBackFunction) == "object") {
this.callBackFunction.receiveData(data.content,this.additionalParams);
}
}
}
else {
alert("something went wrong with dynamic loading of geometry!");
}
}
/**
* this is the callback method for the XMLHttpRequest case
* @private
*/
getData.prototype.handleEvent = function() {
if (this.xmlRequest.readyState == 4) {
if (this.returnFormat == "xml") {
//we need to import the XML node first
var parser = new DOMParser();
var doc = parser.parseFromString(this.xmlRequest.responseText,"text/xml");
var importedNode = document.importNode(doc.documentElement,true);
if (typeof(this.callBackFunction) == "function") {
this.callBackFunction(importedNode,this.additionalParams);
}
if (typeof(this.callBackFunction) == "object") {
this.callBackFunction.receiveData(importedNode,this.additionalParams);
}
}
if (this.returnFormat == "json") {
if (typeof(this.callBackFunction) == "function") {
this.callBackFunction(this.xmlRequest.responseText,this.additionalParams);
}
if (typeof(this.callBackFunction) == "object") {
this.callBackFunction.receiveData(this.xmlRequest.responseText,this.additionalParams);
}
}
}
}
/**
* Serializes an XML node and returns a string representation. Wrapper function to hide implementation differences.
* This can be used for debugging purposes or to post data to a server or network resource.
* @param {dom::Node} node the DOM node reference
* @return textRepresentation the String representation of the XML node
* @type String
* @version 1.0 (2007-05-01)
* @see getData
*/
function serializeNode(node) {
if (typeof XMLSerializer != 'undefined') {
return new XMLSerializer().serializeToString(node);
}
else if (typeof node.xml != 'undefined') {
return node.xml;
}
else if (typeof printNode != 'undefined') {
return printNode(node);
}
else if (typeof Packages != 'undefined') {
try {
var stringWriter = new java.io.StringWriter();
Packages.org.apache.batik.dom.util.DOMUtilities.writeNode(node,stringWriter);
return stringWriter.toString();
}
catch (e) {
alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
return '';
}
}
else {
alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
return '';
}
}
/**
* Starts a SMIL animation element with the given id by triggering the '.beginElement()' method.
* This is a convenience (shortcut) function.
* @param {String} id a valid id of a valid SMIL animation element
* @version 1.0 (2007-05-01)
*/
//starts an animtion with the given id
//this function is useful in combination with window.setTimeout()
function startAnimation(id) {
document.getElementById(id).beginElement();
}