bigbluebutton-Github/bbb-export-annotations/shapes/helpers.js

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/**
* Represents the constant TAU, which is equal to 2 * PI.
*
* TAU is often used in trigonometric calculations as it represents
* one full turn in radians, making it more intuitive than using 2 * PI.
* For example, half a circle is TAU / 2, a quarter is TAU / 4, etc.,
* which makes the math easier to follow.
*
* @constant {number}
*/
export const TAU = Math.PI * 2;
/**
* Sorts an array of objects lexicographically based on a nested key-value pair.
*
* @param {Array} array - The array to be sorted.
* @param {string} key - The key in each object to be used for sorting.
* @param {string} value - The nested key within the 'key' object to be used
* for sorting.
* @return {Array} - Returns a new array sorted lexicographically
* by the specified nested key-value pair.
*
* @example
* const data = [
* {annotationInfo: {index: 'a1V'}, type: 'shape'},
* {annotationInfo: {index: 'a2'}, type: 'shape'},
* {annotationInfo: {index: 'a1'}, type: 'draw'}
* ];
* const sortedData = sortByKey(data, 'annotationInfo', 'index');
* // Output: [{ annotationInfo: { index: 'a1' }, type: 'draw' },
* { annotationInfo: { index: 'a1V' }, type: 'shape' },
* { annotationInfo: { index: 'a2' }, type: 'shape' }]
*/
export function sortByKey(array, key, value) {
return array.sort((a, b) => {
const [x, y] = [a[key][value], b[key][value]];
return x.localeCompare(y);
});
}
/**
* Converts an angle from radians to degrees.
*
* @param {number} angle - The angle in radians.
* @return {number} The angle in degrees, fixed to two decimal places.
*/
export function radToDegree(angle) {
return parseFloat(angle * (360 / TAU)).toFixed(2) || 0;
}
/**
* Random number generator based on a seed value.
* This uses a variation of the xorshift algorithm to generate
* pseudo-random numbers. The function returns a `next` function that,
* when called, generates the next random number in sequence.
*
* @param {string} [seed=''] - The seed value for the random number generator.
* Default is an empty string.
* @return {Function} The `next` function to generate random numbers.
* @see {@link https://github.com/tldraw/tldraw/blob/main/packages/utils/src/lib/number.ts} Adapted from Tldraw.
*/
export function rng(seed = '') {
let x = 0;
let y = 0;
let z = 0;
let w = 0;
/**
* Generates the next number in the pseudo-random sequence using bitwise
* operations. This function uses a form of 'xorshift', a type of pseudo-
* random number generator algorithm. It manipulates four state variables
* \( x, y, z, w \) with bitwise operations to produce a new random number
* upon each call. The returned value is scaled to the range [0, 2).
* @return {number} The next pseudo-random number within [0, 2).
*/
function next() {
const t = x ^ (x << 11);
x = y;
y = z;
z = w;
w ^= ((w >>> 19) ^ t ^ (t >>> 8)) >>> 0;
return (w / 0x100000000) * 2;
}
for (let k = 0; k < seed.length + 64; k++) {
x ^= seed.charCodeAt(k) | 0;
next();
}
return next;
}
/**
* Get a point on the perimeter of a circle.
*
* @param {number} cx - The center x of the circle.
* @param {number} cy - The center y of the circle.
* @param {number} r - The radius of the circle.
* @param {number} a - The angle in radians to get the point from.
* @return {Object} A point object with 'x' and 'y' properties
* @public
*/
export function getPointOnCircle(cx, cy, r, a) {
return {
x: cx + r * Math.cos(a),
y: cy + r * Math.sin(a),
};
}
/**
* Calculates the angle (in radians) between a center point and another point
* using the arctangent of the quotient of their coordinates.
* The angle is measured in the coordinate system where x-axis points to the
* right and y-axis points down. The angle is measured counterclockwise
* from the positive x-axis.
*
* @param {Object} center - The center point with x and y coordinates.
* @param {number} center.x - The x-coordinate of the center point.
* @param {number} center.y - The y-coordinate of the center point.
*
* @param {Object} point - The other point with x and y coordinates.
* @param {number} point.x - The x-coordinate of the other point.
* @param {number} point.y - The y-coordinate of the other point.
*
* @return {number} The angle in radians between the line from the center
* to the other point and the positive x-axis.
*/
export function angle(center, point) {
const dy = point.y - center.y;
const dx = point.x - center.x;
return Math.atan2(dy, dx);
}
/**
* Calculate the clockwise angular distance between two angles.
*
* This function takes two angles in radians and calculates the
* shortest angular distance between them in the clockwise direction.
* The result is also in radians and accounts for full circle rotation.
*
* @param {number} startAngle - The starting angle in radians.
* @param {number} endAngle - The ending angle in radians.
* @return {number} The Clockwise angular distance in radians
* between the start and end angles.
*/
export function clockwiseAngleDist(startAngle, endAngle) {
let l = endAngle - startAngle;
if (l < 0) {
l += TAU;
}
return l;
}
/**
* Calculate the distance between two points.
*
* @param {Object} point1 - The first point, represented as an object {x, y}.
* @param {Object} point2 - The second point, represented as an object {x, y}.
* @return {number} - The calculated distance.
*/
export function calculateDistance(point1, point2) {
const dx = point2.x - point1.x;
const dy = point2.y - point1.y;
return Math.sqrt(dx * dx + dy * dy);
}
/**
* Calculate the circle that passes through three points A, B, and C.
* Returns the circle's center as [x, y] and its radius.
*
* @param {number[]} A - Point A as [x1, y1].
* @param {number[]} B - Point B as [x2, y2].
* @param {number[]} C - Point C as [x3, y3].
* @return {number[]|null} - The circle's center [x, y] and radius,
* or null if the points are collinear.
*/
export function circleFromThreePoints(A, B, C) {
const [x1, y1] = A;
const [x2, y2] = B;
const [x3, y3] = C;
const a = x1 * (y2 - y3) - y1 * (x2 - x3) + x2 * y3 - x3 * y2;
if (a === 0) {
return null;
}
const b =
(x1 * x1 + y1 * y1) * (y3 - y2) +
(x2 * x2 + y2 * y2) * (y1 - y3) +
(x3 * x3 + y3 * y3) * (y2 - y1);
const c =
(x1 * x1 + y1 * y1) * (x2 - x3) +
(x2 * x2 + y2 * y2) * (x3 - x1) +
(x3 * x3 + y3 * y3) * (x1 - x2);
const x = -b / (2 * a);
const y = -c / (2 * a);
return [x, y, Math.hypot(x - x1, y - y1)];
}
/**
* Normalize a 2D vector represented as an array [x, y].
*
* @param {Array<number>} A - The 2D vector to normalize.
* @return {Array<number>} The normalized vector,
*/
export function normalize(A) {
const length = Math.sqrt(A[0] * A[0] + A[1] * A[1]);
return [A[0] / length, A[1] / length];
}
/**
* Rotates a vector [x,y] 90 degrees counter-clockwise.
*
* @param {Array<number>} vec - The 2D vector to rotate.
* @return {Array<number>} The rotated vector.
*/
export function rotate(vec) {
const [x, y] = vec;
return [y, -x];
}
/**
* Escapes special characters in a string to their corresponding HTML entities
* to prevent misinterpretation of HTML content. This function converts
* ampersands, single quotes, double quotes, greater-than signs, and
* less-than signs to their corresponding HTML entity codes, making it safe
* to insert the string into HTML or XML content where these characters would
* otherwise be mistaken for markup.
*
* @param {string} string - The string to be escaped.
* @return {string} The escaped string with HTML entities.
*/
export function escapeSVGText(string) {
return string
.replace(/&/g, '\\&amp;') // Escape ampersands.
.replace(/'/g, '\\&apos;') // Escape single quotes.
.replace(/"/g, '\\&quot;') // Escape double quotes.
.replace(/>/g, '\\&gt;') // Escape greater-than signs.
.replace(/</g, '\\&lt;'); // Escape less-than signs.
}